version: 1.0.{build} os: Visual Studio 2015 configuration: Release platform: x64 clone_folder: c:\projects\rpcs3 clone_depth: 1 branches: except: - ppu_recompiler before_build: - git submodule update --init --depth 3 asmjit minidx9 # until git for win 2.5 release - git submodule update --init ffmpeg wxWidgets - 7z x lib.7z -aos -oC:\projects\rpcs3\wxWidgets - cmake -G "Visual Studio 14 Win64" -DwxWidgets_ROOT_DIR=C:\projects\rpcs3\wxWidgets; build_script: - cmake --build . --config Release install: - ps: Start-FileDownload 'https://402331b94f8e4b87ae2ef4677347f7956cf3861f.googledrive.com/host/0B6v_qtb9hkicfmt0NG0wTTRtUmF4X3VTQk5Oc2JidEVKVnUteDA1dXdrYlNsVW9kREpsSHc/lib.7z' - set wxWidgets_ROOT_DIR=C:\projects\rpcs3\wxWidgets; - set WXWIN=C:\projects\rpcs3\wxWidgets; - set OPENALDIR=C:\projects\rpcs3\OpenAL; - set PATH=C:\Program Files (x86)\MSBuild\14.0\Bin;C:\wxWidgets;%PATH% after_build: - mkdir c:\cache\wxWidgets\lib\vc_x64_lib - move wxWidgets\lib\vc_x64_lib c:\cache\wxWidgets\lib\vc_x64_lib test: off