#pragma once #include #include #include #include "util/types.hpp" #include "util/yaml.hpp" namespace patch_key { static const std::string all = "All"; static const std::string anchors = "Anchors"; static const std::string author = "Author"; static const std::string games = "Games"; static const std::string group = "Group"; static const std::string notes = "Notes"; static const std::string patch = "Patch"; static const std::string patch_version = "Patch Version"; static const std::string version = "Version"; } inline static const std::string patch_engine_version = "1.2"; enum class patch_type { invalid, load, alloc, // Allocate memory at address (zeroized executable memory) code_alloc,// Allocate memory somewhere, saves branch to memory at specfied address (filled with PPU NOP and branch for returning) jump, // Install special 32-bit jump instruction (PPU only atm) jump_link, // jump + set link (PPU only atm) byte, le16, le32, le64, lef32, lef64, be16, be32, bd32, // be32 with data hint (non-code) be64, bd64, // be64 with data hint (non-code) bef32, bef64, utf8, // Text of string (not null-terminated automatically) }; class patch_engine { public: struct patch_data { patch_type type = patch_type::load; u32 offset = 0; std::string original_value{}; // Used for import consistency (avoid rounding etc.) union { u64 long_value; f64 double_value; } value{0}; mutable u32 alloc_addr = 0; // Used to save optional allocation address (if occured) }; using patch_app_versions = std::unordered_map; using patch_serials = std::unordered_map; using patch_titles = std::unordered_map; struct patch_info { // Patch information std::vector data_list{}; patch_titles titles{}; std::string description{}; std::string patch_version{}; std::string patch_group{}; std::string author{}; std::string notes{}; std::string source_path{}; // Redundant information for accessibility (see patch_container) std::string hash{}; std::string version{}; }; struct patch_container { std::unordered_map patch_info_map{}; std::string hash{}; std::string version{}; }; enum mem_protection : u8 { wx = 0, // Read + Write + Execute (default) ro = 1, // Read rx = 2, // Read + Execute rw = 3, // Read + Write mask = 3, }; using patch_map = std::unordered_map; patch_engine(); patch_engine(const patch_engine&) = delete; patch_engine& operator=(const patch_engine&) = delete; // Returns the directory in which patch_config.yml is located static std::string get_patch_config_path(); // Returns the directory in which patches are located static std::string get_patches_path(); // Returns the filepath for the imported_patch.yml static std::string get_imported_patch_path(); // Load from file and append to specified patches map static bool load(patch_map& patches, const std::string& path, std::string content = "", bool importing = false, std::stringstream* log_messages = nullptr); // Read and add a patch node to the patch info static bool read_patch_node(patch_info& info, YAML::Node node, const YAML::Node& root, std::stringstream* log_messages = nullptr); // Get the patch type from a string static patch_type get_patch_type(const std::string& text); // Get the patch type of a patch node static patch_type get_patch_type(YAML::Node node); // Add the data of a patch node static bool add_patch_data(YAML::Node node, patch_info& info, u32 modifier, const YAML::Node& root, std::stringstream* log_messages = nullptr); // Save to patch_config.yml static void save_config(const patch_map& patches_map); // Save a patch file static bool save_patches(const patch_map& patches, const std::string& path, std::stringstream* log_messages = nullptr); // Create or append patches to a file static bool import_patches(const patch_map& patches, const std::string& path, usz& count, usz& total, std::stringstream* log_messages = nullptr); // Remove a patch from a file static bool remove_patch(const patch_info& info); // Load patch_config.yml static patch_map load_config(); // Load from file and append to member patches map void append_global_patches(); // Load from title relevant files and append to member patches map void append_title_patches(const std::string& title_id); // Apply patch (returns the number of entries applied) std::basic_string apply(const std::string& name, u8* dst, u32 filesz = -1, u32 min_addr = 0); // Deallocate memory used by patches void unload(const std::string& name); private: // Database patch_map m_map{}; // Only one patch per patch group can be applied std::set m_applied_groups{}; };