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49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#pragma once
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#include <QAction>
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#include <QList>
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#include <QTableWidget>
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#include <QMouseEvent>
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#include <QKeyEvent>
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#include "game_list_base.h"
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#include "util/atomic.hpp"
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#include <functional>
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class movie_item;
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/*
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class used in order to get deselection and hover change
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if you know a simpler way, tell @Megamouse
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*/
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class game_list : public QTableWidget, public game_list_base
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{
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Q_OBJECT
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public:
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game_list();
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void create_header_actions(QList<QAction*>& actions, std::function<bool(int)> get_visibility, std::function<void(int, bool)> set_visibility);
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void clear_list() override; // Use this instead of clearContents
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/** Fix columns with width smaller than the minimal section size */
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void fix_narrow_columns();
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public Q_SLOTS:
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void FocusAndSelectFirstEntryIfNoneIs();
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Q_SIGNALS:
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void FocusToSearchBar();
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void IconReady(const game_info& game);
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protected:
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movie_item* m_last_hover_item = nullptr;
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void mousePressEvent(QMouseEvent *event) override;
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void mouseMoveEvent(QMouseEvent *event) override;
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void keyPressEvent(QKeyEvent *event) override;
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void leaveEvent(QEvent *event) override;
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};
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