PS3 emulator/debugger
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Peter Tissen 0fe32fa0d3 fix a typo in the packaging batch file
the soft_oal.dll was written with a dash which is clearly wrong
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OpenAL GcmZcullInfo::Pack and removed 32-bit OAL dll 2014-06-07 04:22:29 +02:00
rpcs3 Fixed LOOP & REP instructions in FragmentShaderDecompiler 2014-07-19 14:58:32 +03:00
stblib Mac OSX: fix includes & add missing functionality 2014-04-29 22:46:42 +02:00
Utilities Little fix 2 2014-07-18 21:30:22 +04:00
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CMakeLists.txt CMake: Improve to support build type. Default to release. 2014-07-11 02:46:10 +10:00
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package.bat fix a typo in the packaging batch file 2014-07-19 15:09:39 +02:00
README.md Update README.md 2014-05-26 14:34:07 +02:00
rpcs3_buildbot.sln add files to allow for packaging on teamcity 2014-07-09 17:18:23 +02:00
rpcs3.sln fix compile error on the Debug - Memleak config 2014-07-06 19:40:51 +02:00

RPCS3

Build Status

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • Debian & Ubuntu: sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential

Mac OSX

  • Install with Homebrew: brew install glew wxwidgets
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.

  • Windows: Install Visual Studio 2013. Then open the .SLN file, and press Build > Rebuild Solution.
  • Linux & Mac OSX: cd rpcs3 && cmake CMakeLists.txt && make && cd ../ Then run with cd bin && ./rpcs3