Nekotekina
00339cb99b
Fix log mapping (Linux)
2017-08-24 21:20:18 +03:00
Andrew O'Neil
daf3760cd4
Add PulseAudio audio backend
2017-08-24 17:43:34 +03:00
Nekotekina
c1450ad616
Reenable thread_local for all platforms
2017-08-24 16:27:07 +03:00
Nekotekina
025a09ed87
Optimize RPCS3.log and limit it to 64 MiB
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Use memory-mapped file for writing
2017-08-23 23:11:18 +03:00
Nekotekina
1716db14ed
Fix moving disc games with arbitrary dir name
2017-08-23 21:26:18 +03:00
Nekotekina
d0e171784c
Implemented fs::file::get_handle
2017-08-22 21:18:26 +03:00
Nekotekina
a68983b551
Ensure all log messages are displayed
2017-08-22 21:06:37 +03:00
Megamouse
c7c0139788
stylesheets: add custom color to gamepad
2017-08-22 15:28:22 +03:00
Zangetsu38
37bc2b3bb9
rsx: implement pixel size 16.
2017-08-21 17:32:21 +03:00
Megamouse
c85806c422
GUI: improve reset to deafult button
2017-08-21 01:05:57 +03:00
Megamouse
ee98683538
stylesheets: UI Colors fixes
2017-08-21 01:05:57 +03:00
Megamouse
a822d990d2
stylesheets: UI_Colors hotfix
2017-08-20 17:56:52 +03:00
Megamouse
33d3303bdf
GUI: hide utilities by default
2017-08-20 17:32:30 +03:00
Megamouse
8b35df8327
misc: add build warning to log
2017-08-20 17:32:30 +03:00
Megamouse
0854ed2b51
misc: get rid of some compiler warnings
2017-08-20 17:32:30 +03:00
Megamouse
713c1a7a86
cg_disasm: fix frame by removing parent
2017-08-20 17:32:30 +03:00
Megamouse
fb816a0eb9
osk: fix backspace
2017-08-20 17:32:30 +03:00
Megamouse
fff62df6a2
stylesheets: make UI Colors optional
2017-08-20 16:14:32 +03:00
Zion Nimchuk
e6a07e80d7
Fix evdev joystick detection
2017-08-19 20:05:33 +03:00
Zion Nimchuk
514a98321d
Use newer binutils version to link against newer ffmpeg libraries
2017-08-19 20:05:33 +03:00
Zion Nimchuk
36ac35361f
Update ffmpeg submodule with updated libs and headers for linux
2017-08-19 20:05:33 +03:00
Zion Nimchuk
bc7d728eb3
Fix linux builds giving experimental build even if not on experimental build.
2017-08-19 20:05:33 +03:00
Zion Nimchuk
66a43c35db
Fix evdev controller detection, add joystick squircling
2017-08-19 20:05:33 +03:00
Robbie
e9f057c91b
Make removing a save fast
2017-08-19 18:17:46 +03:00
Robbie
196cdfafa6
Implement a proper save manager.
2017-08-19 18:17:46 +03:00
Nekotekina
590ca7115f
Rewrite cellVideoOutConfigure
2017-08-19 17:35:04 +03:00
Jake
650db9c962
cellPad: remove unneeded &
2017-08-19 12:27:53 +03:00
Jake
5d7c454e52
rsx: Vertex Decompiler, fix sca register assignment
2017-08-19 12:27:53 +03:00
Jake
4d5f98017f
d3d12: ignore 0 sized rt dma copy
2017-08-19 12:27:53 +03:00
Jake
7ecf6cb014
rsx: Ignore sending system reserved semaphores to renderer
2017-08-19 12:27:53 +03:00
Danila Malyutin
9d1aebce74
Silence some obvious warnings
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Makes travis logs a bit cleaner
2017-08-18 23:09:52 +03:00
scribam
dc9671c639
Add cellAtracGetSamplingRate and cellAtracMultiGetSamplingRate functions
2017-08-18 22:42:38 +03:00
scribam
93bfe8164c
Move sys_gamepad files to the correct directory
2017-08-18 21:59:25 +03:00
probonopd
d6329eaa1a
Make it pass desktop-file-validate in Ubuntu 14.04
2017-08-18 20:57:21 +03:00
kd-11
f21a3069a5
vulkan: Don't keep invalidated objects around too long
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Games like Tales of Vesperia seem to be using a random memory allocator with very low collision chance.
This means objects are very unlikely to be reused in such games leading to pile-up
2017-08-18 16:51:38 +03:00
kd-11
a8b989b51d
vk: Improve window resize handling
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- Be careful not to request images not available
- Request a triple buffer at all times if available to keep acquisition from locking up
2017-08-18 16:51:38 +03:00
kd-11
142bfb5250
rsx: Fix immediate indexed drawing
2017-08-18 16:51:38 +03:00
kd-11
334327df67
rsx: Add a success message on program compile completion
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- Should help users wondering if rpcs3 'froze' during shader compile
2017-08-16 23:58:30 +03:00
kd-11
2400210144
vk: Reimplement access violation sync handling
2017-08-16 23:58:30 +03:00
kd-11
1b1c300aad
vulkan: Restructure frame queues
2017-08-16 23:58:30 +03:00
kd-11
531b03e7af
vk: Catch leaking imageview refs on resize
2017-08-16 23:58:30 +03:00
kd-11
650c1c64f1
gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant
2017-08-16 23:58:30 +03:00
kd-11
2fd4726919
rsx: Fix single vertex array input declarations
2017-08-16 23:58:30 +03:00
kd-11
b86745ee4e
gl: Fix vsync; always use adaptive vsync instead of double-buffered
2017-08-16 23:58:30 +03:00
kd-11
c04aa05398
rsx: Shader pipeline fixes and improvements
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- Do not set zfunc if alphakill is not enabled. This is because at the moment alphakill requires a different shader to be built
- use glsl loop-unroll friendly comparison; skip vertex input compare if either key requests it
- Minor tweaks to fp key generation
2017-08-16 23:58:30 +03:00
kd-11
3c9bab8563
ui: Move disable vertex cache to debug. Also add an option to disable zcull emulation in the debugger
2017-08-16 23:58:30 +03:00
kd-11
0dc24799f1
gui: Add delete shader cache option in the context menu
2017-08-16 23:58:30 +03:00
kd-11
6eb1786635
rsx: Clamp depth range to [0,1]
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- Fixes remaining issues with Ni no Kuni
2017-08-16 23:58:30 +03:00
kd-11
bbf2a97d2e
rsx: Zero-initialize the vertex register block
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- Some games reference constant regs that they never initialize
2017-08-16 23:58:30 +03:00
kd-11
00c6a589a5
rsx/util: Add simple consistent hash function
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rsx/vk/shaders_cache: Move vp control mask to dynamic state
rsx/vk/gl: adds a shader cache for GL. Also Separates pipeline storage for each backend
rsx: Add more texture state variables to the cache
2017-08-16 23:58:30 +03:00