# Building Only Windows and Linux are officially supported for building. However, various other platforms are capable of building RPCS3. Other instructions may be found [here](https://wiki.rpcs3.net/index.php?title=Building). ## Setup your environment ### Windows 10 or later The following tools are required to build RPCS3 on Windows 10 or later: - [Visual Studio 2022](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community) (or at least Visual Studio 2019 16.11.xx+ as C++20 is not included in previous versions) - **Optional** - [CMake 3.28.0+](https://www.cmake.org/download/) (add to PATH) **NOTES:** - **Visual Studio 2022** integrates **CMake 3.29+** and it also supports both the `sln` solution (`.sln`, `.vcxproj`) and `CMake` solution (`CMakeLists.txt`, `CMakePresets.json`). See sections [Building with Visual Studio sln solution](#building-with-visual-studio-sln-solution) and [Building with Visual Studio CMake solution](#building-with-visual-studio-cmake-solution) on how to build the project with **Visual Studio**. - Install and use this standalone **CMake** tool just in case of your preference. See section [Building with standalone CMake tool](#building-with-standalone-cmake-tool) on how to build the project with standalone **CMake** tool. - [Python 3.6+](https://www.python.org/downloads/) (add to PATH) - [Qt 6.7.3](https://www.qt.io/download-qt-installer) In case you can't download from the official installer, you can use [Another Qt installer](https://github.com/miurahr/aqtinstall) (In that case you will need to manually add the "qtmultimedia" module when installing Qt) - [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (see "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0. The `sln` solution available only on **Visual Studio** is the preferred building solution. It easily allows to build the **RPCS3** application in `Release` and `Debug` mode. In order to build **RPCS3** with the `sln` solution (with **Visual Studio**), **Qt** libs need to be detected. To detect the libs: - add and set the `QTDIR` environment variable, e.g. `\6.7.3\msvc2019_64\` - or use the [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2019) **NOTE:** If you have issues with the **Visual Studio Qt Plugin**, you may want to uninstall it and install the [Legacy Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.LEGACYQtVisualStudioTools2019) instead. In order to build **RPCS3** with the `CMake` solution (with both **Visual Studio** and standalone **CMake** tool): - add and set the `CMAKE_PREFIX_PATH` environment variable to the **Qt** libs path, e.g. `\6.7.3\msvc2019_64\` ### Linux These are the essentials tools to build RPCS3 on Linux. Some of them can be installed through your favorite package manager: - Clang 17+ or GCC 13+ - [CMake 3.28.0+](https://www.cmake.org/download/) - [Qt 6.7.3](https://www.qt.io/download-qt-installer) - [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0. - [SDL2](https://github.com/libsdl-org/SDL/releases) (for the FAudio backend) **If you have an NVIDIA GPU, you may need to install the libglvnd package.** #### Arch Linux sudo pacman -S glew openal cmake vulkan-validation-layers qt6-base qt6-declarative qt6-multimedia qt6-svg sdl2 sndio jack2 base-devel #### Debian & Ubuntu sudo apt-get install build-essential libasound2-dev libpulse-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git libevdev-dev libsdl2-2.0 libsdl2-dev libjack-dev libsndio-dev Ubuntu is usually horrendously out of date, and some packages need to be downloaded by hand. This part is for Qt, GCC, Vulkan, and CMake ##### Qt PPA Ubuntu usually does not have a new enough Qt package to suit rpcs3's needs. There is currently no PPA available to work around this. ##### GCC 13.x installation If the `gcc-13` package is not available on your system, use the following commands ``` sudo add-apt-repository ppa:ubuntu-toolchain-r/test sudo apt-get update sudo apt-get install gcc-13 g++-13 ``` You can either use `update-alternatives` to setup `gcc-13`/`g++-13` as your default compilers or prefix any `cmake` command by `CXX=g++-13 CC=gcc-13 ` to use it. ##### Vulkan SDK For Ubuntu systems, it is strongly recommended to use the PPA from [LunarG](https://packages.lunarg.com/) which will provide a compatible Vulkan SDK to compile RPCS3. If your Vulkan SDK is older, it can lead to compilation errors. ``` . /etc/os-release wget -qO - https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add - sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-1.3.268-$UBUNTU_CODENAME.list https://packages.lunarg.com/vulkan/1.3.268/lunarg-vulkan-1.3.268-$UBUNTU_CODENAME.list sudo apt update sudo apt install vulkan-sdk ``` ##### CMake ``` . /etc/os-release wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | sudo apt-key add - sudo apt-add-repository "deb https://apt.kitware.com/ubuntu/ $UBUNTU_CODENAME main" sudo