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-Now, all the games using rendering text using cellFontRenderCharGlyphImage and all the related functions should work, or at least don't crash. -There are still issues with the character position on surface, and in some cases, it renders the text with a different font than the one the game specified. A lot of cellFont stuff is still missing or may be not properly implemented. -For games using system-embedded fontsets you have to find a *legal* way to copy the .TTF files from your PS3 into dev_flash/data/font. |
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stb_image.c | ||
stb_image.h | ||
stb_truetype.h |