rpcs3/Utilities/Array.h
DH f42d4b6572 OpenGL Renderer fixes:
- Fixed Vertex & Fragment Shader Decompilers.
  - Fixed Transform Constants loading.
2013-08-11 00:56:24 +03:00

495 lines
7.1 KiB
C++

#pragma once
template<typename T> class Array
{
protected:
u32 m_count;
T* m_array;
public:
Array()
: m_count(0)
, m_array(NULL)
{
}
~Array()
{
Clear();
}
inline bool RemoveAt(const u32 from, const u32 count = 1)
{
if(!GetCount()) return false;
const u32 to = from + count;
if(to > GetCount()) return false;
for(u32 i=0; i<count; ++i) m_array[from + i].~T();
memmove(m_array + from, m_array + to, (m_count-to) * sizeof(T));
m_count -= count;
return true;
}
void InsertRoomEnd(const u32 size)
{
_InsertRoomEnd(size);
}
bool InsertRoom(const u32 pos, const u32 size)
{
if(pos >= m_count) return false;
_InsertRoomEnd(size);
memmove(m_array + pos + size, m_array + pos, sizeof(T) * (m_count - size - pos));
return true;
}
inline bool Move(const u32 pos, T* data)
{
if(!InsertRoom(pos, 1)) return false;
memcpy(m_array + pos, data, sizeof(T));
free(data);
return true;
}
inline u32 Move(T* data)
{
_InsertRoomEnd(1);
memcpy(m_array + GetCount() - 1, data, sizeof(T));
free(data);
return m_count - 1;
}
inline bool Add(const u32 pos, T*& data)
{
if(!InsertRoom(pos, 1)) return false;
memcpy(m_array + pos, data, sizeof(T));
free(data);
data = m_array + pos;
return true;
}
inline u32 Add(T*& data)
{
_InsertRoomEnd(1);
memcpy(m_array + GetCount() - 1, data, sizeof(T));
free(data);
data = m_array + GetCount() - 1;
return m_count - 1;
}
inline bool AddCpy(const u32 pos, const T* data, u64 count = 1)
{
if(!InsertRoom(pos, count)) return false;
memcpy(m_array + pos, data, sizeof(T) * count);
return true;
}
inline bool AddCpy(const u32 pos, const T& data)
{
return AddCpy(pos, &data);
}
inline u32 AddCpy(const T* data, u64 count = 1)
{
_InsertRoomEnd(count);
memcpy(m_array + m_count - count, data, sizeof(T)*count);
return m_count - count;
}
inline u32 AddCpy(const T& data)
{
return AddCpy(&data);
}
inline void Clear()
{
u32 count = m_count;
m_count = 0;
for(u32 i=0; i<count; ++i) m_array[i].~T();
safe_free(m_array);
}
inline void ClearF()
{
m_count = 0;
safe_free(m_array);
}
inline T& Get(u32 num)
{
//if(num >= GetCount()) return *new T();
return m_array[num];
}
virtual u32 GetCount() const { return m_count; }
virtual void SetCount(const u32 count, bool memzero = true)
{
if(m_count >= count) return;
_InsertRoomEnd(count - m_count);
if(memzero) memset(m_array + m_count - count, 0, sizeof(T) * (m_count - count));
}
void Reserve(const u32 count)
{
SetCount(GetCount() + count);
}
void AppendFrom(const Array<T>& src)
{
if(!src.GetCount()) return;
Reserve(src.GetCount());
memcpy(m_array, &src[0], GetCount() * sizeof(T));
}
void CopyFrom(const Array<T>& src)
{
Clear();
AppendFrom(src);
}
inline T* GetPtr() { return m_array; }
inline const T* GetPtr() const { return m_array; }
T& operator[](u32 num) const { return m_array[num]; }
T* operator + (u32 right) const
{
return m_array + right;
}
T* operator ->()
{
return m_array;
}
protected:
void _InsertRoomEnd(const u32 size)
{
if(!size) return;
m_array = m_count ? (T*)realloc(m_array, sizeof(T) * (m_count + size)) : (T*)malloc(sizeof(T) * size);
m_count += size;
}
};
class ArrayString : public Array<char>
{
public:
ArrayString() : Array()
{
}
ArrayString(const wxString& value) : Array()
{
*this = value;
}
ArrayString(const char* value) : Array()
{
