#pragma once #include #include struct rCanvas { rCanvas(void *parent); rCanvas(const rCanvas &) = delete; ~rCanvas(); /*rGLContext*/void *GetCurrent(); bool SetCurrent(/*rGLContext &*/ void *ctx); void *handle; }; struct rGLFrame { rGLFrame(); rGLFrame(const rGLFrame &) = delete; ~rGLFrame(); void Close(); bool IsShown(); void Hide(); void Show(); void *handle; void SetCurrent( void *ctx); void *GetNewContext(); void Flip(/*rGLContext*/void *ctx); }; struct rPlatform { rGLFrame *getGLGSFrame(); static rPlatform &getPlatform(); static std::string getConfigDir(); }; /********************************************************************** *********** RSX Debugger ************************************************************************/ struct RSXDebuggerProgram { u32 id; u32 vp_id; u32 fp_id; std::string vp_shader; std::string fp_shader; bool modified; RSXDebuggerProgram() : modified(false) { } }; extern std::vector m_debug_programs; /********************************************************************** *********** Image stuff ************************************************************************/ enum rImageType { rBITMAP_TYPE_PNG }; struct rImage { rImage(); rImage(const rImage &) = delete; ~rImage(); void Create(int width , int height, void *data, void *alpha); void SaveFile(const std::string& name, rImageType type); void *handle; };