rpcs3/rpcs3/rpcs3qt/gs_frame.cpp
kd-11 22a7b026e7 rsx: Fix image scaling
- Specifically fixes a corner case where double transforms are required.
  Technically this can be made more readable using transformation matrices:
  * M1 = transform_virtual_to_physical()
  * M2 = transform_image_to_virtual()
  * M3 = M1 * M2
  * Result = Input * M3
  But we don't use a CPU-side matrix library and it is not reasonable to do this on the GPU.
2021-12-01 21:55:53 +01:00

918 lines
25 KiB
C++

#include "gs_frame.h"
#include "gui_settings.h"
#include "Utilities/Config.h"
#include "Utilities/Timer.h"
#include "Utilities/date_time.h"
#include "Utilities/File.h"
#include "Emu/System.h"
#include "Emu/system_config.h"
#include "Emu/system_progress.hpp"
#include "Emu/IdManager.h"
#include "Emu/Cell/Modules/cellScreenshot.h"
#include "Emu/Cell/Modules/cellVideoOut.h"
#include "Emu/RSX/rsx_utils.h"
#include <QApplication>
#include <QDateTime>
#include <QKeyEvent>
#include <QMessageBox>
#include <QPainter>
#include <QScreen>
#include <QSound>
#include <string>
#include <thread>
#include "png.h"
#ifdef _WIN32
#include <windows.h>
#elif defined(__APPLE__)
//nothing
#else
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
#include <QGuiApplication>
#include <qpa/qplatformnativeinterface.h>
#endif
#ifdef HAVE_X11
#include <X11/Xlib.h>
#endif
#endif
#ifdef _WIN32
#include <QWinTHumbnailToolbutton>
#elif HAVE_QTDBUS
#include <QtDBus/QDBusMessage>
#include <QtDBus/QDBusConnection>
#endif
LOG_CHANNEL(screenshot_log, "SCREENSHOT");
LOG_CHANNEL(mark_log, "MARK");
LOG_CHANNEL(gui_log, "GUI");
extern atomic_t<bool> g_user_asked_for_frame_capture;
constexpr auto qstr = QString::fromStdString;
gs_frame::gs_frame(QScreen* screen, const QRect& geometry, const QIcon& appIcon, std::shared_ptr<gui_settings> gui_settings)
: QWindow()
, m_initial_geometry(geometry)
, m_gui_settings(std::move(gui_settings))
{
m_disable_mouse = m_gui_settings->GetValue(gui::gs_disableMouse).toBool();
m_disable_kb_hotkeys = m_gui_settings->GetValue(gui::gs_disableKbHotkeys).toBool();
m_show_mouse_in_fullscreen = m_gui_settings->GetValue(gui::gs_showMouseFs).toBool();
m_lock_mouse_in_fullscreen = m_gui_settings->GetValue(gui::gs_lockMouseFs).toBool();
m_hide_mouse_after_idletime = m_gui_settings->GetValue(gui::gs_hideMouseIdle).toBool();
m_hide_mouse_idletime = m_gui_settings->GetValue(gui::gs_hideMouseIdleTime).toUInt();
m_window_title = Emu.GetFormattedTitle(0);
if (!appIcon.isNull())
{
setIcon(appIcon);
}
#ifdef __APPLE__
// Needed for MoltenVK to work properly on MacOS
if (g_cfg.video.renderer == video_renderer::vulkan)
setSurfaceType(QSurface::VulkanSurface);
#endif
// NOTE: You cannot safely create a wayland window that has hidden initial status and perform any changes on the window while it is still hidden.
// Doing this will create a surface with deferred commands that require a buffer. When binding to your session, this may assert in your compositor due to protocol restrictions.
Visibility startup_visibility = Hidden;
#ifndef _WIN32
if (const char* session_type = ::getenv("XDG_SESSION_TYPE"))
{
if (!strcasecmp(session_type, "wayland"))
{
// Start windowed. This is a featureless rectangle on-screen with no window decorations.
// It does not even resemble a window until the WM attaches later on.
