Commit Graph

5453 Commits

Author SHA1 Message Date
Nekotekina
e5ae32e5f3 Fix #ifdef style 2017-06-26 16:56:13 +03:00
Inviuz
81ab6ab8b4 FREFS/weak imports and VREFS 4 and 6 2017-06-26 14:17:34 +03:00
Megamouse
cfbfdd7b8a dialog fixes for multithreading (#2913)
* add appicon to msg_dialogs

* give every msg_dialog its own taskprogress

* weird little m*f* algorithm
2017-06-26 02:44:52 +03:00
Megamouse
8d0e7adb62 fix image load log message 2017-06-25 00:13:10 +03:00
Megamouse
96a893120d disable compat for non ps3 games 2017-06-25 00:13:10 +03:00
Megamouse
a1c72de1eb add "Other" category
include all categories to list and filters
2017-06-25 00:13:10 +03:00
Megamouse
d11bb71a17 Reenable Home and Audio/Video interactions 2017-06-25 00:13:10 +03:00
Nekotekina
6561ddae41 PPU LLVM: multithread compilation 2017-06-24 19:12:19 +03:00
Nekotekina
ef21e2253f qt: Use #pragma once, Q_SIGNALS, Q_SLOTS 2017-06-24 14:25:11 +03:00
Nekotekina
dd553331df qt: Remove emit 2017-06-24 14:25:11 +03:00
Nekotekina
d86858da64 Fix tabs 2017-06-24 14:25:11 +03:00
Nekotekina
fcefbf26c6 wxFuneral 2017-06-24 14:25:11 +03:00
Nekotekina
79a3b308d1 qt: Update about dlg 2017-06-24 14:25:11 +03:00
Robbie
5ecc7d5360 Fix issue with msgdialog not passing event back properly. 2017-06-24 13:59:07 +03:00
Nekotekina
321f50bf7b qt: Fix kb pad handler 2017-06-23 20:09:33 +03:00
Nekotekina
d0b37777c3 Remove throw cpu_flag 2017-06-23 20:09:33 +03:00
Nekotekina
aea094730b PPU LLVM: paradigm shift
For now, compile only one block at time
Use tail calls to move between blocks
Fully write PPU context (except CIA)

This fixes many compatibility problems
2017-06-23 20:09:33 +03:00
Nekotekina
a29d7d3962 LLVM: implement STSWI, LSWI...
Fix DIVD, DIVDU, DIVW, DIVWU, MULHW
Removed __adde_get_ca in ADDE, SUBFE
2017-06-23 20:09:33 +03:00
Nekotekina
155f13ed54 Workaround booting NP games 2017-06-23 20:09:33 +03:00
Nekotekina
82a296f900 PPUOpcodes.h updated 2017-06-23 20:09:33 +03:00
Nekotekina
0df861d7b5 Added uptr type 2017-06-23 20:09:33 +03:00
Nekotekina
0890cc3e49 qt: Fix OutDir config 2017-06-23 20:09:33 +03:00
Nekotekina
0da9c8d20c qt: Fix logging 2017-06-23 20:09:33 +03:00
Zion
b3c4ec4b55 Fix Travis build (#2902) 2017-06-23 16:51:39 +03:00
Megamouse
4ce8e9ba16 fix debugger o.O (#2903)
* fix debugger o.O

* minor simplification

* how did I not see this the first time
2017-06-23 15:08:38 +03:00
Megamouse
51ce8f6c20 add No Thread option 2017-06-23 02:16:14 +03:00
kd-11
72edf26fb8 rsx/gui: Add a strict mode toggle. Also reorganizes the graphics tab a bit
code cleanup
2017-06-22 23:36:15 +03:00
kd-11
d2b3cf22e3 vs: drop user files from shipped vs files 2017-06-22 23:36:15 +03:00
kd-11
28f3e9a65b vk: Move resource init/destroy to constructor and destructor 2017-06-22 23:36:15 +03:00
kd-11
17318112eb rsx: Do not sample as pcf shader if writing a vector result 2017-06-22 23:36:15 +03:00
kd-11
590bb7cbe4 rsx: Bug fixes
rsx: Give more info when ring buffer allocations fail
2017-06-22 23:36:15 +03:00
kd-11
798f90dac2 rsx/ui: Make a few settings configurable via the GUI 2017-06-22 23:36:15 +03:00
kd-11
b2e906f4cc rsx: Code cleanup. Fixes several dozen warnings
- Wrap unused parameters as comments to prevent C1400
- Fix sized variable conversions with explicit casts
2017-06-22 23:36:15 +03:00
kd-11
11317acdbe rsx: Handle non-zero base vertex better
- Vertex buffer contents treat the base vertex as vertex 0 so we do the same for indices

rsx: Fix vertex base indexing

rsx: Properly fix non-zero offset indexed rendering
2017-06-22 23:36:15 +03:00
kd-11
5c6cf77c57 rsx: Register NV4097_SET_COLOR_KEY_COLOR method. 2017-06-22 23:36:15 +03:00
kd-11
13825c9ef7 vk: Proper shutdown to avoid destroying resources still in use 2017-06-22 23:36:15 +03:00
kd-11
6013b0782e vk: Avoid constantly reinitializing the SH context when compiling SPIRV. Speedup 2017-06-22 23:36:15 +03:00
kd-11
5f180e0b30 vk: Prefer optimal formats when clearing buffers 2017-06-22 23:36:15 +03:00
kd-11
84ae1c5214 gl: Silence log spam 2017-06-22 23:36:15 +03:00
kd-11
86adc42739 rsx/gl/vk: Invert default stencil values
- Fixes stencil volume shadows in a few games. This is part of the surface invalidation workarounds
2017-06-22 23:36:15 +03:00
kd-11
30f276a49b gl: Properly emulate signed normalized wide integers
Another fix for signed normalized formats; single component vectors are swizzled
2017-06-22 23:36:15 +03:00
kd-11
98cf72e0fb rsx: Fix clip space computations 2017-06-22 23:36:15 +03:00
kd-11
75964c686f rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF) 2017-06-22 23:36:15 +03:00
kd-11
0cb6dee474 vk/gl: Do not sample currently bound render targets
- Create temporary copies for use with the draw call instead
2017-06-22 23:36:15 +03:00
kd-11
db1a90d828 rsx: Discard surface store contents once per frame (temp workaround)
Need to find the proper command issued to discard all surfaces
2017-06-22 23:36:15 +03:00
kd-11
110974af0b vk/gl: Fix sampling of shadow2D textures 2017-06-22 23:36:15 +03:00
kd-11
69d3d47901 gl: Fix clip-space -> depth conversion. Fixes remaining depth read issues
- Also set some default values for samplers in a cleaner way using their 'natural' float values
2017-06-22 23:36:15 +03:00
kd-11
b50d5107b3 rsx/vk/gl: Minor fixes 2017-06-22 23:36:15 +03:00
kd-11
6a9eef0382 rsx/gl/vk: Enable use of native PCF shadows 2017-06-22 23:36:15 +03:00
kd-11
5f66d0b996 rsx/wip: Fix depth surface reuse and clearing (fixes shadows) 2017-06-22 23:36:15 +03:00