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Delay GDB server launch until emulator run (#4658)
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@ -338,6 +338,7 @@ bool GDBDebugServer::select_thread(u64 id)
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selected_thread = ppu.ptr;
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return true;
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}
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gdbDebugServer.warning("Unable to select thread! Is the emulator running?");
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return false;
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}
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@ -60,8 +60,8 @@ class GDBDebugServer : public named_thread {
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void try_read_cmd(gdb_cmd& out_cmd);
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//reads commands until receiveing one with valid checksum
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//in case of other exception (i.e. wrong first char of command)
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//it will log exception text and return false
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//in that case best for caller would be to stop reading, because
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//it will log exception text and return false
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//in that case best for caller would be to stop reading, because
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//chance of getting correct command is low
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bool read_cmd(gdb_cmd& out_cmd);
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//send cnt bytes from buf to client
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@ -263,8 +263,9 @@ void Emulator::Init()
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fs::create_path(dev_usb);
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#ifdef WITH_GDB_DEBUGGER
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fxm::make<GDBDebugServer>();
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LOG_SUCCESS(GENERAL, "GDB debug server will be started and listening on %d upon emulator boot", (int) g_cfg.misc.gdb_server_port);
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#endif
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// Initialize patch engine
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fxm::make_always<patch_engine>()->append(fs::get_config_dir() + "/patch.yml");
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@ -1136,6 +1137,11 @@ void Emulator::Run()
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idm::select<ppu_thread>(on_select);
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idm::select<RawSPUThread>(on_select);
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idm::select<SPUThread>(on_select);
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#ifdef WITH_GDB_DEBUGGER
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// Initialize debug server at the end of emu run sequence
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fxm::make<GDBDebugServer>();
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#endif
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}
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bool Emulator::Pause()
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