// Fullscreen could technically work with some fiddling, but easily breaks depending on geometry input.
startup_visibility = Windowed;
}
}
#endif
setMinimumWidth(160);
setMinimumHeight(90);
setScreen(screen);
setGeometry(geometry);
setTitle(qstr(m_window_title));
setVisibility(startup_visibility);
create();
// Change cursor when in fullscreen.
connect(this, &QWindow::visibilityChanged, this, [this](QWindow::Visibility visibility)
{
handle_cursor(visibility, true, true);
});
// Change cursor when this window gets or loses focus.
connect(this, &QWindow::activeChanged, this, [this]()
{
handle_cursor(visibility(), false, true);
});
// Configure the mouse hide on idle timer
connect(&m_mousehide_timer, &QTimer::timeout, this, &gs_frame::MouseHideTimeout);
m_mousehide_timer.setSingleShot(true);
#ifdef _WIN32
m_tb_button = new QWinTaskbarButton();
m_tb_progress = m_tb_button->progress();
m_tb_progress->setRange(0, m_gauge_max);
m_tb_progress->setVisible(false);
#elif HAVE_QTDBUS
UpdateProgress(0, false);
m_progress_value = 0;
#endif
}
gs_frame::~gs_frame()
{
#ifdef _WIN32
// QWinTaskbarProgress::hide() will crash if the application is already about to close, even if the object is not null.
if (m_tb_progress && !QCoreApplication::closingDown())
{
m_tb_progress->hide();
}
if (m_tb_button)
{
m_tb_button->deleteLater();
}
#elif HAVE_QTDBUS
UpdateProgress(0, false);
#endif
}
void gs_frame::paintEvent(QPaintEvent *event)
{
Q_UNUSED(event)
}
void gs_frame::showEvent(QShowEvent *event)
{
// We have to calculate new window positions, since the frame is only known once the window was created.
// We will try to find the originally requested dimensions if possible by moving the frame.
// NOTES: The parameter m_initial_geometry is not necessarily equal to our actual geometry() at this point.
// That's why we use m_initial_geometry instead of the frameGeometry() in some places.
// All of these values, including the screen geometry, can also be negative numbers.
const QRect available_geometry = screen()->availableGeometry(); // The available screen geometry
const QRect inner_geometry = geometry(); // The current inner geometry
const QRect outer_geometry = frameGeometry(); // The current outer geometry
// Calculate the left and top frame borders (this will include window handles)
const int left_border = inner_geometry.left() - outer_geometry.left();
const int top_border = inner_geometry.top() - outer_geometry.top();
// Calculate the initially expected frame origin
const QPoint expected_pos(m_initial_geometry.left() - left_border,
m_initial_geometry.top() - top_border);
// Make sure that the expected position is inside the screen (check left and top borders)
QPoint pos(std::max(expected_pos.x(), available_geometry.left()),
std::max(expected_pos.y(), available_geometry.top()));
// Find the maximum position that still ensures that the frame is completely visible inside the screen (check right and bottom borders)
QPoint max_pos(available_geometry.left() + available_geometry.width() - frameGeometry().width(),
available_geometry.top() + available_geometry.height() - frameGeometry().height());
// Make sure that the "maximum" position is inside the screen (check left and top borders)
max_pos.setX(std::max(max_pos.x(), available_geometry.left()));
max_pos.setY(std::max(max_pos.y(), available_geometry.top()));
// Adjust the expected position accordingly
