PS3 emulator/debugger
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Alexandro Sánchez Bach 2827db0e2a Using be_t in some cellGcm structs & minor fixes
* Using be_t in CellGcmControl, CellGcmConfig, CellGcmContextData and
CellGcmTileInfo.
* Fixed wrong names in Emu/SysCalls/Modules/sceNp.cpp
* Fixed ConLog's mount info strings in System.cpp
2014-02-24 17:03:47 +01:00
bin Add cache support 2014-02-15 01:51:59 +01:00
GL OpenGL renderer: 2013-08-26 17:18:59 +03:00
rpcs3 Using be_t in some cellGcm structs & minor fixes 2014-02-24 17:03:47 +01:00
scetool log fixes (to wx_str()) 2014-02-13 20:59:13 +04:00
stblib cellFont rendering functions 2014-02-09 12:07:50 +01:00
Utilities make things compile under windows again, there's still some ugly ifdefs 2014-02-24 01:51:55 +01:00
wxWidgets@eb5f454529 add submodule instructions and bump submodule version 2014-02-12 19:23:33 +01:00
.gitignore Fixed conflicts 2014-02-16 21:57:36 +04:00
.gitmodules Logging CheckBox, cellGame stuff and other fixes 2014-02-13 20:05:23 +01:00
LICENSE Few bugs fixed and license file added 2014-02-13 11:33:07 +01:00
README.md add submodule instructions and bump submodule version 2014-02-12 19:23:33 +01:00
rpcs3.sln PKG Loader rewritten 2014-02-21 02:35:33 +01:00

rpcs3

PS3 emulator/debugger

The FAQ has some basic information.

For discussion about the emulator and PS3 emulation please visit the official forums.

If you want to contribute please take a took at the Coding Style and Roadmap pages.

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.