apt-get update sudo apt-get install kitware-archive-keyring sudo apt-key --keyring /etc/apt/trusted.gpg del C1F34CDD40CD72DA sudo apt-get install cmake ``` #### Fedora sudo dnf install alsa-lib-devel cmake glew glew-devel libatomic libevdev-devel libudev-devel openal-devel qt6-qtbase-devel qt6-qtbase-private-devel vulkan-devel pipewire-jack-audio-connection-kit-devel qt6-qtmultimedia-devel qt6-qtsvg-devel #### OpenSUSE sudo zypper install git cmake libasound2 libpulse-devel openal-soft-devel glew-devel zlib-devel libedit-devel vulkan-devel libudev-devel libqt6-qtbase-devel libqt6-qtmultimedia-devel libqt6-qtsvg-devel libQt6Gui-private-headers-devel libevdev-devel libsndio7_1 libjack-devel ## Setup the project Clone and initialize the repository ``` git clone https://github.com/RPCS3/rpcs3.git cd rpcs3 git submodule update --init ``` ### Windows #### Building with Visual Studio sln solution Start **Visual Studio**, click on `Open a project or solution` and select the `rpcs3.sln` file inside the RPCS3's root folder ##### Configuring the Qt Plugin (if used) 1) go to `Extensions->Qt VS Tools->Qt Versions` 2) add the path to your Qt installation with compiler e.g. `\6.7.3\msvc2019_64`, version will fill in automatically 3) go to `Extensions->Qt VS Tools->Options->Legacy Project Format`. (Only available in the **Legacy Qt Plugin**) 4) set `Build: Run pre-build setup` to `true`. (Only available in the **Legacy Qt Plugin**) ##### Building the projects **NOTE:** The recommended build configuration is `Release`. (On older revisions: `Release - LLVM`) You may want to download the precompiled [LLVM libs](https://github.com/RPCS3/llvm-mirror/releases/download/custom-build-win-16.0.1/llvmlibs_mt.7z) and extract them to `3rdparty\llvm\`, as well as download and extract the [additional libs](https://github.com/RPCS3/glslang/releases/latest/download/glslanglibs_mt.7z) to `lib\%CONFIGURATION%-x64\` to speed up compilation time (unoptimised/debug libs are currently not available precompiled). If you're not using the precompiled libs, those dependency libs need to be compiled first. From the `Solution Explorer` panel: 1) expand `__BUILD_BEFORE` 2) from the `Solution Configurations` drop-down menu, select `Release` (select `Debug` if you want to build in `Debug` mode) 3) one after another, right-click on the following projects and then click on `Build` to build the selected lib: - `glslang` - either `llvm_build` - or `llvm_build_clang_cl` (if you installed **clang** on VS) In order to build the **RPCS3** application: 1) from the `Solution Configurations` drop-down menu, select `Release` (select `Debug` if you want to build in `Debug` mode) **NOTE:** In case you previously compiled the dependency libs under `__BUILD_BEFORE`, you have also to select the same build configuration (e.g. `Release`, if you compiled the dependency libs in `Release` mode) 2) click on `Build` menu and then on `Build Solution` 3) once the build is completed, the **RPCS3** application will be available under the `\bin` folder #### Building with Visual Studio CMake solution Start **Visual Studio**, click on `Open a local folder` and select the RPCS3's root folder Once the project is open on VS, from the `Solution Explorer` panel: 1) right-click on `rpcs3` and then click on `Switch to CMake Targets View` 2) from the `Configuration` drop-down menu, select `msvc-release` (select `msvc-debug` if you want to build in `Debug` mode) 3) right-click on `CMakeLists.txt Project` and then click on `Configure Cache` 4) once the cache is created, the `rpcs3 project` will be available 5) right-click on `rpcs3 Project` and then click on `Build All`, or click on `Build` menu and then on `Build All` 6) once the build is completed, the **RPCS3** application will be available under the `\build-msvc\bin` folder #### Building with standalone CMake tool In case you preferred to install and use the standalone **CMake** tool: 1) move on the RPCS3's root folder 2) execute the following commands to create the cache and to build the application (for the build, use `--preset msvc-debug` if you want to build in `Debug` mode), respectively: ``` cmake --preset msvc cmake --build --preset msvc-release ``` 3) once the build is completed, the **RPCS3** application will be available under the `\build-msvc\bin` folder ### Linux While still in the project root: 1) `cd .. && mkdir --parents rpcs3_build && cd rpcs3_build` 2) `cmake ../rpcs3/ && make` or `CXX=g++-13 CC=gcc-13 cmake ../rpcs3/ && make` to force these compilers 3) run RPCS3 with `./bin/rpcs3` If compiling for ARM, pass the flag `-DUSE_NATIVE_INSTRUCTIONS=OFF` to the cmake command. This resolves some Neon errors when compiling our SIMD headers. When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`). If desired, use the various build options in [CMakeLists](https://github.com/RPCS3/rpcs3/blob/master/CMakeLists.txt).