pos.setX(std::min(pos.x(), max_pos.x()));
pos.setY(std::min(pos.y(), max_pos.y()));
// Set the new position
setFramePosition(pos);
QWindow::showEvent(event);
}
void gs_frame::keyPressEvent(QKeyEvent *keyEvent)
{
if (keyEvent->isAutoRepeat())
{
keyEvent->ignore();
return;
}
// NOTE: needs to be updated with keyboard_pad_handler::processKeyEvent
switch (keyEvent->key())
{
case Qt::Key_L:
if (keyEvent->modifiers() == Qt::AltModifier)
{
static int count = 0;
mark_log.success("Made forced mark %d in log", ++count);
return;
}
else if (keyEvent->modifiers() == Qt::ControlModifier)
{
toggle_mouselock();
return;
}
break;
case Qt::Key_Return:
if (keyEvent->modifiers() == Qt::AltModifier)
{
toggle_fullscreen();
return;
}
break;
case Qt::Key_Escape:
if (visibility() == FullScreen)
{
toggle_fullscreen();
return;
}
break;
case Qt::Key_P:
if (keyEvent->modifiers() == Qt::ControlModifier && !m_disable_kb_hotkeys && Emu.IsRunning())
{
Emu.Pause();
return;
}
break;
case Qt::Key_R:
if (keyEvent->modifiers() == Qt::ControlModifier && !m_disable_kb_hotkeys)
{
switch (Emu.GetStatus())
{
case system_state::ready:
{
Emu.Run(true);
return;
}
case system_state::paused:
{
Emu.Resume();
return;
}
default: break;
}
}
break;
case Qt::Key_C:
if (keyEvent->modifiers() == Qt::AltModifier && !m_disable_kb_hotkeys)
{
g_user_asked_for_frame_capture = true;
return;
}
break;
case Qt::Key_F12:
screenshot_toggle = true;
break;
default:
break;
}
}
void gs_frame::toggle_fullscreen()
{
Emu.CallAfter([this]()
{
if (visibility() == FullScreen)
{
// Change to the last recorded visibility. Sanitize it just in case.
if (m_last_visibility != Visibility::Maximized && m_last_visibility != Visibility::Windowed)
{
m_last_visibility = Visibility::Windowed;
}
setVisibility(m_last_visibility);
}
else
{
// Backup visibility for exiting fullscreen mode later. Don't do this in the visibilityChanged slot,
// since entering fullscreen from maximized will first change the visibility to windowed.
m_last_visibility = visibility();
setVisibility(FullScreen);
}
});
}
void gs_frame::toggle_mouselock()
{
// first we toggle the value
m_mouse_hide_and_lock = !m_mouse_hide_and_lock;
// and update the cursor
handle_cursor(visibility(), false, true);
}
void gs_frame::update_cursor()
{
bool show_mouse;
if (!isActive())
{
// Show the mouse by default if this is not the active window
show_mouse = true;
}
else if (m_hide_mouse_after_idletime && !m_mousehide_timer.isActive())
{
// Hide the mouse if the idle timeout was reached (which means that the timer isn't running)
show_mouse = false;
}
else if (visibility() == QWindow::Visibility::FullScreen)
{
// Fullscreen: Show or hide the mouse depending on the settings.
show_mouse = m_show_mouse_in_fullscreen;
}
else
{
// Windowed: Hide the mouse if it was locked by the user
show_mouse = !m_mouse_hide_and_lock;
}
// Update Cursor if necessary
if (show_mouse != m_show_mouse.exchange(show_mouse))
{
setCursor(m_show_mouse ? Qt::ArrowCursor : Qt::BlankCursor);
}
}
bool gs_frame::get_mouse_lock_state()
{
handle_cursor(visibility(), false, true);
return isActive() && m_mouse_hide_and_lock;
}
void gs_frame::close()
{
gui_log.notice("Closing game window");
Emu.CallAfter([this]()
{
if (!(+g_progr))
{
// Hide the dialog before stopping if no progress bar is being shown.
// Otherwise users might think that the game softlocked if stopping takes too long.