*this = value;
}
virtual u32 GetCount() const
{
return m_array ? strlen(m_array) : 0;
}
virtual void SetCount(const u32 count, bool memzero = true)
{
if(m_count && count < m_count - 1)
{
m_array[count] = '\0';
}
else
{
Array::SetCount(count + 1, memzero);
}
}
ArrayString& operator = (const char* right)
{
Clear();
if(right)
{
size_t len = strlen(right);
if(len)
{
SetCount(len);
memcpy(m_array, right, len * sizeof(char));
m_array[len] = '\0';
}
}
return *this;
}
ArrayString& operator = (const ArrayString& right)
{
Clear();
if(size_t len = right.GetCount())
{
SetCount(len);
memcpy(m_array, right.GetPtr(), len * sizeof(char));
m_array[len] = '\0';
}
return *this;
}
ArrayString& operator = (const wxString& right)
{
Clear();
if(size_t len = right.Len())
{
SetCount(len);
memcpy(m_array, right.c_str(), len * sizeof(char));
m_array[len] = '\0';
}
return *this;
}
ArrayString* Clone() const
{
ArrayString* new_array = new ArrayString();
(*new_array) = m_array;
return new_array;
}
};
template<typename T> struct Stack : public Array<T>
{
Stack() : Array<T>()
{
}
~Stack()
{
Clear();
}
void Push(const T data) { AddCpy(data); }
T Pop()
{
const u32 pos = GetCount() - 1;
const T ret = Get(pos);
RemoveAt(pos);
return ret;
}
};
template<typename T, size_t size> class SizedStack
{
T m_ptr[size];
uint m_count;
public:
SizedStack()
{
Clear();
}
~SizedStack()
{
Clear();
}
void Clear()
{
m_count = 0;
}
bool Pop(T& dst)
{
if(!m_count)
return false;
dst = m_ptr[--m_count];
return true;
}
bool Push(const T& src)
{
if(m_count + 1 > size)
return false;
m_ptr[m_count++] = src;
return true;
}
size_t GetFreeCount() const
{
return size - m_count;
}
size_t GetCount() const
{
return m_count;
}
size_t GetMaxCount() const
{
return size;
}
};
template<typename T> class ArrayF
{
u32 m_count;
T** m_array;
public:
ArrayF()
: m_count(0)
, m_array(NULL)
{
}
virtual ~ArrayF()
{
Clear();
}
inline bool RemoveFAt(const u32 from, const u32 count = 1)
{
if(from + count > m_count) return false;
memmove(&m_array[from], &m_array[from+count], (m_count-(from+count)) * sizeof(T**));
m_count -= count;
return true;
}
inline bool RemoveAt(const u32 from, const u32 count = 1)
{
if(from + count > m_count) return false;
for(uint i = from; i < from + count; ++i)
{
free(m_array[i]);
}
return RemoveFAt(from, count);
}
inline u32 Add(T& data)
{
return Add(&data);
}
inline u32 Add(T* data)
{
if(!m_array)
{
m_array = (T**)malloc(sizeof(T*));
}
else
{
m_array = (T**)realloc(m_array, sizeof(T*) * (m_count + 1));
}
m_array[m_count] = data;
return m_count++;
}
inline void ClearF()
{
if(m_count == 0) return;
m_count = 0;
m_array = NULL;
}
inline void Clear()
{
if(m_count == 0) return;
m_count = 0;
safe_free(m_array);
}
inline T& Get(const u64 num)
{
//if(m_count <= num) *m_array[0]; //TODO
return *m_array[num];
}
T** operator + (u32 right) const
{
return m_array + right;
}
T* operator ->()
{
return *m_array;
}
inline T** GetPtr()
{
return m_array;
}
inline u32 GetCount() const { return m_count; }
T& operator[](u32 num) const { return *m_array[num]; }
};
template<typename T> struct ScopedPtr
{
private:
T* m_ptr;
public:
ScopedPtr() : m_ptr(nullptr)
{
}
ScopedPtr(T* ptr) : m_ptr(ptr)
{
}
~ScopedPtr()
{
Swap(nullptr);
}
operator T*() { return m_ptr; }
operator const T*() const { return m_ptr; }
T* operator ->() { return m_ptr; }
const T* operator ->() const { return m_ptr; }
void Swap(T* ptr)
{
delete m_ptr;
m_ptr = ptr;
}
};