rpcs3/rpcs3/rpcs3qt/game_compatibility.h

84 lines
3.0 KiB
C++

#pragma once
#include <memory>
#include <QPainter>
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonArray>
#include <QNetworkAccessManager>
#include <QNetworkReply>
#include <QNetworkRequest>
#include <QTableWidget>
#include <QProgressDialog>
#include <QTimer>
#include "gui_settings.h"
struct compat_status
{
int index;
QString date;
QString color;
QString text;
QString tooltip;
};
class game_compatibility : public QObject
{
Q_OBJECT
const std::map<QString, compat_status> Status_Data =
{
{ "Playable", { 0, "", "#1ebc61", QObject::tr("Playable"), QObject::tr("Games that can be properly played from start to finish") } },
{ "Ingame", { 1, "", "#f9b32f", QObject::tr("Ingame"), QObject::tr("Games that either can't be finished, have serious glitches or have insufficient performance") } },
{ "Intro", { 2, "", "#e08a1e", QObject::tr("Intro"), QObject::tr("Games that display image but don't make it past the menus") } },
{ "Loadable", { 3, "", "#e74c3c", QObject::tr("Loadable"), QObject::tr("Games that display a black screen with a framerate on the window's title") } },
{ "Nothing", { 4, "", "#455556", QObject::tr("Nothing"), QObject::tr("Games that don't initialize properly, not loading at all and/or crashing the emulator") } },
{ "NoResult", { 5, "", "", QObject::tr("No results found"), QObject::tr("There is no entry for this game or application in the compatibility database yet.") } },
{ "NoData", { 6, "", "", QObject::tr("Database missing"), QObject::tr("Right click here and download the current database.\nMake sure you are connected to the internet.") } },
{ "Download", { 7, "", "", QObject::tr("Retrieving..."), QObject::tr("Downloading the compatibility database. Please wait...") } }
};
int m_timer_count = 0;
QString m_filepath;
QString m_url;
QNetworkRequest m_network_request;
std::shared_ptr<gui_settings> m_xgui_settings;
std::unique_ptr<QTimer> m_progress_timer;
std::unique_ptr<QProgressDialog> m_progress_dialog;
std::unique_ptr<QNetworkAccessManager> m_network_access_manager;
std::map<std::string, compat_status> m_compat_database;
public:
/** Handles reads, writes and downloads for the compatibility database */
game_compatibility(std::shared_ptr<gui_settings> settings);
/** Reads database. If online set to true: Downloads and writes the database to file */
void RequestCompatibility(bool online = false);
/** Returns the compatibility status for the requested title */
compat_status GetCompatibility(const std::string& title_id);
/** Returns the data for the requested status */
compat_status GetStatusData(const QString& status);
Q_SIGNALS:
void DownloadStarted();
void DownloadFinished();
void DownloadError(const QString& error);
};
class compat_pixmap : public QPixmap
{
public:
compat_pixmap(const QColor& color) : QPixmap(16, 16)
{
fill(Qt::transparent);
QPainter painter(this);
painter.setPen(color);
painter.setBrush(color);
painter.drawEllipse(0, 0, 15, 15);
}
};