QWindow::hide();
}
if (!Emu.IsStopped())
{
Emu.Stop();
}
deleteLater();
});
}
bool gs_frame::shown()
{
return QWindow::isVisible();
}
void gs_frame::hide()
{
Emu.CallAfter([this]() { QWindow::hide(); });
}
void gs_frame::show()
{
Emu.CallAfter([this]()
{
QWindow::show();
if (g_cfg.misc.start_fullscreen)
{
setVisibility(FullScreen);
}
});
#ifdef _WIN32
// if we do this before show, the QWinTaskbarProgress won't show
if (m_tb_button)
{
m_tb_button->setWindow(this);
m_tb_progress->show();
}
#endif
}
display_handle_t gs_frame::handle() const
{
#ifdef _WIN32
return reinterpret_cast<HWND>(this->winId());
#elif defined(__APPLE__)
return reinterpret_cast<void*>(this->winId()); //NSView
#else
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
QPlatformNativeInterface *native = QGuiApplication::platformNativeInterface();
struct wl_display *wl_dpy = static_cast<struct wl_display *>(
native->nativeResourceForWindow("display", NULL));
struct wl_surface *wl_surf = static_cast<struct wl_surface *>(
native->nativeResourceForWindow("surface", const_cast<QWindow*>(static_cast<const QWindow*>(this))));
if (wl_dpy != nullptr && wl_surf != nullptr)
{
return std::make_pair(wl_dpy, wl_surf);
}
else
{
#endif
#ifdef HAVE_X11
return std::make_pair(XOpenDisplay(0), static_cast<ulong>(this->winId()));
#else
fmt::throw_exception("Vulkan X11 support disabled at compile-time.");
#endif
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
}
#endif
#endif
}
draw_context_t gs_frame::make_context()
{
return nullptr;
}
void gs_frame::set_current(draw_context_t context)
{
Q_UNUSED(context)
}
void gs_frame::delete_context(draw_context_t context)
{
Q_UNUSED(context)
}
int gs_frame::client_width()
{
#ifdef _WIN32
RECT rect;
if (GetClientRect(reinterpret_cast<HWND>(winId()), &rect))
{
return rect.right - rect.left;
}
#endif // _WIN32
return width() * devicePixelRatio();
}
int gs_frame::client_height()
{
#ifdef _WIN32
RECT rect;
if (GetClientRect(reinterpret_cast<HWND>(winId()), &rect))
{
return rect.bottom - rect.top;
}
#endif // _WIN32
return height() * devicePixelRatio();
}
double gs_frame::client_device_pixel_ratio() const
{
return devicePixelRatio();
}
void gs_frame::flip(draw_context_t, bool /*skip_frame*/)
{
static Timer fps_t;
if (!m_flip_showed_frame)
{
// Show on first flip
m_flip_showed_frame = true;
show();
fps_t.Start();
}
++m_frames;
if (fps_t.GetElapsedTimeInSec() >= 0.5)
{
std::string new_title = Emu.GetFormattedTitle(m_frames / fps_t.GetElapsedTimeInSec());
if (new_title != m_window_title)
{
m_window_title = new_title;
Emu.CallAfter([this, title = std::move(new_title)]()
{
setTitle(qstr(title));
});
}
m_frames = 0;
fps_t.Start();
}
}
void gs_frame::take_screenshot(std::vector<u8> data, const u32 sshot_width, const u32 sshot_height, bool is_bgra)
{
std::thread(
[sshot_width, sshot_height, is_bgra](std::vector<u8> sshot_data)
{
screenshot_log.notice("Taking screenshot (%dx%d)", sshot_width, sshot_height);
const std::string& id = Emu.GetTitleID();
std::string screen_path = fs::get_config_dir() + "screenshots/";
if (!id.empty())
{
screen_path += id + "/";
};
if (!fs::create_dir(screen_path) && fs::g_tls_error != fs::error::exist)
{
screenshot_log.error("Failed to create screenshot path \"%s\" : %s", screen_path, fs::g_tls_error);
return;
}
std::string filename = screen_path;
if (!id.empty())
{
filename += id + "_";
};
filename += "screenshot_" + date_time::current_time_narrow<'_'>() + ".png";
fs::file sshot_file(filename, fs::open_mode::create + fs::open_mode::write + fs::open_mode::excl);
if (!sshot_file)
{
screenshot_log.error("Failed to save screenshot \"%s\" : %s", filename, fs::g_tls_error);
return;
}
std::vector<u8> sshot_data_alpha(sshot_data.size());
const u32* sshot_ptr = reinterpret_cast<const u32*>(sshot_data.data());
u32* alpha_ptr = reinterpret_cast<u32*>(sshot_data_alpha.data());
if (is_bgra) [[likely]]
{
for (usz index = 0; index < sshot_data.size() / sizeof(u32); index++)
{
alpha_ptr[index] = ((sshot_ptr[index] & 0xFF) << 16) | (sshot_ptr[index] & 0xFF00) | ((sshot_ptr[index] & 0xFF0000) >> 16) | 0xFF000000;
}
}
else
{
for (usz index = 0; index < sshot_data.size() / sizeof(u32); index++)
