PS3 emulator/debugger
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Alexandro Sánchez Bach 08d61163ea Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00
asmjit@a66efd5460 Defined thread_local for MSVC 2014-06-19 17:50:18 +04:00
asmjitsrc Defined thread_local for MSVC 2014-06-19 17:50:18 +04:00
bin add files to allow for packaging on teamcity 2014-07-04 10:29:31 +02:00
ffmpeg@8bcaa2485c ffmpeg submodule added 2014-02-22 21:42:23 +04:00
GL
OpenAL GcmZcullInfo::Pack and removed 32-bit OAL dll 2014-06-07 04:22:29 +02:00
rpcs3 Removed external functions from SysCalls.h 2014-07-06 16:23:37 +02:00
stblib Mac OSX: fix includes & add missing functionality 2014-04-29 22:46:42 +02:00
Utilities Compilation fix 2 2014-07-01 20:04:58 +04:00
wxWidgets@5a313d2c7c Update wxWidgets to fix recompile thing in MSVC. 2014-05-07 23:21:45 -07:00
.gitignore Defined thread_local for MSVC 2014-06-19 17:50:18 +04:00
.gitmodules Some changes from previous commit restored. 2014-05-21 16:14:33 +04:00
.travis.yml This is squashed commit from the follwing commits: 2014-04-27 00:41:46 +02:00
CMakeLists.txt Some changes from previous commit restored. 2014-05-21 16:14:33 +04:00
LICENSE
package.bat don't prompt for xcopy 2014-07-04 13:13:47 +02:00
README.md Update README.md 2014-05-26 14:34:07 +02:00
rpcs3.sln add dependency on asmjit to rpcs3 project, might fix the buildbot 2014-06-09 03:36:26 +02:00

RPCS3

Build Status

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • Debian & Ubuntu: sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential

Mac OSX

  • Install with Homebrew: brew install glew wxwidgets
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.

  • Windows: Install Visual Studio 2013. Then open the .SLN file, and press Build > Rebuild Solution.
  • Linux & Mac OSX: cd rpcs3 && cmake CMakeLists.txt && make && cd ../ Then run with cd bin && ./rpcs3