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cellGame: improve exit functions
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17a5e0bc98
commit
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "Emu/System.h"
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#include "Emu/IdManager.h"
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#include "Emu/Cell/PPUModule.h"
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@ -253,17 +253,7 @@ error_code cellHddGameSetSystemVer(vm::cptr<char> systemVersion)
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error_code cellHddGameExitBroken()
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{
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cellGame.warning("cellHddGameExitBroken()");
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s32 res = open_msg_dialog(CELL_MSGDIALOG_TYPE_SE_TYPE_ERROR | CELL_MSGDIALOG_TYPE_BUTTON_TYPE_OK | CELL_MSGDIALOG_TYPE_DISABLE_CANCEL_ON,
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vm::make_str("There has been an error!\n\nPlease reinstall the HDD boot game."));
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if (res != CELL_OK)
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{
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return CELL_HDDGAME_ERROR_INTERNAL;
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}
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sysutil_send_system_cmd(CELL_SYSUTIL_REQUEST_EXITGAME, 0);
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return CELL_OK;
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return open_exit_dialog("There has been an error!\n\nPlease reinstall the HDD boot game.", true);
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}
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error_code cellGameDataGetSizeKB(vm::ptr<u32> size)
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@ -302,17 +292,7 @@ error_code cellGameDataSetSystemVer(vm::cptr<char> systemVersion)
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error_code cellGameDataExitBroken()
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{
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cellGame.warning("cellGameDataExitBroken()");
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s32 res = open_msg_dialog(CELL_MSGDIALOG_TYPE_SE_TYPE_ERROR | CELL_MSGDIALOG_TYPE_BUTTON_TYPE_OK | CELL_MSGDIALOG_TYPE_DISABLE_CANCEL_ON,
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vm::make_str("There has been an error!\n\nPlease delete the game's game data."));
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if (res != CELL_OK)
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{
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return CELL_GAMEDATA_ERROR_INTERNAL;
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}
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sysutil_send_system_cmd(CELL_SYSUTIL_REQUEST_EXITGAME, 0);
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return CELL_OK;
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return open_exit_dialog("There has been an error!\n\nPlease delete the game's game data.", true);
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}
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error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr<CellGameContentSize> size, vm::ptr<char[CELL_GAME_DIRNAME_SIZE]> dirName)
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@ -904,12 +884,12 @@ error_code cellGameContentErrorDialog(s32 type, s32 errNeedSizeKB, vm::cptr<char
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std::string errorName;
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switch (type)
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{
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case CELL_GAME_ERRDIALOG_BROKEN_GAMEDATA: errorName = "Game data is corrupted (can be continued)."; break;
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case CELL_GAME_ERRDIALOG_BROKEN_HDDGAME: errorName = "HDD boot game is corrupted (can be continued)."; break;
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case CELL_GAME_ERRDIALOG_NOSPACE: errorName = "Not enough available space (can be continued)."; break;
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case CELL_GAME_ERRDIALOG_BROKEN_EXIT_GAMEDATA: errorName = "Game data is corrupted (terminate application)."; break;
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case CELL_GAME_ERRDIALOG_BROKEN_EXIT_HDDGAME: errorName = "HDD boot game is corrupted (terminate application)."; break;
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case CELL_GAME_ERRDIALOG_NOSPACE_EXIT: errorName = "Not enough available space (terminate application)."; break;
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case CELL_GAME_ERRDIALOG_BROKEN_GAMEDATA: errorName = "Game data is corrupted. The application will continue."; break;
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case CELL_GAME_ERRDIALOG_BROKEN_HDDGAME: errorName = "HDD boot game is corrupted. The application will continue."; break;
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case CELL_GAME_ERRDIALOG_NOSPACE: errorName = "Not enough available space. The application will continue."; break;
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case CELL_GAME_ERRDIALOG_BROKEN_EXIT_GAMEDATA: errorName = "Game data is corrupted. The application will be terminated."; break;
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case CELL_GAME_ERRDIALOG_BROKEN_EXIT_HDDGAME: errorName = "HDD boot game is corrupted. The application will be terminated."; break;
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case CELL_GAME_ERRDIALOG_NOSPACE_EXIT: errorName = "Not enough available space. The application will be terminated."; break;
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default: return CELL_GAME_ERROR_PARAM;
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}
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@ -925,12 +905,15 @@ error_code cellGameContentErrorDialog(s32 type, s32 errNeedSizeKB, vm::cptr<char
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if (dirName)
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{
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if (!memchr(dirName.get_ptr(), '\0', CELL_GAME_DIRNAME_SIZE))
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{
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return CELL_GAME_ERROR_PARAM;
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}
