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https://github.com/RPCS3/rpcs3.git
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PS3 emulator/debugger
2534216971
* Splitted the file in SC_Process.h and SC_Process.cpp. * Some argument data types modified on sys_process_* functions. * Implemented sys_process_get_number_of_object and sys_process_get_id. * Added dummy versions of other sys_process_* functions based on the old SysCalls::lv2Process* code (which I deleted). * Improved BE <-> LE comparisons on SC_Mutex, SC_Lwmutex and SC_Lwcond. * Updated some SC_Memory functions to use mem_ptr_t<T>. NOTE: There are probably better ways to get the active objects that don't imply creating a new data type filled with std::set<u32>'s. TODO: For some types, the corresponding std::set<u32> isn't being updated when an object is created/destroyed. I'll take care of this soon. |
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asmjit@b76922fde9 | ||
asmjitsrc | ||
bin | ||
ffmpeg@8bcaa2485c | ||
GL | ||
OpenAL | ||
rpcs3 | ||
stblib | ||
Utilities | ||
wxWidgets@5a313d2c7c | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
CMakeLists.txt | ||
LICENSE | ||
README.md | ||
rpcs3.sln |
RPCS3
An open-source PlayStation 3 emulator/debugger written in C++.
You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.
Development
If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.
Dependencies
Windows
- Visual C++ Redistributable Packages for Visual Studio 2013
- OpenAL binaries: download and copy
Win64\soft_oal.dll
torpcs3\bin\
Linux
- Debian & Ubuntu:
sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential
Mac OSX
- Install with Homebrew:
brew install glew wxwidgets
- Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config
Building
To initialize the repository don't forget to execute git submodule update --init
to pull the wxWidgets source.
- Windows: Install Visual Studio 2013. Then open the .SLN file, and press Build > Rebuild Solution.
- Linux & Mac OSX:
cd rpcs3 && cmake CMakeLists.txt && make && cd ../
Then run withcd bin && ./rpcs3