Vestral
608f823516
sys_rsxaudio: Add id to kernel explorer and some fixes
2022-05-23 13:10:46 +02:00
RipleyTom
e68ffdbc81
Add a message overlay
2022-05-23 08:38:02 +02:00
RipleyTom
3dc9a8b980
fix lv2_socket_native::accept
2022-05-23 07:36:51 +02:00
RipleyTom
bec0b6e8c3
Add regeneration for system flatbuffers users
2022-05-22 23:43:04 +02:00
RipleyTom
8c01612851
Warn about LTO and adds an option to remove LTO flags
2022-05-22 23:03:20 +02:00
MSuih
b0e5db0eb0
Limit range of wake-up delay slider + adjust tooltip
2022-05-22 22:32:19 +02:00
kd-11
7c8fbc35bc
rsx: Move PS3-compliant behavior to a new option
2022-05-21 16:35:35 +03:00
kd-11
b637429e44
Fix display flickering
2022-05-21 16:35:35 +03:00
kd-11
d52bb78d2c
rsx: Trivial non-blocking display synchronization
2022-05-21 16:35:35 +03:00
Eladash
1be36fe6a9
Remove all HDD0's temporary game data created by cellGame at boot
2022-05-21 10:57:12 +03:00
Eladash
1088375b38
Wipe clean VSH's temporary directory of choice at boot
2022-05-21 10:57:12 +03:00
Eladash
285322982f
Do not dare to touch HDD1 cache during game process respawn!
2022-05-21 10:57:12 +03:00
kd-11
4e6be9172a
rsx: Asynchronously flush the pipelines when handing ZCULL memory access violations
2022-05-21 10:06:32 +03:00
kd-11
0e1333ed5f
rsx: Deadlock avoidance of accurate RSX reservations
2022-05-21 10:06:32 +03:00
Eladash
cd74fb6a6d
rsx: Implement HW accurate frame limiter
2022-05-20 22:40:48 +02:00
kd-11
ec2d529832
rsx: Separate loop interrupts from graphics state
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- The interrupts are for multithreaded signals andmake the main loop run more aggressively for the next cycle
2022-05-20 16:29:27 +03:00
kd-11
257556bbf5
rsx: Add eng lock before flagging memory unmap
...
- This is much better than polling on atomics every cycle for something that happens a few times during gameplay
2022-05-20 16:29:27 +03:00
kd-11
93d93b4805
rsx: Fix typo
2022-05-20 16:29:27 +03:00
kd-11
e368453751
rsx: Rework loop interrupts a bit
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- Reset backend interrupt in core handler
- Separate memory config interrupt from regular backend interrupt
2022-05-20 16:29:27 +03:00
kd-11
d0dc095c84
rsx: Silence some log spam
2022-05-20 16:29:27 +03:00
kd-11
360fdca5ac
vk: Avoid multimap when handling image views
2022-05-20 16:29:27 +03:00
kd-11
e1b95913ea
rsx/zcull: Improve deadlock avoidance
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- Do not acquire eng lock while holding the page lock
RSXThread may be waiting on the page lock and will never ack the pause request
2022-05-20 16:29:27 +03:00
kd-11
a3ea9e2985
rsx/zcull: Less aggressive disabling of optimizations
2022-05-20 16:29:27 +03:00
kd-11
e9bf3e13d0
rsx/zcull: Pause the main thread before flushing reports
2022-05-20 16:29:27 +03:00
kd-11
9e02471ded
Fix VS
2022-05-20 16:29:27 +03:00
kd-11
094fda0e73
Crash fix
2022-05-20 16:29:27 +03:00
kd-11
d2de560060
rsx: Improve sync_hint callback interface
2022-05-20 16:29:27 +03:00
kd-11
5315eb546f
rsx: Stop spamming ZCULL update method
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- This has a negative impact when ZCULL is active due to spamming __rdtsc
- While the method is fast, it is not free and some checks are done before the instruction can be emitted
Let's use the saved time to actually get something useful done
2022-05-20 16:29:27 +03:00
kd-11
7fa521a046
rsx/vk: Redesign how conditional rendering hints work
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- Pass a sync address to the backend
- Ignore the hint if the query is running in lazy mode
- Do not submit CBs too close to each other. Submits are expensive
2022-05-20 16:29:27 +03:00
kd-11
0244c4046e
rsx: Lower performance hit due to frequency fetch
2022-05-20 16:29:27 +03:00
kd-11
7e8c93bea2
Random optimization
2022-05-20 16:29:27 +03:00
kd-11
8cd7a44a25
gcm: Force HLE of cellGcmGetTimestamp
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- This is the only way to know if a report is being used for ZCULL or timestamps only.
If the game is not reading the ZCULL data, the access guards will detect it and optimize usage around that.
2022-05-20 16:29:27 +03:00
kd-11
9a1e6cc3e8
rsx: Implement RSX reports area access detection and optimize around it
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- If nobody is reading RSX reports, do not be in a hurry to write them
- Requires HLE of some methods (cellGcmGetTimestamp) to function correctly
2022-05-20 16:29:27 +03:00
kd-11
34220ec447
lv2: Make some struct declarations uniform
2022-05-20 16:29:27 +03:00
kd-11
f0135a02f5
vk: Unconditionally enable hw acceleration for conditional evaluation
2022-05-20 16:29:27 +03:00
kd-11
0b7e013fbe
rsx: Simplify ZCULL logic a bit
2022-05-20 16:29:27 +03:00
kd-11
850eef0c1a
rsx: Move ZCULL logic to its own file
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- It's over 1k lines of code in its own namespace; it really should be in its own file
2022-05-20 16:29:27 +03:00
Elad Ashkenazi
5a581f46df
Add a constraint about vm area approx matching
2022-05-19 21:29:18 +03:00
Eladash
b334621d76
PPU DisAssembler: Prevent false function descriptor detection
2022-05-19 21:29:18 +03:00
Elad Ashkenazi
a768855a7a
Update PPUThread.cpp
2022-05-19 18:16:53 +03:00
Eladash
7ddeb0d00f
Implement sys_process_exit3
2022-05-19 13:59:52 +03:00
Eladash
2ba437b6dc
SPU: Implement timer freezing ability
2022-05-14 22:03:47 +03:00
Eladash
f2920bc30d
Debugger: Fix instruction "pop-in" when resizing
...
Display incomplete elements.
2022-05-14 10:46:07 +02:00
Eladash
d043f46270
Fix recursion in the debugger
2022-05-14 10:46:07 +02:00
Megamouse
1e1b111678
sceNp: register custom menu
2022-05-13 21:52:14 +02:00
Eladash
1f5ce4f619
Loader: Fix out-of-bounds access of string
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There was no need to manually align size, it only creates a bug with memcpy usage.
2022-05-13 19:53:48 +03:00
Eladash
524da5dc54
LV2: Memory state post-exitspawn fixes
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* Fix memory capacity if SDK version of the following executable differs from the original process'.
* Keep user memory containers, they are not freed at exitspawn!
Hw test 4bf60023ee
2022-05-13 13:15:07 +03:00
Eladash
a2a6303a22
PPU LLVM: Precompile system-internal executables if booting a dev_flash's program
2022-05-12 19:55:07 +03:00
Eladash
6805d8c7e0
SPU: Fix race on SPU Mailbox last value reading
2022-05-12 13:44:12 +03:00
Megamouse
5ae9de4e3b
CLI: add decrypt option
2022-05-11 21:13:20 +02:00