#pragma once #include typedef u32 ID_TYPE; class IDData { protected: void* m_ptr; std::function m_destr; public: IDData(void* ptr, std::function destr) : m_ptr(ptr) , m_destr(destr) { } ~IDData() { m_destr(m_ptr); } template T* get() { return (T*)m_ptr; } template const T* get() const { return (const T*)m_ptr; } }; struct ID { std::string m_name; u32 m_attr; IDData* m_data; template ID(const std::string& name, T* data, const u32 attr) : m_name(name) , m_attr(attr) { m_data = new IDData(data, [](void *ptr) -> void { delete (T*)ptr; }); } ID() : m_data(nullptr) { } void Kill() { delete m_data; } }; class IdManager { static const ID_TYPE s_first_id = 1; static const ID_TYPE s_max_id = -1; std::unordered_map m_id_map; std::mutex m_mtx_main; ID_TYPE m_cur_id; public: IdManager() : m_cur_id(s_first_id) { } ~IdManager() { Clear(); } bool CheckID(const ID_TYPE id) { std::lock_guard lock(m_mtx_main); return m_id_map.find(id) != m_id_map.end(); } void Clear() { std::lock_guard lock(m_mtx_main); for(auto& i : m_id_map) { i.second.Kill(); } m_id_map.clear(); m_cur_id = s_first_id; } template ID_TYPE GetNewID(const std::string& name = "", T* data = nullptr, const u32 attr = 0) { std::lock_guard lock(m_mtx_main); m_id_map[m_cur_id] = std::move(ID(name, data, attr)); return m_cur_id++; } ID& GetID(const ID_TYPE id) { std::lock_guard lock(m_mtx_main); return m_id_map[id]; } template bool GetIDData(const ID_TYPE id, T*& result) { std::lock_guard lock(m_mtx_main); auto f = m_id_map.find(id); if(f == m_id_map.end()) { return false; } result = f->second.m_data->get(); return true; } bool HasID(const s64 id) { { std::lock_guard lock(m_mtx_main); if(id == wxID_ANY) return m_id_map.begin() != m_id_map.end(); } return CheckID(id); } bool RemoveID(const ID_TYPE id) { std::lock_guard lock(m_mtx_main); auto item = m_id_map.find(id); if(item == m_id_map.end()) return false; item->second.Kill(); m_id_map.erase(item); return true; } };