Qt: rename some members in game_list_frame to use m_

This commit is contained in:
Megamouse 2018-06-11 16:40:11 +02:00 committed by Ivan
parent 661d19e33f
commit fddd39d508
2 changed files with 33 additions and 33 deletions

View File

@ -23,22 +23,22 @@
inline std::string sstr(const QString& _in) { return _in.toStdString(); }
game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std::shared_ptr<emu_settings> emuSettings, QWidget *parent)
: custom_dock_widget(tr("Game List"), parent), xgui_settings(guiSettings), xemu_settings(emuSettings)
: custom_dock_widget(tr("Game List"), parent), m_gui_settings(guiSettings), m_emu_settings(emuSettings)
{
m_isListLayout = xgui_settings->GetValue(gui::gl_listMode).toBool();
m_Margin_Factor = xgui_settings->GetValue(gui::gl_marginFactor).toReal();
m_Text_Factor = xgui_settings->GetValue(gui::gl_textFactor).toReal();
m_Icon_Color = xgui_settings->GetValue(gui::gl_iconColor).value<QColor>();
m_colSortOrder = xgui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
m_sortColumn = xgui_settings->GetValue(gui::gl_sortCol).toInt();
m_hidden_list = xgui_settings->GetValue(gui::gl_hidden_list).toStringList().toSet();
m_isListLayout = m_gui_settings->GetValue(gui::gl_listMode).toBool();
m_Margin_Factor = m_gui_settings->GetValue(gui::gl_marginFactor).toReal();
m_Text_Factor = m_gui_settings->GetValue(gui::gl_textFactor).toReal();
m_Icon_Color = m_gui_settings->GetValue(gui::gl_iconColor).value<QColor>();
m_colSortOrder = m_gui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
m_sortColumn = m_gui_settings->GetValue(gui::gl_sortCol).toInt();
m_hidden_list = m_gui_settings->GetValue(gui::gl_hidden_list).toStringList().toSet();
m_oldLayoutIsList = m_isListLayout;
// Save factors for first setup
xgui_settings->SetValue(gui::gl_iconColor, m_Icon_Color);
xgui_settings->SetValue(gui::gl_marginFactor, m_Margin_Factor);
xgui_settings->SetValue(gui::gl_textFactor, m_Text_Factor);
m_gui_settings->SetValue(gui::gl_iconColor, m_Icon_Color);
m_gui_settings->SetValue(gui::gl_marginFactor, m_Margin_Factor);
m_gui_settings->SetValue(gui::gl_textFactor, m_Text_Factor);
m_Game_Dock = new QMainWindow(this);
m_Game_Dock->setWindowFlags(Qt::Widget);
@ -70,7 +70,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
m_gameList->installEventFilter(this);
m_gameList->setColumnCount(gui::column_count);
m_game_compat = std::make_unique<game_compatibility>(xgui_settings);
m_game_compat = std::make_unique<game_compatibility>(m_gui_settings);
m_Central_Widget = new QStackedWidget(this);
m_Central_Widget->addWidget(m_gameList);
@ -151,7 +151,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
int c = 0;
for (int i = 0; i < m_columnActs.count(); ++i)
{
if (xgui_settings->GetGamelistColVisibility(i) && ++c > 1)
if (m_gui_settings->GetGamelistColVisibility(i) && ++c > 1)
break;
}
if (c < 2)
@ -161,7 +161,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
}
}
m_gameList->setColumnHidden(col, !checked); // Negate because it's a set col hidden and we have menu say show.
xgui_settings->SetGamelistColVisibility(col, checked);
m_gui_settings->SetGamelistColVisibility(col, checked);
if (checked) // handle hidden columns that have zero width after showing them (stuck between others)
{
@ -173,13 +173,13 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
void game_list_frame::LoadSettings()
{
m_colSortOrder = xgui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
m_sortColumn = xgui_settings->GetValue(gui::gl_sortCol).toInt();
m_categoryFilters = xgui_settings->GetGameListCategoryFilters();
m_colSortOrder = m_gui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
m_sortColumn = m_gui_settings->GetValue(gui::gl_sortCol).toInt();
m_categoryFilters = m_gui_settings->GetGameListCategoryFilters();
