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rsx: Restore shader disassembler to working state
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@ -48,6 +48,13 @@ namespace gl
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int find_count = 14;
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int ext_count = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &ext_count);
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if (!ext_count)
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{
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rsx_log.error("Coult not initialize GL driver capabilities. Is OpenGL initialized?");
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return;
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}
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std::string vendor_string = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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std::string version_string = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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std::string renderer_string = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
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@ -232,11 +232,6 @@ void CgBinaryDisasm::TaskFP()
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m_size = 0;
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u32* data = reinterpret_cast<u32*>(&m_buffer[m_offset]);
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ensure((m_buffer_size - m_offset) % sizeof(u32) == 0);
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for (u32 i = 0; i < (m_buffer_size - m_offset) / sizeof(u32); i++)
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{
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// Get BE data
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data[i] = std::bit_cast<u32, be_t<u32>>(data[i]);
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}
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enum
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{
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@ -3,15 +3,21 @@
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#include "Emu/Memory/vm.h"
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#include "Emu/RSX/GL/GLVertexProgram.h"
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#include "Emu/RSX/GL/GLFragmentProgram.h"
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#include "Emu/RSX/Program/ProgramStateCache.h"
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#include "Utilities/File.h"
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using CGprofile = be_t<u32>;
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using CGbool = be_t<s32>;
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using CGresource = be_t<u32>;
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using CGenum = be_t<u32>;
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using CGtype = be_t<u32>;
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using CGprofile = u32;
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using CGbool = s32;
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using CGresource = u32;
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using CGenum = u32;
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using CGtype = u32;
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using CGbitfield = u32;
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using CGbitfield16 = u16;
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using CGint = s32;
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using CGuint = u32;
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using CgBinaryOffset = be_t<u32>;
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using CgBinaryOffset = CGuint;
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using CgBinarySize = CgBinaryOffset;
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using CgBinaryEmbeddedConstantOffset = CgBinaryOffset;
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using CgBinaryFloatOffset = CgBinaryOffset;
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using CgBinaryStringOffset = CgBinaryOffset;
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@ -36,13 +42,13 @@ struct CgBinaryParameter
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CGtype type; // cgGetParameterType()
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CGresource res; // cgGetParameterResource()
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CGenum var; // cgGetParameterVariability()
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be_t<s32> resIndex; // cgGetParameterResourceIndex()
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CGint resIndex; // cgGetParameterResourceIndex()
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CgBinaryStringOffset name; // cgGetParameterName()
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CgBinaryFloatOffset defaultValue; // default constant value
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CgBinaryEmbeddedConstantOffset embeddedConst; // embedded constant information
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CgBinaryStringOffset semantic; // cgGetParameterSemantic()
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CGenum direction; // cgGetParameterDirection()
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be_t<s32> paramno; // 0..n: cgGetParameterIndex() -1: globals
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CGint paramno; // 0..n: cgGetParameterIndex() -1: globals
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CGbool isReferenced; // cgIsParameterReferenced()
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CGbool isShared; // cgIsParameterShared()
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};
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@ -50,12 +56,12 @@ struct CgBinaryParameter
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// attributes needed for vshaders
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struct CgBinaryVertexProgram
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{
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be_t<u32> instructionCount; // #instructions
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be_t<u32> instructionSlot; // load address (indexed reads!)
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be_t<u32> registerCount; // R registers count
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be_t<u32> attributeInputMask; // attributes vs reads from
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be_t<u32> attributeOutputMask; // attributes vs writes (uses SET_VERTEX_ATTRIB_OUTPUT_MASK bits)
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be_t<u32> userClipMask; // user clip plane enables (for SET_USER_CLIP_PLANE_CONTROL)
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CgBinarySize instructionCount; // #instructions
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CgBinarySize instructionSlot; // load address (indexed reads!)
