rpcs3/bin/GuiConfigs/Classic (Bright).qss
Megamouse f115032095 Qt: implement flow layout game grid
This will allow us to properly style the grid and also remove the need to refresh the whole grid on a window resize
2023-05-06 06:31:58 +02:00

150 lines
2.9 KiB
Plaintext

/*
Classic Bright Theme for RPCS3
by Megamouse @ https://github.com/Megamouse
*/
/* toolbar color stylesheet */
QLineEdit#mw_searchbar {
margin-left:14px;
background-color:rgba(227,227,227,255);
}
QToolBar#mw_toolbar {
background-color:rgba(227,227,227,255);
}
QToolBar#mw_toolbar QSlider {
background-color:rgba(227,227,227,255);
}
QToolBar#mw_toolbar::separator {
background-color:rgba(207,207,207,255);
width:1px;
margin-top:2px;
margin-bottom: 2px;
}
QSlider#sizeSlider::groove:horizontal {
border: 0em solid transparent;
height: .3em;
background: #fff;
}
QSlider#sizeSlider::handle:horizontal {
width: 1em;
margin: -.8em 0;
}
/* toolbar icon color stylesheet */
QLabel#toolbar_icon_color {
color: rgba(64,64,64,255);
}
/* thumbnail icon color stylesheet */
QLabel#thumbnail_icon_color {
color: rgba(0,100,231,255);
}
/* gamelist icon color stylesheet */
QLabel#gamelist_icon_background_color {
color: rgba(209,209,209,255);
}
/* log stylesheet */
QTextEdit#tty_frame {
background-color:#ffffff;
}
QLabel#tty_text {
color:#000000;
}
QTextEdit#log_frame {
background-color:#ffffff;
}
QLabel#log_level_always {
color:#107896;
}
QLabel#log_level_fatal {
color:#ff00ff;
}
QLabel#log_level_error {
color:#C02F1D;
}
QLabel#log_level_todo {
color:#ff6000;
}
QLabel#log_level_success {
color:#008000;
}
QLabel#log_level_warning {
color:#BA8745;
}
QLabel#log_level_notice {
color:#000000;
}
QLabel#log_level_trace {
color:#808080;
}
QLabel#log_stack {
color: #000000;
}
/* other objects' stylesheet */
QWidget#header_section {
background-color:#ffffff;
}
QDialog#kernel_explorer {
background-color:rgba(240,240,240,255);
}
QDialog#memory_viewer {
background-color:rgba(240,240,240,255);
}
QLabel#memory_viewer_address_panel {
color:rgba(75,135,150,255);
background-color:rgba(240,240,240,255);
}
QLabel#memory_viewer_hex_panel {
color:#000000;
background-color:rgba(240,240,240,255);
}
QLabel#memory_viewer_ascii_panel {
color:#000000;
background-color:rgba(240,240,240,255);
}
QLabel#debugger_frame_breakpoint {
color:#000000;
background-color:#ffff00;
}
QLabel#debugger_frame_pc {
color:#000000;
background-color:#00ff00;
}
QLabel#rsx_debugger_display_buffer {
background-color:rgba(240,240,240,255);
}
QLabel#l_controller {
color:#434343;
}
/* Game Grid */
#game_list_grid_item[selected="true"] {
background: #0078D7;
}
#game_list_grid_item:hover {
background: #008cff;
}
#game_list_grid_item:focus {
background: #0078D7;
}
/* Game Grid Font */
#game_list_grid_item #game_list_grid_item_title_label {
font-weight: 600;
font-size: 8pt;
font-family: Lucida Grande;
color: rgba(51,51,51,255);
}
/* Game Grid hover and focus: we need to handle properties differently when using descendants */
#game_list_grid_item[selected="true"] #game_list_grid_item_title_label {
color: #fff;
}
#game_list_grid_item[hover="true"] #game_list_grid_item_title_label {
color: #fff;
}
#game_list_grid_item[focus="true"] #game_list_grid_item_title_label {
color: #fff;
}