Qt: dont scale small icons, deal with size instead

This commit is contained in:
Megamouse 2021-03-14 19:27:02 +01:00
parent f83b19cecf
commit f93dbb8f49

View File

@ -1800,35 +1800,36 @@ QPixmap game_list_frame::PaintedPixmap(QPixmap icon, bool paint_config_icon, boo
{
const qreal device_pixel_ratio = devicePixelRatioF();
QSize canvas_size(320, 176);
QSize icon_size(icon.size());
QPoint target_pos;
if (!icon.isNull())
{
// Let's upscale the original icon to at least fit into the outer rect of the size of PS3's ICON0.PNG
if (icon.width() < 320 || icon.height() < 176)
if (icon_size.width() < 320 || icon_size.height() < 176)
{
icon = icon.scaled(320, 176, Qt::KeepAspectRatio); // The resulting icon can be smaller than 320x176
icon_size.scale(320, 176, Qt::KeepAspectRatio);
}
canvas_size = icon.size();
canvas_size = icon_size;
if (icon.width() != 320 || icon.height() != 176)
// Calculate the centered size and position of the icon on our canvas.
if (icon_size.width() != 320 || icon_size.height() != 176)
{
// Calculate the centered size and position of the icon on our canvas.
ensure(icon.height() > 0);
ensure(icon_size.height() > 0);
constexpr double target_ratio = 320.0 / 176.0; // aspect ratio 20:11
if ((icon.width() / static_cast<double>(icon.height())) > target_ratio)
if ((icon_size.width() / static_cast<double>(icon_size.height())) > target_ratio)
{
canvas_size.setHeight(std::ceil(icon.width() / target_ratio));
canvas_size.setHeight(std::ceil(icon_size.width() / target_ratio));
}
else
{
canvas_size.setWidth(std::ceil(icon.height() * target_ratio));
canvas_size.setWidth(std::ceil(icon_size.height() * target_ratio));
}
target_pos.setX(std::max<int>(0, (canvas_size.width() - icon.width()) / 2.0));
target_pos.setY(std::max<int>(0, (canvas_size.height() - icon.height()) / 2.0));
target_pos.setX(std::max<int>(0, (canvas_size.width() - icon_size.width()) / 2.0));
target_pos.setY(std::max<int>(0, (canvas_size.height() - icon_size.height()) / 2.0));
}
}
@ -1844,7 +1845,7 @@ QPixmap game_list_frame::PaintedPixmap(QPixmap icon, bool paint_config_icon, boo
// Draw the icon onto our canvas
if (!icon.isNull())
{
painter.drawPixmap(target_pos, icon);
painter.drawPixmap(target_pos.x(), target_pos.y(), icon_size.width(), icon_size.height(), icon);
}
// Draw config icons if necessary