{
alpha_ptr[index] = sshot_ptr[index] | 0xFF000000;
}
}
screenshot_info manager;
{
auto& s = g_fxo->get<screenshot_manager>();
std::lock_guard lock(s.mutex);
manager = s;
}
struct scoped_png_ptrs
{
png_structp write_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
png_infop info_ptr = png_create_info_struct(write_ptr);
~scoped_png_ptrs()
{
png_free_data(write_ptr, info_ptr, PNG_FREE_ALL, -1);
png_destroy_write_struct(&write_ptr, &info_ptr);
}
};
png_text text[6] = {};
int num_text = 0;
const QDateTime date_time = QDateTime::currentDateTime();
const std::string creation_time = date_time.toString("yyyy:MM:dd hh:mm:ss").toStdString();
const std::string photo_title = manager.get_photo_title();
const std::string game_title = manager.get_game_title();
const std::string game_comment = manager.get_game_comment();
const std::string& title_id = Emu.GetTitleID();
// Write tEXt chunk
text[num_text].compression = PNG_TEXT_COMPRESSION_NONE;
text[num_text].key = const_cast<char*>("Creation Time");
text[num_text].text = const_cast<char*>(creation_time.c_str());
++num_text;
text[num_text].compression = PNG_TEXT_COMPRESSION_NONE;
text[num_text].key = const_cast<char*>("Source");
text[num_text].text = const_cast<char*>("RPCS3"); // Originally PlayStation(R)3
++num_text;
text[num_text].compression = PNG_TEXT_COMPRESSION_NONE;
text[num_text].key = const_cast<char*>("Title ID");
text[num_text].text = const_cast<char*>(title_id.c_str());
++num_text;
// Write tTXt chunk (they probably meant zTXt)
text[num_text].compression = PNG_TEXT_COMPRESSION_zTXt;
text[num_text].key = const_cast<char*>("Title");
text[num_text].text = const_cast<char*>(photo_title.c_str());
++num_text;
text[num_text].compression = PNG_TEXT_COMPRESSION_zTXt;
text[num_text].key = const_cast<char*>("Game Title");
text[num_text].text = const_cast<char*>(game_title.c_str());
++num_text;
text[num_text].compression = PNG_TEXT_COMPRESSION_zTXt;
text[num_text].key = const_cast<char*>("Comment");
text[num_text].text = const_cast<char*>(game_comment.c_str());
// Create image from data
QImage img(sshot_data_alpha.data(), sshot_width, sshot_height, sshot_width * 4, QImage::Format_RGBA8888);
// Scale image if necessary
const auto& avconf = g_fxo->get<rsx::avconf>();
auto new_size = avconf.aspect_convert_dimensions(size2u{ u32(img.width()), u32(img.height()) });
if (new_size.width != img.width() || new_size.height != img.height())
{
img = img.scaled(QSize(new_size.width, new_size.height), Qt::AspectRatioMode::IgnoreAspectRatio, Qt::TransformationMode::SmoothTransformation);
img.convertTo(QImage::Format_RGBA8888); // The current Qt version changes the image format during smooth scaling, so we have to change it back.
}
// Create row pointers for libpng
std::vector<u8*> rows(img.height());
for (int y = 0; y < img.height(); y++)
rows[y] = img.scanLine(y);
std::vector<u8> encoded_png;
const auto write_png = [&]()
{
const scoped_png_ptrs ptrs;
png_set_IHDR(ptrs.write_ptr, ptrs.info_ptr, img.width(), img.height(), 8, PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
png_set_text(ptrs.write_ptr, ptrs.info_ptr, text, 6);
png_set_rows(ptrs.write_ptr, ptrs.info_ptr, &rows[0]);
png_set_write_fn(ptrs.write_ptr, &encoded_png, [](png_structp png_ptr, png_bytep data, png_size_t length)
{
std::vector<u8>* p = static_cast<std::vector<u8>*>(png_get_io_ptr(png_ptr));
p->insert(p->end(), data, data + length);
}, nullptr);
png_write_png(ptrs.write_ptr, ptrs.info_ptr, PNG_TRANSFORM_IDENTITY, nullptr);
};
write_png();
sshot_file.write(encoded_png.data(), encoded_png.size());
screenshot_log.success("Successfully saved screenshot to %s", filename);
if (manager.is_enabled)
{
const std::string cell_sshot_overlay_path = manager.get_overlay_path();
if (fs::is_file(cell_sshot_overlay_path))
{
screenshot_log.notice("Adding overlay to cell screenshot from %s", cell_sshot_overlay_path);
QImage overlay_img;
if (!overlay_img.load(qstr(cell_sshot_overlay_path)))
{
screenshot_log.error("Failed to read cell screenshot overlay '%s' : %s", cell_sshot_overlay_path, fs::g_tls_error);
return;
}
// Games choose the overlay file and the offset based on the current video resolution.
