PS3 emulator/debugger
Go to file
2015-01-18 07:04:56 +09:00
asmjit@48da90ded7 Update ASMJIT 2014-12-21 12:56:38 +02:00
asmjitsrc
bin
ffmpeg@79a2d7a9f7 Update FFMPEG 2014-12-21 12:58:30 +02:00
GL
llvm@f55c17bc33
llvm_build
minidx9@ec19e64346 Added minidx9 as a submodule 2015-01-11 01:19:21 +04:00
OpenAL
rpcs3 Fix vsumsws clobbering input registers and reading from the wrong word. 2015-01-18 07:04:56 +09:00
stblib
Utilities vm::cast in PPUInterpreter 2015-01-14 19:48:50 +03:00
wxWidgets@5a313d2c7c
.gitignore
.gitmodules Added minidx9 as a submodule 2015-01-11 01:19:21 +04:00
.travis.yml
appveyor.yml
CMakeLists.txt
LICENSE
package.bat
README.md
rpcs3_buildbot.sln
rpcs3.sln

RPCS3

Build Status

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • Debian & Ubuntu: sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential libglew-dev

Mac OSX

  • Install with Homebrew: brew install glew wxwidgets
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.

  • Windows: Install Visual Studio 2013, Cmake, Python and select Add in the PATH variable for both. Then open the .SLN file, and press Build > Rebuild Solution.
  • Linux & Mac OSX: cd rpcs3 && cmake CMakeLists.txt && make && cd ../ Then run with cd bin && ./rpcs3

Support