Refresh(true);
QByteArray state = xgui_settings->GetValue(gui::gl_state).toByteArray();
QByteArray state = m_gui_settings->GetValue(gui::gl_state).toByteArray();
if (!m_gameList->horizontalHeader()->restoreState(state) && m_gameList->rowCount())
{
// If no settings exist, resize to contents.
@ -188,7 +188,7 @@ void game_list_frame::LoadSettings()
for (int col = 0; col < m_columnActs.count(); ++col)
{
bool vis = xgui_settings->GetGamelistColVisibility(col);
bool vis = m_gui_settings->GetGamelistColVisibility(col);
m_columnActs[col]->setChecked(vis);
m_gameList->setColumnHidden(col, !vis);
}
@ -259,8 +259,8 @@ void game_list_frame::OnColClicked(int col)
}
m_sortColumn = col;
xgui_settings->SetValue(gui::gl_sortAsc, m_colSortOrder == Qt::AscendingOrder);
xgui_settings->SetValue(gui::gl_sortCol, col);
m_gui_settings->SetValue(gui::gl_sortAsc, m_colSortOrder == Qt::AscendingOrder);
m_gui_settings->SetValue(gui::gl_sortCol, col);
SortGameList();
}
@ -448,7 +448,7 @@ void game_list_frame::Refresh(const bool fromDrive, const bool scrollAfter)
// clean up hidden games list
m_hidden_list.intersect(serials);
xgui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.toList()));
m_gui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.toList()));
}
// Fill Game List / Game Grid
@ -516,12 +516,12 @@ void game_list_frame::SaveSettings()
{
for (int col = 0; col < m_columnActs.count(); ++col)
{
xgui_settings->SetGamelistColVisibility(col, m_columnActs[col]->isChecked());
m_gui_settings->SetGamelistColVisibility(col, m_columnActs[col]->isChecked());
}
xgui_settings->SetValue(gui::gl_sortCol, m_sortColumn);
xgui_settings->SetValue(gui::gl_sortAsc, m_colSortOrder == Qt::AscendingOrder);
m_gui_settings->SetValue(gui::gl_sortCol, m_sortColumn);
m_gui_settings->SetValue(gui::gl_sortAsc, m_colSortOrder == Qt::AscendingOrder);
xgui_settings->SetValue(gui::gl_state, m_gameList->horizontalHeader()->saveState());
m_gui_settings->SetValue(gui::gl_state, m_gameList->horizontalHeader()->saveState());
}
static void open_dir(const std::string& spath)
@ -617,7 +617,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
});
connect(configure, &QAction::triggered, [=]
{
settings_dialog dlg(xgui_settings, xemu_settings, 0, this, &currGame);
settings_dialog dlg(m_gui_settings, m_emu_settings, 0, this, &currGame);
if (dlg.exec() == QDialog::Accepted && !gameinfo->hasCustomConfig)
{
ShowCustomConfigIcon(item, true);
@ -630,7 +630,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
else
m_hidden_list.remove(serial);
xgui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.toList()));
m_gui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.toList()));
Refresh();
});
connect(createLLVMCache, &QAction::triggered, [=]
@ -875,9 +875,9 @@ void game_list_frame::RepaintIcons(const bool& fromSettings)
{
if (fromSettings)
{
if (xgui_settings->GetValue(gui::m_enableUIColors).toBool())
if (m_gui_settings->GetValue(gui::m_enableUIColors).toBool())
{
m_Icon_Color = xgui_settings->GetValue(gui::gl_iconColor).value<QColor>();
m_Icon_Color = m_gui_settings->GetValue(gui::gl_iconColor).value<QColor>();
}
else
{
@ -903,7 +903,7 @@ void game_list_frame::SetListMode(const bool& isList)
m_oldLayoutIsList = m_isListLayout;
m_isListLayout = isList;
xgui_settings->SetValue(gui::gl_listMode, isList);
m_gui_settings->SetValue(gui::gl_listMode, isList);
Refresh(true);

View File

@ -263,8 +263,8 @@ private:
bool m_oldLayoutIsList = true;
// Data
std::shared_ptr<gui_settings> xgui_settings;
std::shared_ptr<emu_settings> xemu_settings;
std::shared_ptr<gui_settings> m_gui_settings;
std::shared_ptr<emu_settings> m_emu_settings;
QList<game_info> m_game_data;
QSet<QString> m_hidden_list;
bool m_show_hidden{false};