#pragma once #include "BEType.h" #include #include #include #include "util/yaml.hpp" enum class patch_type { load, byte, le16, le32, le64, lef32, lef64, be16, be32, be64, bef32, bef64, }; class patch_engine { public: struct patch_data { patch_type type = patch_type::load; u32 offset = 0; u64 value = 0; }; struct patch_info { // Patch information std::vector data_list; std::string description; std::string patch_version; std::string author; std::string notes; bool enabled = false; // Redundant information for accessibility (see patch_title_info) std::string hash; std::string version; std::string title; std::string serials; bool is_legacy = false; }; struct patch_title_info { std::unordered_map patch_info_map; std::string hash; std::string version; std::string title; std::string serials; bool is_legacy = false; }; using patch_map = std::unordered_map; using patch_config_map = std::unordered_map>; patch_engine(); // Returns the directory in which patch_config.yml is located static std::string get_patch_config_path(); // Load from file and append to specified patches map // Example entry: // // PPU-8007056e52279bea26c15669d1ee08c2df321d00: // Title: Fancy Game // Serials: ABCD12345, SUPA13337 v.1.3 // Patches: // 60fps: // Author: Batman bin Suparman // Notes: This is super // Patch: // - [ be32, 0x000e522c, 0x995d0072 ] // - [ be32, 0x000e5234, 0x995d0074 ] static void load(patch_map& patches, const std::string& path); // Read and add a patch node to the patch info static void read_patch_node(patch_info& info, YAML::Node node, const YAML::Node& root); // Get the patch type of a patch node static patch_type get_patch_type(YAML::Node node); // Add the data of a patch node static void add_patch_data(YAML::Node node, patch_info& info, u32 modifier, const YAML::Node& root); // Save to patch_config.yml static void save_config(const patch_map& patches_map, bool enable_legacy_patches); // Load patch_config.yml static patch_config_map load_config(bool& enable_legacy_patches); // Load from file and append to member patches map void append_global_patches(); // Load from title relevant files and append to member patches map void append_title_patches(const std::string& title_id); // Apply patch (returns the number of entries applied) std::size_t apply(const std::string& name, u8* dst) const; // Apply patch with a check that the address exists in SPU local storage std::size_t apply_with_ls_check(const std::string& name, u8* dst, u32 filesz, u32 ls_addr) const; private: // Load from file and append to member patches map void append(const std::string& path); // Internal: Apply patch (returns the number of entries applied) template std::size_t apply_patch(const std::string& name, u8* dst, u32 filesz, u32 ls_addr) const; // Database patch_map m_map; };