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gl: Clean up format bitcast checks and register D32F type for FORMAT_CLASS16F
- Also hides a dangerous export for vulkan, same as GL
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3fa45ff994
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@ -507,9 +507,9 @@ void gl::render_target::memory_barrier(gl::command_context& cmd, rsx::surface_ac
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else
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{
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// Mem cast, generate typeless xfer info
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if (!formats_are_bitcast_compatible(static_cast<GLenum>(get_internal_format()), static_cast<GLenum>(src_texture->get_internal_format())) ||
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aspect() != src_texture->aspect())
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if (!formats_are_bitcast_compatible(this, src_texture))
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{
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ensure(aspect() != src_texture->aspect());
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typeless_info.src_is_typeless = true;
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typeless_info.src_context = rsx::texture_upload_context::framebuffer_storage;
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typeless_info.src_native_format_override = static_cast<u32>(get_internal_format());
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@ -838,6 +838,7 @@ namespace gl
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case GL_RGBA32F:
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return 16;
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case GL_DEPTH_COMPONENT16:
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case GL_DEPTH_COMPONENT32F:
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return 2;
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case GL_DEPTH24_STENCIL8:
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case GL_DEPTH32F_STENCIL8:
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@ -869,6 +870,7 @@ namespace gl
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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return { false, 4 };
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case GL_DEPTH_COMPONENT16:
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case GL_DEPTH_COMPONENT32F:
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return { true, 2 };
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case GL_DEPTH24_STENCIL8:
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case GL_DEPTH32F_STENCIL8:
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@ -906,6 +908,18 @@ namespace gl
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return false;
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}
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bool formats_are_bitcast_compatible(const texture* texture1, const texture* texture2)
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{
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if (const u32 transfer_class = texture1->format_class() | texture2->format_class();
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transfer_class & RSX_FORMAT_CLASS_DEPTH_FLOAT_MASK)
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{
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// If any one of the two images is a depth float, the other must match exactly or bust
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return (texture1->format_class() == texture2->format_class());
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}
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return formats_are_bitcast_compatible(static_cast<GLenum>(texture1->get_internal_format()), static_cast<GLenum>(texture2->get_internal_format()));
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}
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void copy_typeless(texture * dst, const texture * src, const coord3u& dst_region, const coord3u& src_region)
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{
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const auto src_bpp = src->pitch() / src->width();
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@ -40,7 +40,7 @@ namespace gl
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viewable_image* create_texture(u32 gcm_format, u16 width, u16 height, u16 depth, u16 mipmaps, rsx::texture_dimension_extended type);
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bool formats_are_bitcast_compatible(GLenum format1, GLenum format2);
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bool formats_are_bitcast_compatible(const texture* texture1, const texture* texture2);
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void copy_typeless(texture* dst, const texture* src, const coord3u& dst_region, const coord3u& src_region);
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void copy_typeless(texture* dst, const texture* src);
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@ -145,8 +145,8 @@ namespace gl
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if (!slice.src)
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continue;
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const bool typeless = dst_aspect != slice.src->aspect() ||
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!formats_are_bitcast_compatible(static_cast<GLenum>(slice.src->get_internal_format()), static_cast<GLenum>(dst_image->get_internal_format()));
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const bool typeless = !formats_are_bitcast_compatible(slice.src, dst_image);
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ensure(typeless || dst_aspect == slice.src->aspect());
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std::unique_ptr<gl::texture> tmp;
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auto src_image = slice.src;
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@ -23,7 +23,6 @@ namespace vk
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u8 get_format_texel_width(VkFormat format);
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std::pair<u8, u8> get_format_element_size(VkFormat format);
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std::pair<bool, u32> get_format_convert_flags(VkFormat format);
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bool formats_are_bitcast_compatible(VkFormat format1, VkFormat format2);
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bool formats_are_bitcast_compatible(image* image1, image* image2);
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minification_filter get_min_filter(rsx::texture_minify_filter min_filter);
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