mirror of
https://github.com/RPCS3/rpcs3.git
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147 lines
4.3 KiB
C++
147 lines
4.3 KiB
C++
#include "headless_application.h"
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#include "Emu/RSX/Null/NullGSRender.h"
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#include "Emu/Cell/Modules/cellMsgDialog.h"
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#include "Emu/Cell/Modules/cellOskDialog.h"
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#include "Emu/Cell/Modules/cellSaveData.h"
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#include "Emu/Cell/Modules/sceNpTrophy.h"
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#include "Emu/Io/Null/null_camera_handler.h"
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#include <clocale>
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// For now, a trivial constructor/destructor. May add command line usage later.
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headless_application::headless_application(int& argc, char** argv) : QCoreApplication(argc, argv)
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{
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}
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bool headless_application::Init()
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{
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// Force init the emulator
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InitializeEmulator(m_active_user.empty() ? "00000001" : m_active_user, false);
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// Create callbacks from the emulator, which reference the handlers.
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InitializeCallbacks();
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// Create connects to propagate events throughout Gui.
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InitializeConnects();
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// As per Qt recommendations to avoid conflicts for POSIX functions
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std::setlocale(LC_NUMERIC, "C");
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return true;
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}
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void headless_application::InitializeConnects() const
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{
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qRegisterMetaType<std::function<void()>>("std::function<void()>");
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connect(this, &headless_application::RequestCallAfter, this, &headless_application::HandleCallAfter);
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}
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/** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */
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void headless_application::InitializeCallbacks()
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{
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EmuCallbacks callbacks = CreateCallbacks();
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callbacks.try_to_quit = [this](bool force_quit, std::function<void()> on_exit) -> bool
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{
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if (force_quit)
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{
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if (on_exit)
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{
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on_exit();
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}
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quit();
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return true;
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}
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return false;
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};
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callbacks.call_after = [this](std::function<void()> func)
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{
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RequestCallAfter(std::move(func));
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};
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callbacks.init_gs_render = []()
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{
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switch (const video_renderer type = g_cfg.video.renderer)
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{
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case video_renderer::null:
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{
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g_fxo->init<rsx::thread, named_thread<NullGSRender>>();
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break;
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}
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#if not defined(__APPLE__)
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case video_renderer::opengl:
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#endif
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#if defined(HAVE_VULKAN)
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case video_renderer::vulkan:
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#endif
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{
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fmt::throw_exception("Headless mode can only be used with the %s video renderer. Current renderer: %s", video_renderer::null, type);
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[[fallthrough]];
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}
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default:
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{
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fmt::throw_exception("Invalid video renderer: %s", type);
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}
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}
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};
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callbacks.get_camera_handler = []() -> std::shared_ptr<camera_handler_base>
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{
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switch (g_cfg.io.camera.get())
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{
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case camera_handler::null:
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case camera_handler::fake:
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{
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return std::make_shared<null_camera_handler>();
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}
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case camera_handler::qt:
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{
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fmt::throw_exception("Headless mode can not be used with this camera handler. Current handler: %s", g_cfg.io.camera.get());
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}
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}
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return nullptr;
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};
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callbacks.get_gs_frame = []() -> std::unique_ptr<GSFrameBase>
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{
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if (g_cfg.video.renderer != video_renderer::null)
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{
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fmt::throw_exception("Headless mode can only be used with the %s video renderer. Current renderer: %s", video_renderer::null, g_cfg.video.renderer.get());
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}
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return std::unique_ptr<GSFrameBase>();
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};
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callbacks.get_msg_dialog = []() -> std::shared_ptr<MsgDialogBase> { return std::shared_ptr<MsgDialogBase>(); };
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callbacks.get_osk_dialog = []() -> std::shared_ptr<OskDialogBase> { return std::shared_ptr<OskDialogBase>(); };
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callbacks.get_save_dialog = []() -> std::unique_ptr<SaveDialogBase> { return std::unique_ptr<SaveDialogBase>(); };
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callbacks.get_trophy_notification_dialog = []() -> std::unique_ptr<TrophyNotificationBase> { return std::unique_ptr<TrophyNotificationBase>(); };
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callbacks.on_run = [](bool /*start_playtime*/) {};
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callbacks.on_pause = []() {};
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callbacks.on_resume = []() {};
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callbacks.on_stop = []() {};
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callbacks.on_ready = []() {};
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callbacks.on_missing_fw = []() { return false; };
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callbacks.handle_taskbar_progress = [](s32, s32) {};
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callbacks.get_localized_string = [](localized_string_id, const char*) -> std::string { return {}; };
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callbacks.get_localized_u32string = [](localized_string_id, const char*) -> std::u32string { return {}; };
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callbacks.play_sound = [](const std::string&){};
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Emu.SetCallbacks(std::move(callbacks));
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}
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/**
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* Using connects avoids timers being unable to be used in a non-qt thread. So, even if this looks stupid to just call func, it's succinct.
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*/
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void headless_application::HandleCallAfter(const std::function<void()>& func)
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{
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func();
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}
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