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CgBinarySize registerCount; // R registers count
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CGbitfield attributeInputMask; // attributes vs reads from
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CGbitfield attributeOutputMask; // attributes vs writes (uses SET_VERTEX_ATTRIB_OUTPUT_MASK bits)
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CGbitfield userClipMask; // user clip plane enables (for SET_USER_CLIP_PLANE_CONTROL)
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};
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typedef enum
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@ -68,12 +74,12 @@ typedef enum
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// attributes needed for pshaders
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struct CgBinaryFragmentProgram
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{
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be_t<u32> instructionCount; // #instructions
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be_t<u32> attributeInputMask; // attributes fp reads (uses SET_VERTEX_ATTRIB_OUTPUT_MASK bits)
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be_t<u32> partialTexType; // texid 0..15 use two bits each marking whether the texture format requires partial load: see CgBinaryPartialTexType
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be_t<u16> texCoordsInputMask; // tex coords used by frag prog. (tex<n> is bit n)
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be_t<u16> texCoords2D; // tex coords that are 2d (tex<n> is bit n)
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be_t<u16> texCoordsCentroid; // tex coords that are centroid (tex<n> is bit n)
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CgBinarySize instructionCount; // #instructions
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CGbitfield attributeInputMask; // attributes fp reads (uses SET_VERTEX_ATTRIB_OUTPUT_MASK bits)
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CGbitfield partialTexType; // texid 0..15 use two bits each marking whether the texture format requires partial load: see CgBinaryPartialTexType
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CGbitfield16 texCoordsInputMask; // tex coords used by frag prog. (tex<n> is bit n)
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CGbitfield16 texCoords2D; // tex coords that are 2d (tex<n> is bit n)
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CGbitfield16 texCoordsCentroid; // tex coords that are centroid (tex<n> is bit n)
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u8 registerCount; // R registers count
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u8 outputFromH0; // final color from R0 or H0
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u8 depthReplace; // fp generated z depth value
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@ -86,20 +92,20 @@ struct CgBinaryProgram
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CGprofile profile;
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// binary revision (used to verify binary and driver structs match)
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be_t<u32> binaryFormatRevision;
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CgBinarySize binaryFormatRevision;
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// total size of this struct including profile and totalSize field
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be_t<u32> totalSize;
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CgBinarySize totalSize;
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// parameter usually queried using cgGet[First/Next]LeafParameter
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be_t<u32> parameterCount;
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CgBinarySize parameterCount;
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CgBinaryParameterOffset parameterArray;
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// depending on profile points to a CgBinaryVertexProgram or CgBinaryFragmentProgram struct
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CgBinaryOffset program;
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// raw ucode data
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be_t<u32> ucodeSize;
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CgBinarySize ucodeSize;
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CgBinaryOffset ucode;
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// variable length data follows
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@ -255,12 +261,63 @@ public:
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return reinterpret_cast<T&>(m_buffer[offset]);
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}
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void ConvertToLE(CgBinaryProgram& prog)
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{
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// BE payload, requires that data be swapped
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const auto be_profile = prog.profile;
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auto swap_be32 = [&](u32 start_offset, size_t size_bytes)
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{
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auto start = reinterpret_cast<u32*>(m_buffer + start_offset);
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auto end = reinterpret_cast<u32*>(m_buffer + start_offset + size_bytes);
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for (auto data = start; data < end; ++data)
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{
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*data = std::bit_cast<be_t<u32>>(*data);
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}
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};
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// 1. Swap the header
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swap_be32(0, sizeof(CgBinaryProgram));
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// 2. Swap parameters
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swap_be32(prog.parameterArray, sizeof(CgBinaryParameter) * prog.parameterCount);
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// 3. Swap the ucode
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swap_be32(prog.ucode, m_buffer_size - prog.ucode);
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// 4. Swap the domain header
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if (be_profile == 7004u)
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{
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// Need to swap each field individually
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auto& fprog = GetCgRef<CgBinaryFragmentProgram>(prog.program);
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fprog.instructionCount = std::bit_cast<be_t<u32>>(fprog.instructionCount);
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fprog.attributeInputMask = std::bit_cast<be_t<u32>>(fprog.attributeInputMask);
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fprog.partialTexType = std::bit_cast<be_t<u32>>(fprog.partialTexType);
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fprog.texCoordsInputMask = std::bit_cast<be_t<u16>>(fprog.texCoordsInputMask);
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fprog.texCoords2D = std::bit_cast<be_t<u16>>(fprog.texCoords2D);
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fprog.texCoordsCentroid = std::bit_cast<be_t<u16>>(fprog.texCoordsCentroid);
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}
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else
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{
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// Swap entire header block as all fields are u32
