Nekotekina
e5ae32e5f3
Fix #ifdef style
2017-06-26 16:56:13 +03:00
Inviuz
81ab6ab8b4
FREFS/weak imports and VREFS 4 and 6
2017-06-26 14:17:34 +03:00
Megamouse
cfbfdd7b8a
dialog fixes for multithreading ( #2913 )
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* add appicon to msg_dialogs
* give every msg_dialog its own taskprogress
* weird little m*f* algorithm
2017-06-26 02:44:52 +03:00
Megamouse
8d0e7adb62
fix image load log message
2017-06-25 00:13:10 +03:00
Megamouse
96a893120d
disable compat for non ps3 games
2017-06-25 00:13:10 +03:00
Megamouse
a1c72de1eb
add "Other" category
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include all categories to list and filters
2017-06-25 00:13:10 +03:00
Megamouse
d11bb71a17
Reenable Home and Audio/Video interactions
2017-06-25 00:13:10 +03:00
Nekotekina
6561ddae41
PPU LLVM: multithread compilation
2017-06-24 19:12:19 +03:00
Nekotekina
ef21e2253f
qt: Use #pragma once, Q_SIGNALS, Q_SLOTS
2017-06-24 14:25:11 +03:00
Nekotekina
dd553331df
qt: Remove emit
2017-06-24 14:25:11 +03:00
Nekotekina
d86858da64
Fix tabs
2017-06-24 14:25:11 +03:00
Nekotekina
fcefbf26c6
wxFuneral
2017-06-24 14:25:11 +03:00
Nekotekina
79a3b308d1
qt: Update about dlg
2017-06-24 14:25:11 +03:00
Robbie
5ecc7d5360
Fix issue with msgdialog not passing event back properly.
2017-06-24 13:59:07 +03:00
Nekotekina
321f50bf7b
qt: Fix kb pad handler
2017-06-23 20:09:33 +03:00
Nekotekina
d0b37777c3
Remove throw cpu_flag
2017-06-23 20:09:33 +03:00
Nekotekina
aea094730b
PPU LLVM: paradigm shift
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For now, compile only one block at time
Use tail calls to move between blocks
Fully write PPU context (except CIA)
This fixes many compatibility problems
2017-06-23 20:09:33 +03:00
Nekotekina
a29d7d3962
LLVM: implement STSWI, LSWI...
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Fix DIVD, DIVDU, DIVW, DIVWU, MULHW
Removed __adde_get_ca in ADDE, SUBFE
2017-06-23 20:09:33 +03:00
Nekotekina
155f13ed54
Workaround booting NP games
2017-06-23 20:09:33 +03:00
Nekotekina
82a296f900
PPUOpcodes.h updated
2017-06-23 20:09:33 +03:00
Nekotekina
0df861d7b5
Added uptr type
2017-06-23 20:09:33 +03:00
Nekotekina
0890cc3e49
qt: Fix OutDir config
2017-06-23 20:09:33 +03:00
Nekotekina
0da9c8d20c
qt: Fix logging
2017-06-23 20:09:33 +03:00
Zion
b3c4ec4b55
Fix Travis build ( #2902 )
2017-06-23 16:51:39 +03:00
Megamouse
4ce8e9ba16
fix debugger o.O ( #2903 )
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* fix debugger o.O
* minor simplification
* how did I not see this the first time
2017-06-23 15:08:38 +03:00
Megamouse
51ce8f6c20
add No Thread option
2017-06-23 02:16:14 +03:00
kd-11
72edf26fb8
rsx/gui: Add a strict mode toggle. Also reorganizes the graphics tab a bit
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code cleanup
2017-06-22 23:36:15 +03:00
kd-11
d2b3cf22e3
vs: drop user files from shipped vs files
2017-06-22 23:36:15 +03:00
kd-11
28f3e9a65b
vk: Move resource init/destroy to constructor and destructor
2017-06-22 23:36:15 +03:00
kd-11
17318112eb
rsx: Do not sample as pcf shader if writing a vector result
2017-06-22 23:36:15 +03:00
kd-11
590bb7cbe4
rsx: Bug fixes
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rsx: Give more info when ring buffer allocations fail
2017-06-22 23:36:15 +03:00
kd-11
798f90dac2
rsx/ui: Make a few settings configurable via the GUI
2017-06-22 23:36:15 +03:00
kd-11
b2e906f4cc
rsx: Code cleanup. Fixes several dozen warnings
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- Wrap unused parameters as comments to prevent C1400
- Fix sized variable conversions with explicit casts
2017-06-22 23:36:15 +03:00
kd-11
11317acdbe
rsx: Handle non-zero base vertex better
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- Vertex buffer contents treat the base vertex as vertex 0 so we do the same for indices
rsx: Fix vertex base indexing
rsx: Properly fix non-zero offset indexed rendering
2017-06-22 23:36:15 +03:00
kd-11
5c6cf77c57
rsx: Register NV4097_SET_COLOR_KEY_COLOR method.
2017-06-22 23:36:15 +03:00
kd-11
13825c9ef7
vk: Proper shutdown to avoid destroying resources still in use
2017-06-22 23:36:15 +03:00
kd-11
6013b0782e
vk: Avoid constantly reinitializing the SH context when compiling SPIRV. Speedup
2017-06-22 23:36:15 +03:00
kd-11
5f180e0b30
vk: Prefer optimal formats when clearing buffers
2017-06-22 23:36:15 +03:00
kd-11
84ae1c5214
gl: Silence log spam
2017-06-22 23:36:15 +03:00
kd-11
86adc42739
rsx/gl/vk: Invert default stencil values
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- Fixes stencil volume shadows in a few games. This is part of the surface invalidation workarounds
2017-06-22 23:36:15 +03:00
kd-11
30f276a49b
gl: Properly emulate signed normalized wide integers
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Another fix for signed normalized formats; single component vectors are swizzled
2017-06-22 23:36:15 +03:00
kd-11
98cf72e0fb
rsx: Fix clip space computations
2017-06-22 23:36:15 +03:00
kd-11
75964c686f
rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF)
2017-06-22 23:36:15 +03:00
kd-11
0cb6dee474
vk/gl: Do not sample currently bound render targets
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- Create temporary copies for use with the draw call instead
2017-06-22 23:36:15 +03:00
kd-11
db1a90d828
rsx: Discard surface store contents once per frame (temp workaround)
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Need to find the proper command issued to discard all surfaces
2017-06-22 23:36:15 +03:00
kd-11
110974af0b
vk/gl: Fix sampling of shadow2D textures
2017-06-22 23:36:15 +03:00
kd-11
69d3d47901
gl: Fix clip-space -> depth conversion. Fixes remaining depth read issues
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- Also set some default values for samplers in a cleaner way using their 'natural' float values
2017-06-22 23:36:15 +03:00
kd-11
b50d5107b3
rsx/vk/gl: Minor fixes
2017-06-22 23:36:15 +03:00
kd-11
6a9eef0382
rsx/gl/vk: Enable use of native PCF shadows
2017-06-22 23:36:15 +03:00
kd-11
5f66d0b996
rsx/wip: Fix depth surface reuse and clearing (fixes shadows)
2017-06-22 23:36:15 +03:00