#pragma once static std::thread::id main_thread; struct rThread { static bool IsMain() { std::this_thread::get_id() == main_thread; } }; class ThreadExec; class NamedThreadBase { std::string m_name; std::condition_variable m_signal_cv; std::mutex m_signal_mtx; public: NamedThreadBase(const std::string& name) : m_name(name) { } NamedThreadBase() { } virtual std::string GetThreadName() const; virtual void SetThreadName(const std::string& name); void WaitForAnySignal(); void Notify(); }; NamedThreadBase* GetCurrentNamedThread(); void SetCurrentNamedThread(NamedThreadBase* value); class ThreadBase : public NamedThreadBase { protected: std::atomic m_destroy; std::atomic m_alive; std::thread* m_executor; mutable std::mutex m_main_mutex; ThreadBase(const std::string& name); ~ThreadBase(); public: void Start(); void Stop(bool wait = true, bool send_destroy = true); bool Join() const; bool IsAlive() const; bool TestDestroy() const; virtual void Task() = 0; }; class thread { std::string m_name; std::thread m_thr; public: thread(const std::string& name, std::function func); thread(const std::string& name); thread(); public: void start(std::function func); void detach(); void join(); bool joinable() const; };