Commit Graph

8 Commits

Author SHA1 Message Date
Megamouse
f3ac3476cb VS: use MultiThreadedDebugDLL in debug builds
This fixes heap assertions caused by mixing static builds and dynamic Qt
2024-03-11 09:02:01 +01:00
Megamouse
8ebb7b4952 windows/glslang: remove build dir after clean 2023-12-12 01:23:05 +01:00
kd-11
bbea303fbc build/ci: Fix glslang build on msvc 2023-12-12 01:23:05 +01:00
Erik S. V. Jansson
db0774a81b Fix spirv/glslang.vcxproj build to support spaces.
e.g. cloning into D:\Source Code\C++\rpcs3 will cause spirv and glslang
to error during MSBuild. All other parts of rpcs3 compile fine so these
are probably the only places which fail when the project is placed in a
path with spaces in it. I've at least been able to compile + run rpcs3.
2022-07-18 01:27:56 +03:00
Silent
02e1c49818
Set up VS environment before calling cmake in glslang and spirv (#10952)
This makes VS use its own cmake instead of the one in PATH,
if available.
2021-10-02 00:07:58 +01:00
ZeeWanderer
6250e478f4 [MSVC] glslang fix + vs2022 fixes
- glslang - fixed wrong path to common props
 - emucore - fixed for VS2022, its a 64 bit app now
 - common_default.props - use C++20 standard for VS2022 and further
2021-07-17 02:52:03 +02:00
polar
b8b5b93b63
BUILD: Refactor spirv submodule (#10384)
* relocated SPIRV files

* updated gitmodule paths for Vulkan submodules

* cleaned up Vulkan child builds

* updated gitignore
2021-06-01 09:53:58 +02:00
polar
7c7cc3914d
BUILD: Refactor glslang submodule (#10361)
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-05-29 09:47:51 +03:00