// We need to scale the overlay if our resolution scaling causes the image to have a different size.
// Scale the resolution first (as seen before with the image)
new_size = avconf.aspect_convert_dimensions(size2u{ avconf.resolution_x, avconf.resolution_y });
if (new_size.width != img.width() || new_size.height != img.height())
{
const int scale = rsx::get_resolution_scale_percent();
const int x = (scale * manager.overlay_offset_x) / 100;
const int y = (scale * manager.overlay_offset_y) / 100;
const int width = (scale * overlay_img.width()) / 100;
const int height = (scale * overlay_img.height()) / 100;
screenshot_log.notice("Scaling overlay from %dx%d at offset (%d,%d) to %dx%d at offset (%d,%d)",
overlay_img.width(), overlay_img.height(), manager.overlay_offset_x, manager.overlay_offset_y, width, height, x, y);
manager.overlay_offset_x = x;
manager.overlay_offset_y = y;
overlay_img = overlay_img.scaled(QSize(width, height), Qt::AspectRatioMode::IgnoreAspectRatio, Qt::TransformationMode::SmoothTransformation);
}
if (manager.overlay_offset_x < static_cast<s64>(img.width()) &&
manager.overlay_offset_y < static_cast<s64>(img.height()) &&
manager.overlay_offset_x + overlay_img.width() > 0 &&
manager.overlay_offset_y + overlay_img.height() > 0)
{
QImage screenshot_img(rows[0], img.width(), img.height(), QImage::Format_RGBA8888);
QPainter painter(&screenshot_img);
painter.drawImage(manager.overlay_offset_x, manager.overlay_offset_y, overlay_img);
std::memcpy(rows[0], screenshot_img.constBits(), screenshot_img.sizeInBytes());
screenshot_log.success("Applied screenshot overlay '%s'", cell_sshot_overlay_path);
}
}
const std::string cell_sshot_filename = manager.get_screenshot_path(date_time.toString("yyyy/MM/dd").toStdString());
const std::string cell_sshot_dir = fs::get_parent_dir(cell_sshot_filename);
screenshot_log.notice("Saving cell screenshot to %s", cell_sshot_filename);
if (!fs::create_path(cell_sshot_dir) && fs::g_tls_error != fs::error::exist)
{
screenshot_log.error("Failed to create cell screenshot dir \"%s\" : %s", cell_sshot_dir, fs::g_tls_error);
return;
}
fs::file cell_sshot_file(cell_sshot_filename, fs::open_mode::create + fs::open_mode::write + fs::open_mode::excl);
if (!cell_sshot_file)
{
screenshot_log.error("Failed to save cell screenshot \"%s\" : %s", cell_sshot_filename, fs::g_tls_error);
return;
}
encoded_png.clear();
write_png();
cell_sshot_file.write(encoded_png.data(), encoded_png.size());
screenshot_log.success("Successfully saved cell screenshot to %s", cell_sshot_filename);
}
// Play a sound
Emu.CallAfter([]()
{
if (const std::string sound_path = fs::get_config_dir() + "sounds/snd_screenshot.wav"; fs::is_file(sound_path))
{
QSound::play(qstr(sound_path));
}
else
{
QApplication::beep();
}
});
return;
},
std::move(data))
.detach();
}
void gs_frame::mouseDoubleClickEvent(QMouseEvent* ev)
{
if (m_disable_mouse || g_cfg.io.move == move_handler::mouse) return;
if (ev->button() == Qt::LeftButton)
{
toggle_fullscreen();
}
}
void gs_frame::handle_cursor(QWindow::Visibility visibility, bool from_event, bool start_idle_timer)
{
// Update the mouse lock state if the visibility changed.
