Megamouse
26045a9be5
Move test elfs to test dir
...
TEST12345 is already taken by dev builds
2022-06-02 23:19:34 +02:00
Megamouse
06e5b8a06a
cellAudioOut: add stereo, 5.1 and 7.1 for covenience
2022-06-02 13:12:04 +02:00
Megamouse
94aef197dd
cellAudioOut: switch to manual multi-selection of format as seen on PS3
2022-06-02 13:12:04 +02:00
Megamouse
a86e7eeba0
cellAudioOut: Always add Linear PCM 2 Ch., also add 5.1 when 7.1 is selected
2022-06-02 13:12:04 +02:00
Megamouse
95a3ce68ce
cellAudioOut: log all added sound modes
2022-06-02 13:12:04 +02:00
Megamouse
9ab1e69697
cellAudioOut: simplify sfo access and make it foolproof
2022-06-02 13:12:04 +02:00
Megamouse
4f03cf7e1e
PSF: move resolution flags to enum
2022-06-02 13:12:04 +02:00
Megamouse
60d80fd5fc
PSF: move sound format flags to enum
2022-06-02 13:12:04 +02:00
Megamouse
350d3ad386
cellAudioOut: fix AC3/DTS mixup
2022-06-02 13:12:04 +02:00
Megamouse
d6065e8814
cellAudioOut: add sound modes even if they aren't supported
2022-06-02 13:12:04 +02:00
Megamouse
363808a57b
cellAudioOut: simplify sound mode initialization
2022-06-02 13:12:04 +02:00
Megamouse
3402835c8e
cellAudioOut: apply review fixes, add some comments
2022-06-02 13:12:04 +02:00
Megamouse
911d37e4d7
cellAudioOut: use 2 channel LPCM by default and also use it as fallback
2022-06-02 13:12:04 +02:00
Megamouse
72e1e242a3
cellAudio: use format instead of downmix
2022-06-02 13:12:04 +02:00
Megamouse
c42ff338e7
cellAudioOutGetSoundAvailability: return channel count based on available sound modes
2022-06-02 13:12:04 +02:00
Megamouse
4f81fcd5cc
cellAudioOutConfigure: move sound_modes to fxo, implement waitForEvent
2022-06-02 13:12:04 +02:00
Megamouse
d47f1ef406
cellAudio: Implement application based downmix settings
2022-06-02 13:12:04 +02:00
Nekotekina
422246825b
vm: workaround bigger native page size for 4k pages
...
Always allocate full memory block if native page size > 4k
2022-06-02 12:56:49 +03:00
Nekotekina
b0ccd2a8a0
Implement utils::c_page_size (unused)
...
Query platform memory page size.
2022-06-02 12:56:49 +03:00
Nekotekina
76c72351a5
rsx_methods: fix warning
2022-06-02 12:56:49 +03:00
Megamouse
03df3c5293
cellAudioQuit: do not clear event queues
...
They seem to be handled independently.
2022-05-31 23:38:29 +02:00
RipleyTom
dd31574b4f
fix: changes execl to execv for compatibility with checkrt
2022-05-31 22:55:31 +02:00
kd-11
eb52ac55a7
gl: Fix AMD buffer decode
2022-05-31 23:34:14 +03:00
kd-11
d167582f6b
gl: Implement on-chip buffer-to-d24x8 conversion
2022-05-31 23:34:14 +03:00
kd-11
dd6cb054a7
gl: Add missing viewport save
2022-05-31 23:34:14 +03:00
kd-11
b97557ce7b
gl: Use DSA for compressed texture upload
2022-05-31 23:34:14 +03:00
kd-11
964fd1095e
gl: Properly preserve texture state
...
- Remove rogue glBindTexture calls and use gl commandstate object instead
2022-05-31 23:34:14 +03:00
kd-11
fcc6c2384b
Fix linux build
2022-05-31 23:34:14 +03:00
kd-11
a5d73f41b5
gl: Remove debug message
2022-05-31 23:34:14 +03:00
kd-11
1b305bf789
gl: Workaround for poor AMD OpenGL performance
...
- Turns out the AMD driver really hates it if you render with a mapped index buffer.
The driver internally seems to make a copy of the consumed indices and uses that. Very slow.
I was able to isolate this after observing that glDrawArrays is not entirely shit, but glDrawElements duration scaled linearly with the number of vertices.
2022-05-31 23:34:14 +03:00
kd-11
943752db30
gl: Compute optimizations
...
- Keep buffers around longer to allow driver heurestics to work
- Properly initialize the shaders to allow optimal workgroup dispatch size
2022-05-31 23:34:14 +03:00
kd-11
60a2a39e88
gl: Deswizzle textures on the GPU
2022-05-31 23:34:14 +03:00
kd-11
532563e861
gl: Update some more buffer-object functions
2022-05-31 23:34:14 +03:00
kd-11
3ee27bd434
gl: Optimize consumption of buffer objects when uploading textures
2022-05-31 23:34:14 +03:00
kd-11
55e68441cb
gl: Commit to bindless framebuffer object management
2022-05-31 23:34:14 +03:00
kd-11
7ec481d99b
rsx: Allocate scratch memory using simple array with no default initialize
...
- This cuts down processing time significantly by eliminating calls to memset_stosb
2022-05-31 23:34:14 +03:00
kd-11
129e947720
gl: Improve CS throughput
...
- Avoids making too many invocations, especially given the 1D nature of some GPU dispatch handlers
2022-05-31 23:34:14 +03:00
kd-11
e964060a6a
gl: Handle texture binding using the global state tracker
2022-05-31 23:34:14 +03:00
kd-11
74696d2e44
gl: Commit to a consistent global state
2022-05-31 23:34:14 +03:00
kd-11
78746fdb6f
gl: Commit to using DSA for internal buffer management
...
- Gets rid of spammy BindBuffer calls on every draw
2022-05-31 23:34:14 +03:00
kd-11
ed2068fb03
gl: Rewrite buffer mapping
2022-05-31 23:34:14 +03:00
kd-11
b61c4d3693
gl: Fix stat counters
2022-05-31 23:34:14 +03:00
kd-11
81b9952e34
gl: Do not allow cross-aspect bitcasts
...
- There is special handling for some cross-aspect bitcasts in vulkan, but this is not possible using OpenGL
2022-05-31 23:34:14 +03:00
brian2081
64958264c5
Fix issue #12137
2022-05-31 23:06:46 +03:00
Elad Ashkenazi
bda52a51a7
Debugger: Show HEX view of floating-point PPU registers
2022-05-31 07:36:10 +02:00
Megamouse
bab4136411
Qt: fix tooltips and widget states in settings
2022-05-30 23:38:16 +02:00
Darkhost1999
e4fe335e75
Qt: add vblank_ntsc_fixup to UI ( #12042 )
2022-05-30 20:17:43 +02:00
Darkhost1999
0a7ac4d42a
Qt: Misc text updates ( #12110 )
2022-05-30 19:35:41 +02:00
Elad Ashkenazi
95233b5299
rsx: Fix deadlock in vm::_page_unmap
2022-05-30 11:53:34 +03:00
RipleyTom
8b6f68abcf
fix: parsing bug in read_metadata
2022-05-29 22:36:30 +02:00