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Qt: rename some members in game_list_frame to use m_
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@ -23,22 +23,22 @@
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inline std::string sstr(const QString& _in) { return _in.toStdString(); }
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game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std::shared_ptr<emu_settings> emuSettings, QWidget *parent)
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: custom_dock_widget(tr("Game List"), parent), xgui_settings(guiSettings), xemu_settings(emuSettings)
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: custom_dock_widget(tr("Game List"), parent), m_gui_settings(guiSettings), m_emu_settings(emuSettings)
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{
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m_isListLayout = xgui_settings->GetValue(gui::gl_listMode).toBool();
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m_Margin_Factor = xgui_settings->GetValue(gui::gl_marginFactor).toReal();
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m_Text_Factor = xgui_settings->GetValue(gui::gl_textFactor).toReal();
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m_Icon_Color = xgui_settings->GetValue(gui::gl_iconColor).value<QColor>();
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m_colSortOrder = xgui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
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m_sortColumn = xgui_settings->GetValue(gui::gl_sortCol).toInt();
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m_hidden_list = xgui_settings->GetValue(gui::gl_hidden_list).toStringList().toSet();
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m_isListLayout = m_gui_settings->GetValue(gui::gl_listMode).toBool();
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m_Margin_Factor = m_gui_settings->GetValue(gui::gl_marginFactor).toReal();
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m_Text_Factor = m_gui_settings->GetValue(gui::gl_textFactor).toReal();
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m_Icon_Color = m_gui_settings->GetValue(gui::gl_iconColor).value<QColor>();
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m_colSortOrder = m_gui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
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m_sortColumn = m_gui_settings->GetValue(gui::gl_sortCol).toInt();
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m_hidden_list = m_gui_settings->GetValue(gui::gl_hidden_list).toStringList().toSet();
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m_oldLayoutIsList = m_isListLayout;
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// Save factors for first setup
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xgui_settings->SetValue(gui::gl_iconColor, m_Icon_Color);
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xgui_settings->SetValue(gui::gl_marginFactor, m_Margin_Factor);
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xgui_settings->SetValue(gui::gl_textFactor, m_Text_Factor);
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m_gui_settings->SetValue(gui::gl_iconColor, m_Icon_Color);
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m_gui_settings->SetValue(gui::gl_marginFactor, m_Margin_Factor);
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m_gui_settings->SetValue(gui::gl_textFactor, m_Text_Factor);
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m_Game_Dock = new QMainWindow(this);
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m_Game_Dock->setWindowFlags(Qt::Widget);
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@ -70,7 +70,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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m_gameList->installEventFilter(this);
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m_gameList->setColumnCount(gui::column_count);
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m_game_compat = std::make_unique<game_compatibility>(xgui_settings);
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m_game_compat = std::make_unique<game_compatibility>(m_gui_settings);
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m_Central_Widget = new QStackedWidget(this);
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m_Central_Widget->addWidget(m_gameList);
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@ -151,7 +151,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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int c = 0;
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for (int i = 0; i < m_columnActs.count(); ++i)
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{
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if (xgui_settings->GetGamelistColVisibility(i) && ++c > 1)
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if (m_gui_settings->GetGamelistColVisibility(i) && ++c > 1)
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break;
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}
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if (c < 2)
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@ -161,7 +161,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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}
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}
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m_gameList->setColumnHidden(col, !checked); // Negate because it's a set col hidden and we have menu say show.
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xgui_settings->SetGamelistColVisibility(col, checked);
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m_gui_settings->SetGamelistColVisibility(col, checked);
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if (checked) // handle hidden columns that have zero width after showing them (stuck between others)
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{
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@ -173,13 +173,13 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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void game_list_frame::LoadSettings()
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{
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m_colSortOrder = xgui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
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m_sortColumn = xgui_settings->GetValue(gui::gl_sortCol).toInt();
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m_categoryFilters = xgui_settings->GetGameListCategoryFilters();
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m_colSortOrder = m_gui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
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m_sortColumn = m_gui_settings->GetValue(gui::gl_sortCol).toInt();
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m_categoryFilters = m_gui_settings->GetGameListCategoryFilters();
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Refresh(true);
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QByteArray state = xgui_settings->GetValue(gui::gl_state).toByteArray();
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QByteArray state = m_gui_settings->GetValue(gui::gl_state).toByteArray();
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if (!m_gameList->horizontalHeader()->restoreState(state) && m_gameList->rowCount())
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{
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// If no settings exist, resize to contents.
