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Qt: dont scale small icons, deal with size instead
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@ -1800,35 +1800,36 @@ QPixmap game_list_frame::PaintedPixmap(QPixmap icon, bool paint_config_icon, boo
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{
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const qreal device_pixel_ratio = devicePixelRatioF();
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QSize canvas_size(320, 176);
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QSize icon_size(icon.size());
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QPoint target_pos;
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if (!icon.isNull())
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{
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// Let's upscale the original icon to at least fit into the outer rect of the size of PS3's ICON0.PNG
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if (icon.width() < 320 || icon.height() < 176)
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if (icon_size.width() < 320 || icon_size.height() < 176)
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{
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icon = icon.scaled(320, 176, Qt::KeepAspectRatio); // The resulting icon can be smaller than 320x176
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icon_size.scale(320, 176, Qt::KeepAspectRatio);
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}
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canvas_size = icon.size();
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canvas_size = icon_size;
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if (icon.width() != 320 || icon.height() != 176)
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// Calculate the centered size and position of the icon on our canvas.
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if (icon_size.width() != 320 || icon_size.height() != 176)
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{
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// Calculate the centered size and position of the icon on our canvas.
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ensure(icon.height() > 0);
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ensure(icon_size.height() > 0);
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constexpr double target_ratio = 320.0 / 176.0; // aspect ratio 20:11
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if ((icon.width() / static_cast<double>(icon.height())) > target_ratio)
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if ((icon_size.width() / static_cast<double>(icon_size.height())) > target_ratio)
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{
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canvas_size.setHeight(std::ceil(icon.width() / target_ratio));
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canvas_size.setHeight(std::ceil(icon_size.width() / target_ratio));
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}
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else
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{
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canvas_size.setWidth(std::ceil(icon.height() * target_ratio));
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canvas_size.setWidth(std::ceil(icon_size.height() * target_ratio));
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}
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target_pos.setX(std::max<int>(0, (canvas_size.width() - icon.width()) / 2.0));
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target_pos.setY(std::max<int>(0, (canvas_size.height() - icon.height()) / 2.0));
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target_pos.setX(std::max<int>(0, (canvas_size.width() - icon_size.width()) / 2.0));
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target_pos.setY(std::max<int>(0, (canvas_size.height() - icon_size.height()) / 2.0));
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}
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}
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@ -1844,7 +1845,7 @@ QPixmap game_list_frame::PaintedPixmap(QPixmap icon, bool paint_config_icon, boo
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// Draw the icon onto our canvas
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if (!icon.isNull())
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{
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painter.drawPixmap(target_pos, icon);
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painter.drawPixmap(target_pos.x(), target_pos.y(), icon_size.width(), icon_size.height(), icon);
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}
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// Draw config icons if necessary
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