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debugger_frame: don't query cpu thread if emulation is stopped anyway
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@ -984,12 +984,15 @@ void debugger_frame::UpdateUnitList()
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void debugger_frame::OnSelectUnit()
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void debugger_frame::OnSelectUnit()
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{
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{
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const QVariant data = m_choice_units->currentData();
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cpu_thread* selected = nullptr;
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cpu_thread* selected = data.canConvert<data_type>() ? data.value<data_type>()() : nullptr;
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if (m_emu_state != system_state::stopped)
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if (m_emu_state != system_state::stopped)
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{
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{
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if (const QVariant data = m_choice_units->currentData(); data.canConvert<data_type>())
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{
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selected = data.value<data_type>()();
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}
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if (selected && m_cpu.get() == selected)
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if (selected && m_cpu.get() == selected)
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{
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{
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// They match, nothing to do.
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// They match, nothing to do.
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@ -1006,10 +1009,6 @@ void debugger_frame::OnSelectUnit()
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return;
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return;
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}
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}
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}
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}
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else
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{
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selected = nullptr;
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}
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m_disasm.reset();
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m_disasm.reset();
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m_cpu.reset();
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m_cpu.reset();
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