DX12: temporary disable vertex base index check (#2128)

This commit is contained in:
raven02 2016-09-07 09:26:01 +08:00 committed by GitHub
parent d4a55f4b06
commit fc3179b698

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@ -154,7 +154,7 @@ std::vector<D3D12_SHADER_RESOURCE_VIEW_DESC> D3D12GSRender::upload_vertex_attrib
command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_vertex_buffer_data.Get(), D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_RESOURCE_STATE_COPY_DEST));
u32 vertex_count = get_vertex_count(vertex_ranges);
verify(HERE), rsx::method_registers.vertex_data_base_index() == 0;
//verify(HERE), rsx::method_registers.vertex_data_base_index() == 0;
vertex_buffer_visitor visitor(vertex_count, command_list, m_vertex_buffer_data.Get(), m_buffer_data);
const auto& vertex_buffers = get_vertex_buffers(rsx::method_registers, vertex_ranges);