- Styled Log Viewer
- Styled CG Disasm's text boxes
- Fixed list widget checkbox and row styling
- Fixed missing styling on Debugger
- Fixed text alignment on table headers
- Fixed QSpinBox buttons
- Styled disabled QSpinbox
- Styled Pad Settings tabs to look the same as Settings Dialog
- Centered Pad Settings tabs
- Separated first row from game list table headers so there's some
spacing in between when highlighting that row
- Refactored some code to style global QT properties instead of specific
RPCS3 elements
- Separated RPCS3 specific code from global code
Starting with QT 5.13, having both fonts causes stylesheets to use the fallback font even if the first font is present, but uses the first font when there's no fallback font.
The fallback font (Arial) can safely be removed as the default one is 'good enough' for the intended purpose of having a fallback.
* Touch-ups to Skyline and Envy
* Match disabled colors on sliders, checkboxes and comboboxes
* Align header titles with section contents
* Make slider grooves clickable, add opacity to tooltips
* Adjust opacity, clean some code
* Correct slider margins, add hover effect to game table on Nightfall
- Fixed Library List
-- Removed uppercasing
-- Formatted checkboxes
-- Fixed selected text being white (unreadable)
- Fixed Log readability issues
-- Uses dark flat color background for improved readibility
-- Uses default font family and size for improved readibiluty
-- Adjusts success, always, stack and TTY colors
- Fixed Debugger issues
-- Removed uppercasing
-- Restored default font family
-- Restored default font size
- Styled QSliders
- Added border to SpinBox
Current approach was incorrectly using the background-color property instead of color.
Using transparent color, allowing for the icon's background to be the theme's background works with darker colors, as PS3 game icons are generally made for these kind of backgrounds.
Applies to: Kuroi, Darker Style, ModernBlue