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https://github.com/RPCS3/rpcs3.git
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e0f53ace19
* Made GDB debugger working with IDA * Added async interrupts support * Report proper thread after pausing * Support attaching debugger before running app
141 lines
4.3 KiB
C++
141 lines
4.3 KiB
C++
#pragma once
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#ifdef WITH_GDB_DEBUGGER
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#include "Thread.h"
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#include <Emu/IdManager.h>
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#include "Emu/CPU/CPUThread.h"
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#include "Emu/Cell/PPUThread.h"
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#ifdef _WIN32
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#include <winsock2.h>
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#include <WS2tcpip.h>
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#else
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#include <errno.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netinet/tcp.h>
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#include <arpa/inet.h>
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#include <unistd.h>
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#endif
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#ifdef _WIN32
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using socket_t = SOCKET;
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#else
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using socket_t = int;
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#endif
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typedef struct gdb_cmd {
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std::string cmd;
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std::string data;
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u8 checksum;
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} gdb_cmd;
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class wrong_checksum_exception : public std::runtime_error {
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public:
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wrong_checksum_exception(char const* const message) : runtime_error(message) {}
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};
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const u64 ALL_THREADS = 0xffffffffffffffff;
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const u64 ANY_THREAD = 0;
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class GDBDebugServer : public named_thread {
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socket_t server_socket;
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socket_t client_socket;
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std::weak_ptr<cpu_thread> selected_thread;
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u64 continue_ops_thread_id = ANY_THREAD;
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u64 general_ops_thread_id = ANY_THREAD;
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//initialize server socket and start listening
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void start_server();
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//read at most cnt bytes to buf, returns number of bytes actually read
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int read(void* buf, int cnt);
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//reads one character
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char read_char();
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//reads pairs of hex characters and returns their integer value
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u8 read_hexbyte();
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//tries to read command, throws exceptions if anything goes wrong
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void try_read_cmd(gdb_cmd& out_cmd);
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//reads commands until receiveing one with valid checksum
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//in case of other exception (i.e. wrong first char of command)
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//it will log exception text and return false
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//in that case best for caller would be to stop reading, because
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//chance of getting correct command is low
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bool read_cmd(gdb_cmd& out_cmd);
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//send cnt bytes from buf to client
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void send(const char* buf, int cnt);
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//send character to client
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void send_char(char c);
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//acknowledge packet, either as accepted or declined
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void ack(bool accepted);
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//sends command body cmd to client
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void send_cmd(const std::string & cmd);
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//sends command to client until receives positive acknowledgement
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//returns false in case some error happened, and command wasn't sent
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bool send_cmd_ack(const std::string & cmd);
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//appends encoded char c to string str, and returns checksum. encoded byte can occupy 2 bytes
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static u8 append_encoded_char(char c, std::string& str);
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//convert u8 to 2 byte hexademical representation
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static std::string to_hexbyte(u8 i);
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//choose thread, support ALL_THREADS and ANY_THREAD values, returns true if some thread was selected
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bool select_thread(u64 id);
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//returns register value as hex string by register id (in gdb), in case of wrong id returns empty string
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static std::string get_reg(std::shared_ptr<ppu_thread> thread, u32 rid);
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//sets register value to hex string by register id (in gdb), in case of wrong id returns false
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static bool set_reg(std::shared_ptr<ppu_thread> thread, u32 rid, std::string value);
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//returns size of register with id rid in bytes, zero if invalid rid is provided
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static u32 get_reg_size(std::shared_ptr<ppu_thread> thread, u32 rid);
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//send reason of stop, returns false if sending response failed
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bool send_reason();
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void wait_with_interrupts();
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//commands
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bool cmd_extended_mode(gdb_cmd& cmd);
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bool cmd_reason(gdb_cmd& cmd);
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bool cmd_supported(gdb_cmd& cmd);
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bool cmd_thread_info(gdb_cmd& cmd);
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bool cmd_current_thread(gdb_cmd& cmd);
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bool cmd_read_register(gdb_cmd& cmd);
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bool cmd_write_register(gdb_cmd& cmd);
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bool cmd_read_memory(gdb_cmd& cmd);
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bool cmd_write_memory(gdb_cmd& cmd);
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bool cmd_read_all_registers(gdb_cmd& cmd);
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bool cmd_write_all_registers(gdb_cmd& cmd);
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bool cmd_set_thread_ops(gdb_cmd& cmd);
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bool cmd_attached_to_what(gdb_cmd& cmd);
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bool cmd_kill(gdb_cmd& cmd);
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bool cmd_continue_support(gdb_cmd& cmd);
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bool cmd_vcont(gdb_cmd& cmd);
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bool cmd_set_breakpoint(gdb_cmd& cmd);
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bool cmd_remove_breakpoint(gdb_cmd& cmd);
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protected:
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void on_task() override final;
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void on_exit() override final;
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public:
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bool from_breakpoint = true;
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bool stop = false;
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bool paused = false;
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u64 pausedBy;
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virtual std::string get_name() const;
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virtual void on_stop() override final;
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void pause_from(cpu_thread* t);
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};
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extern u32 g_gdb_debugger_id;
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template <>
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struct id_manager::on_stop<GDBDebugServer> {
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static inline void func(GDBDebugServer* ptr)
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{
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if (ptr) ptr->on_stop();
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}
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};
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#endif
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