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errorMsg += fmt::format("\nDirectory name: %s", dirName);
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}
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verify(HERE), CELL_OK == open_msg_dialog(CELL_MSGDIALOG_TYPE_SE_TYPE_ERROR | CELL_MSGDIALOG_TYPE_BUTTON_TYPE_OK | CELL_MSGDIALOG_TYPE_DISABLE_CANCEL_ON, vm::make_str(errorMsg));
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return CELL_OK;
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return open_exit_dialog(errorMsg, type > CELL_GAME_ERRDIALOG_NOSPACE);
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}
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s32 cellGameThemeInstall(vm::cptr<char> usrdirPath, vm::cptr<char> fileName, u32 option)
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@ -40,6 +40,60 @@ error_code open_msg_dialog(u32 type, vm::cptr<char> msgString, vm::ptr<CellMsgDi
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return cellMsgDialogOpen2(type, msgString, callback, userData, extParam);
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}
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void exit_game(s32/* buttonType*/, vm::ptr<void>/* userData*/)
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{
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sysutil_send_system_cmd(CELL_SYSUTIL_REQUEST_EXITGAME, 0);
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}
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error_code open_exit_dialog(const std::string& message, bool is_exit_requested)
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{
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cellSysutil.warning("open_exit_dialog(message=%s, is_exit_requested=%d)", message, is_exit_requested);
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vm::bptr<CellMsgDialogCallback> callback = vm::null;
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if (is_exit_requested)
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{
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callback.set(ppu_function_manager::addr + 8 * FIND_FUNC(exit_game));
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}
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const error_code res = cellMsgDialogOpen2
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(
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CELL_MSGDIALOG_TYPE_SE_TYPE_ERROR | CELL_MSGDIALOG_TYPE_BUTTON_TYPE_OK | CELL_MSGDIALOG_TYPE_DISABLE_CANCEL_ON,
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vm::make_str(message), callback, vm::null, vm::null
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);
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if (res != CELL_OK)
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{
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// Something went wrong, exit anyway
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if (is_exit_requested)
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{
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sysutil_send_system_cmd(CELL_SYSUTIL_REQUEST_EXITGAME, 0);
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}
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return CELL_OK;
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}
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if (auto manager = fxm::get<rsx::overlays::display_manager>())
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{
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while (auto dlg = manager->get<rsx::overlays::message_dialog>())
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{
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dlg->refresh();
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}
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}
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else
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{
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while (auto dlg = fxm::get<MsgDialogBase>())
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{
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if (dlg->state != MsgDialogState::Open)
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{
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break;
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}
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std::this_thread::yield();
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}
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}
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return CELL_OK;
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}
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error_code cellMsgDialogOpen2(u32 type, vm::cptr<char> msgString, vm::ptr<CellMsgDialogCallback> callback, vm::ptr<void> userData, vm::ptr<void> extParam)
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{
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cellSysutil.warning("cellMsgDialogOpen2(type=0x%x, msgString=%s, callback=*0x%x, userData=*0x%x, extParam=*0x%x)", type, msgString, callback, userData, extParam);
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@ -462,4 +516,7 @@ void cellSysutil_MsgDialog_init()
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REG_FUNC(cellSysutil, cellMsgDialogProgressBarInc);
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REG_FUNC(cellSysutil, cellMsgDialogClose);
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REG_FUNC(cellSysutil, cellMsgDialogAbort);
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// Helper Function
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REG_FUNC(cellSysutil, exit_game);
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}
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@ -83,6 +83,7 @@ enum class MsgDialogState
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};
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error_code open_msg_dialog(u32 type, vm::cptr<char> msgString, vm::ptr<CellMsgDialogCallback> callback = vm::null, vm::ptr<void> userData = vm::null, vm::ptr<void> extParam = vm::null);
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error_code open_exit_dialog(const std::string& message, bool is_exit_requested);
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class MsgDialogBase
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{
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