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@ -188,7 +188,7 @@ void game_list_frame::LoadSettings()
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for (int col = 0; col < m_columnActs.count(); ++col)
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{
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bool vis = xgui_settings->GetGamelistColVisibility(col);
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bool vis = m_gui_settings->GetGamelistColVisibility(col);
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m_columnActs[col]->setChecked(vis);
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m_gameList->setColumnHidden(col, !vis);
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}
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@ -259,8 +259,8 @@ void game_list_frame::OnColClicked(int col)
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}
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m_sortColumn = col;
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xgui_settings->SetValue(gui::gl_sortAsc, m_colSortOrder == Qt::AscendingOrder);
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xgui_settings->SetValue(gui::gl_sortCol, col);
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m_gui_settings->SetValue(gui::gl_sortAsc, m_colSortOrder == Qt::AscendingOrder);
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m_gui_settings->SetValue(gui::gl_sortCol, col);
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SortGameList();
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}
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@ -448,7 +448,7 @@ void game_list_frame::Refresh(const bool fromDrive, const bool scrollAfter)
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// clean up hidden games list
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m_hidden_list.intersect(serials);
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xgui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.toList()));
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m_gui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.toList()));
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}
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// Fill Game List / Game Grid
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@ -516,12 +516,12 @@ void game_list_frame::SaveSettings()
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{
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for (int col = 0; col < m_columnActs.count(); ++col)
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{
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xgui_settings->SetGamelistColVisibility(col, m_columnActs[col]->isChecked());
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m_gui_settings->SetGamelistColVisibility(col, m_columnActs[col]->isChecked());
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}
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xgui_settings->SetValue(gui::gl_sortCol, m_sortColumn);
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xgui_settings->SetValue(gui::gl_sortAsc, m_colSortOrder == Qt::AscendingOrder);
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m_gui_settings->SetValue(gui::gl_sortCol, m_sortColumn);
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m_gui_settings->SetValue(gui::gl_sortAsc, m_colSortOrder == Qt::AscendingOrder);
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xgui_settings->SetValue(gui::gl_state, m_gameList->horizontalHeader()->saveState());
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m_gui_settings->SetValue(gui::gl_state, m_gameList->horizontalHeader()->saveState());
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}
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static void open_dir(const std::string& spath)
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@ -617,7 +617,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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});
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connect(configure, &QAction::triggered, [=]
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{
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settings_dialog dlg(xgui_settings, xemu_settings, 0, this, &currGame);
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settings_dialog dlg(m_gui_settings, m_emu_settings, 0, this, &currGame);
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if (dlg.exec() == QDialog::Accepted && !gameinfo->hasCustomConfig)
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{
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ShowCustomConfigIcon(item, true);
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@ -630,7 +630,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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else
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m_hidden_list.remove(serial);
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xgui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.toList()));
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m_gui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.toList()));
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Refresh();
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});
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connect(createLLVMCache, &QAction::triggered, [=]
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@ -875,9 +875,9 @@ void game_list_frame::RepaintIcons(const bool& fromSettings)
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{
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if (fromSettings)
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{
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if (xgui_settings->GetValue(gui::m_enableUIColors).toBool())
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if (m_gui_settings->GetValue(gui::m_enableUIColors).toBool())
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{
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m_Icon_Color = xgui_settings->GetValue(gui::gl_iconColor).value<QColor>();
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m_Icon_Color = m_gui_settings->GetValue(gui::gl_iconColor).value<QColor>();
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}
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else
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{
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@ -903,7 +903,7 @@ void game_list_frame::SetListMode(const bool& isList)
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m_oldLayoutIsList = m_isListLayout;
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m_isListLayout = isList;
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xgui_settings->SetValue(gui::gl_listMode, isList);
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m_gui_settings->SetValue(gui::gl_listMode, isList);
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Refresh(true);
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@ -263,8 +263,8 @@ private:
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bool m_oldLayoutIsList = true;
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// Data
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std::shared_ptr<gui_settings> xgui_settings;
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std::shared_ptr<emu_settings> xemu_settings;
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std::shared_ptr<gui_settings> m_gui_settings;
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std::shared_ptr<emu_settings> m_emu_settings;
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QList<game_info> m_game_data;
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QSet<QString> m_hidden_list;
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bool m_show_hidden{false};
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