RPCS3 ===== [![Build Status](https://travis-ci.org/DHrpcs3/rpcs3.svg?branch=master)](https://travis-ci.org/DHrpcs3/rpcs3) Coverity Scan Build Status [![Coverage Status](https://coveralls.io/repos/DHrpcs3/rpcs3/badge.svg)](https://coveralls.io/r/DHrpcs3/rpcs3) An open-source PlayStation 3 emulator/debugger written in C++. You can find some basic information in the [FAQ](https://github.com/DHrpcs3/rpcs3/wiki/FAQ). For discussion about this emulator and PS3 emulation please visit the [official forums](http://www.emunewz.net/forum/forumdisplay.php?fid=162). ### Development If you want to contribute please take a took at the [Coding Style](https://github.com/DHrpcs3/rpcs3/wiki/Coding-Style), [Roadmap](https://github.com/DHrpcs3/rpcs3/wiki/Roadmap) and [Developer Information](https://github.com/DHrpcs3/rpcs3/wiki/Developer-Information) pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator. ### Dependencies __Windows__ * [Visual C++ Redistributable Packages for Visual Studio 2013](http://www.microsoft.com/en-us/download/details.aspx?id=40784) __Linux__ * Debian & Ubuntu: `sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential libglew-dev` * Arch: `sudo pacman -S glew openal wxgtk cmake llvm` __Mac OSX__ * Install with Homebrew: `brew install glew wxwidgets` * Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config ### Building To initialize the repository don't forget to execute `git submodule update --init` to pull the wxWidgets source. * __Windows__: Install *Visual Studio 2013*, *Cmake*, *Python* and select *Add in the PATH variable* for both. Then open the *.SLN* file, and press *Build* > *Rebuild Solution*. * __Linux & Mac OSX__: `cd rpcs3 && cmake CMakeLists.txt && make && cd ../` Then run with `cd bin && ./rpcs3` ### Support * [Donate by PayPal](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MPJ3S9XQXCE3G)