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swap_be32(prog.program, sizeof(CgBinaryVertexProgram));
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}
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}
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void BuildShaderBody()
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{
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ParamArray param_array;
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auto& prog = GetCgRef<CgBinaryProgram>(0);
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if (const u32 be_profile = std::bit_cast<be_t<u32>>(prog.profile);
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be_profile == 7003u || be_profile == 7004u)
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{
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ConvertToLE(prog);
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ensure(be_profile == prog.profile);
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}
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if (prog.profile == 7004u)
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{
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auto& fprog = GetCgRef<CgBinaryFragmentProgram>(prog.program);
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@ -292,34 +349,31 @@ public:
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m_offset = prog.ucode;
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TaskFP();
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// reload binary data in the virtual memory, temporary solution
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{
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u32 ptr;
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{
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fs::file f(m_path);
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if (!f) return;
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u32 unused;
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std::vector<u32> be_data;
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usz size = f.size();
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vm::init();
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ptr = vm::alloc(static_cast<u32>(size), vm::main);
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f.read(vm::base(ptr), size);
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// Swap bytes. FP decompiler expects input in BE
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for (u32* ptr = reinterpret_cast<u32*>(m_buffer + m_offset),
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*end = reinterpret_cast<u32*>(m_buffer + m_buffer_size);
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ptr < end; ++ptr)
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{
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be_data.push_back(std::bit_cast<be_t<u32>>(*ptr));
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}
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auto& vmprog = vm::_ref<CgBinaryProgram>(ptr);
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auto& vmfprog = vm::_ref<CgBinaryFragmentProgram>(ptr + vmprog.program);
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u32 size;
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u32 ctrl = (vmfprog.outputFromH0 ? 0 : 0x40) | (vmfprog.depthReplace ? 0xe : 0);
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std::vector<rsx::texture_dimension_extended> td;
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RSXFragmentProgram prog;
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prog.ucode_length = 0, prog.data = vm::base(ptr + vmprog.ucode), prog.offset = 0, prog.ctrl = ctrl;
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GLFragmentDecompilerThread(m_glsl_shader, param_array, prog, size).Task();
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vm::close();
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}
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auto metadata = program_hash_util::fragment_program_utils::analyse_fragment_program(be_data.data());
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prog.ctrl = (fprog.outputFromH0 ? 0 : 0x40) | (fprog.depthReplace ? 0xe : 0);
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prog.offset = metadata.program_start_offset;
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prog.ucode_length = metadata.program_ucode_length;
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prog.total_length = metadata.program_ucode_length + metadata.program_start_offset;
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prog.data = reinterpret_cast<u8*>(be_data.data()) + metadata.program_start_offset;
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for (u32 i = 0; i < 16; ++i) prog.texture_state.set_dimension(rsx::texture_dimension_extended::texture_dimension_2d, i);
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GLFragmentDecompilerThread(m_glsl_shader, param_array, prog, unused).Task();
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}
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else
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{
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auto& vprog = GetCgRef<CgBinaryVertexProgram>(prog.program);
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const auto& vprog = GetCgRef<CgBinaryVertexProgram>(prog.program);
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m_arb_shader += "\n";
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m_arb_shader += fmt::format("# binaryFormatRevision 0x%x\n", prog.binaryFormatRevision);
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m_arb_shader += fmt::format("# profile sce_vp_rsx\n");
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@ -347,22 +401,16 @@ public:
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m_arb_shader += "\n";
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m_offset = prog.ucode;
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ensure((m_buffer_size - m_offset) % sizeof(u32) == 0);
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u32* vdata = reinterpret_cast<u32*>(&m_buffer[m_offset]);
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ensure((m_buffer_size - m_offset) % sizeof(u32) == 0);
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for (u32 i = 0; i < (m_buffer_size - m_offset) / sizeof(u32); i++)
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{
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vdata[i] = std::bit_cast<u32, be_t<u32>>(vdata[i]);
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}
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for (u32 i = 0; i < prog.ucodeSize / sizeof(u32); i++)
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{
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m_data.push_back(vdata[i]);
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}
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m_data.resize(prog.ucodeSize / sizeof(u32));
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std::memcpy(m_data.data(), vdata, prog.ucodeSize);
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TaskVP();
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RSXVertexProgram prog;
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prog.data = m_data;
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program_hash_util::vertex_program_utils::analyse_vertex_program(vdata, 0, prog);
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for (u32 i = 0; i < 4; ++i) prog.texture_state.set_dimension(rsx::texture_dimension_extended::texture_dimension_2d, i);
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GLVertexDecompilerThread(prog, m_glsl_shader, param_array).Task();
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}
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}
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