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PS3 emulator/debugger
0b0c8723eb
For `GetDeviceLocal` only consider a device if the full path to the device matches the first part of the path to match. The issue was that putting in a file that was not in a sub-path of an existing mounted device failed. So if the rpcs3 devices are in D:\DEV\rpcs3\bin and you open D:\DEV\ps3autotests\tests\rsx\primitives\primitives.ppu.elf it would return /dev_usb000/ps3autotests\tests\rsx\primitives\primitives.ppu.elf which resolves to D:/DEV/rpcs3/bin/dev_usb000/ps3autotests/tests/rsx/primitives/primitives.ppu.elf and is wrong. Correct are either /dev_usb000/../../../ps3autotests\tests\rsx\primitives\primitives.ppu.elf or /hostfs/D:\DEV\ps3autotests\tests\rsx\primitives\primitives.ppu.elf I chose to resolve without the ".." beyond root, since that just seems wrong (so it will now return the hostfs version). Fixes #1090 |
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asmjit@9001d2f2b7 | ||
asmjitsrc | ||
bin | ||
ffmpeg@79a2d7a9f7 | ||
GL | ||
llvm@f55c17bc33 | ||
llvm_build | ||
minidx9@ec19e64346 | ||
OpenAL | ||
rpcs3 | ||
stblib | ||
Utilities | ||
wxWidgets@fd1a847353 | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
appveyor.yml | ||
CMakeLists.txt | ||
LICENSE | ||
package.bat | ||
README.md | ||
rpcs3_buildbot.sln | ||
rpcs3.sln |
RPCS3
An open-source PlayStation 3 emulator/debugger written in C++.
You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.
Development
If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.
Dependencies
Windows
Linux
- Debian & Ubuntu:
sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential libglew-dev
- Arch:
sudo pacman -S glew openal wxgtk cmake llvm
Mac OSX
- Install with Homebrew:
brew install glew wxwidgets
- Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config
Building
To initialize the repository don't forget to execute git submodule update --init
to pull the wxWidgets source.
- Windows: Install Visual Studio 2013, Cmake, Python and select Add in the PATH variable for both. Then open the .SLN file, and press Build > Rebuild Solution.
- Linux & Mac OSX:
cd rpcs3 && cmake CMakeLists.txt && make && cd ../
Then run withcd bin && ./rpcs3