if (from_event)
{
// In fullscreen we default to hiding and locking. In windowed mode we do not want the lock by default.
m_mouse_hide_and_lock = (visibility == QWindow::Visibility::FullScreen) && m_lock_mouse_in_fullscreen;
}
// Update the mouse hide timer
if (m_hide_mouse_after_idletime && start_idle_timer)
{
m_mousehide_timer.start(m_hide_mouse_idletime);
}
else
{
m_mousehide_timer.stop();
}
// Update the cursor visibility
update_cursor();
}
void gs_frame::MouseHideTimeout()
{
// Our idle timeout occured, so we update the cursor
if (m_hide_mouse_after_idletime && m_show_mouse)
{
handle_cursor(visibility(), false, false);
}
}
bool gs_frame::event(QEvent* ev)
{
if (ev->type() == QEvent::Close)
{
if (m_gui_settings->GetValue(gui::ib_confirm_exit).toBool())
{
if (visibility() == FullScreen)
{
toggle_fullscreen();
}
int result = QMessageBox::Yes;
atomic_t<bool> called = false;
Emu.CallAfter([this, &result, &called]()
{
m_gui_settings->ShowConfirmationBox(tr("Exit Game?"),
tr("Do you really want to exit the game?<br><br>Any unsaved progress will be lost!<br>"),
gui::ib_confirm_exit, &result, nullptr);
called = true;
called.notify_one();
});
called.wait(false);
if (result != QMessageBox::Yes)
{
return true;
}
}
gui_log.notice("Game window close event issued");
close();
}
else if (ev->type() == QEvent::MouseMove && (!m_show_mouse || m_mousehide_timer.isActive()))
{
// This will make the cursor visible again if it was hidden by the mouse idle timeout
handle_cursor(visibility(), false, true);
}
return QWindow::event(ev);
}
void gs_frame::progress_reset(bool reset_limit)
{
#ifdef _WIN32
if (m_tb_progress)
{
m_tb_progress->reset();
}
#elif HAVE_QTDBUS
UpdateProgress(0, false);
#endif
if (reset_limit)
{
progress_set_limit(100);
}
}
void gs_frame::progress_set_value(int value)
{
#ifdef _WIN32
if (m_tb_progress)
{
m_tb_progress->setValue(std::clamp(value, m_tb_progress->minimum(), m_tb_progress->maximum()));
}
#elif HAVE_QTDBUS
m_progress_value = std::clamp(value, 0, m_gauge_max);
UpdateProgress(m_progress_value, true);
#endif
}
void gs_frame::progress_increment(int delta)
{
if (delta == 0)
{
return;
}
#ifdef _WIN32
if (m_tb_progress)
{
progress_set_value(m_tb_progress->value() + delta);
}
#elif HAVE_QTDBUS
progress_set_value(m_progress_value + delta);
#endif
}
void gs_frame::progress_set_limit(int limit)
{
#ifdef _WIN32
if (m_tb_progress)
{
m_tb_progress->setMaximum(limit);
}
#elif HAVE_QTDBUS
m_gauge_max = limit;
#endif
}
#ifdef HAVE_QTDBUS
void gs_frame::UpdateProgress(int progress, bool progress_visible)
{
QDBusMessage message = QDBusMessage::createSignal
(
QStringLiteral("/"),
QStringLiteral("com.canonical.Unity.LauncherEntry"),
QStringLiteral("Update")
);
QVariantMap properties;
// Progress takes a value from 0.0 to 0.1
properties.insert(QStringLiteral("progress"), 1. * progress / m_gauge_max);
properties.insert(QStringLiteral("progress-visible"), progress_visible);
message << QStringLiteral("application://rpcs3.desktop") << properties;
QDBusConnection::sessionBus().send(message);
}
#endif