Updated BUILDING.md according to the changes made by #13622

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brian218 2023-04-08 10:21:54 +08:00 committed by Megamouse
parent e9cb7000cc
commit f0e36c6365

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@ -111,7 +111,7 @@ git submodule update --init
Open `rpcs3.sln`. The recommended build configuration is `Release`. (On older revisions: `Release - LLVM`) Open `rpcs3.sln`. The recommended build configuration is `Release`. (On older revisions: `Release - LLVM`)
You may want to download the precompiled [LLVM libs](https://github.com/RPCS3/llvm-mirror/releases/download/custom-build-win-16.0.0/llvmlibs_mt.7z) and extract them to the root rpcs3 folder (which contains `rpcs3.sln`), as well as download and extract the [additional libs](https://github.com/RPCS3/glslang/releases/download/custom-build-win/glslanglibs_mt.7z) to `lib\%CONFIGURATION%-x64\` to speed up compilation time (unoptimised/debug libs are currently not available precompiled). You may want to download the precompiled [LLVM libs](https://github.com/RPCS3/llvm-mirror/releases/download/custom-build-win-16.0.0/llvmlibs_mt.7z) and extract them to `3rdparty\llvm\`, as well as download and extract the [additional libs](https://github.com/RPCS3/glslang/releases/download/custom-build-win/glslanglibs_mt.7z) to `lib\%CONFIGURATION%-x64\` to speed up compilation time (unoptimised/debug libs are currently not available precompiled).
If you're not using the precompiled libs, build the following projects in *__BUILD_BEFORE* folder by right-clicking on a project > *Build*.: If you're not using the precompiled libs, build the following projects in *__BUILD_BEFORE* folder by right-clicking on a project > *Build*.:
* glslang * glslang