rpcs3/rpcs3/D3D12GSRender.vcxproj.filters
Nekotekina 3465106456 Shared PCH (experimental)
"Rebuild" is broken though.
2015-12-04 23:37:44 +03:00

83 lines
2.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>
</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Emu\RSX\D3D12\D3D12CommonDecompiler.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\D3D12\D3D12FragmentProgramDecompiler.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\D3D12\D3D12GSRender.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\D3D12\D3D12PipelineState.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\D3D12\D3D12RenderTargetSets.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\D3D12\D3D12VertexProgramDecompiler.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\D3D12\d3dx12.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="stdafx_d3d12.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\D3D12\D3D12Utils.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\D3D12\D3D12Formats.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\D3D12\D3D12MemoryHelpers.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Emu\RSX\D3D12\D3D12Buffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\D3D12\D3D12CommonDecompiler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\D3D12\D3D12FragmentProgramDecompiler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\D3D12\D3D12GSRender.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\D3D12\D3D12Overlay.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\D3D12\D3D12PipelineState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\D3D12\D3D12RenderTargetSets.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\D3D12\D3D12Texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\D3D12\D3D12Utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\D3D12\D3D12VertexProgramDecompiler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\D3D12\D3D12Formats.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\D3D12\D3D12MemoryHelpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>