mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-03-15 22:21:25 +00:00
input: fix minor data race
While usually not exposed to the user, there was a slight chance that user input was read in a dirty state. This became apparent during usage of the new pressure sensitivity button
This commit is contained in:
parent
3fa9d23627
commit
f0d51899c1
@ -193,7 +193,7 @@ static bool check_gem_num(const u32 gem_num)
|
||||
*/
|
||||
static bool ds3_input_to_pad(const u32 port_no, be_t<u16>& digital_buttons, be_t<u16>& analog_t)
|
||||
{
|
||||
std::scoped_lock lock(pad::g_pad_mutex);
|
||||
std::lock_guard lock(pad::g_pad_mutex);
|
||||
|
||||
const auto handler = pad::get_current_handler();
|
||||
auto& pad = handler->GetPads()[port_no];
|
||||
@ -277,7 +277,7 @@ static bool ds3_input_to_pad(const u32 port_no, be_t<u16>& digital_buttons, be_t
|
||||
*/
|
||||
static bool ds3_input_to_ext(const u32 port_no, const gem_config::gem_controller& controller, CellGemExtPortData& ext)
|
||||
{
|
||||
std::scoped_lock lock(pad::g_pad_mutex);
|
||||
std::lock_guard lock(pad::g_pad_mutex);
|
||||
|
||||
const auto handler = pad::get_current_handler();
|
||||
auto& pad = handler->GetPads()[port_no];
|
||||
|
@ -889,7 +889,7 @@ error_code cellPadSetSensorMode(u32 port_no, u32 mode)
|
||||
if (port_no >= CELL_PAD_MAX_PORT_NUM)
|
||||
return CELL_OK;
|
||||
|
||||
const auto pad = pads[port_no];
|
||||
const auto& pad = pads[port_no];
|
||||
|
||||
// TODO: find out if this is checked here or later or at all
|
||||
if (!(pad->m_device_capability & CELL_PAD_CAPABILITY_SENSOR_MODE))
|
||||
@ -993,6 +993,8 @@ error_code cellPadLddUnregisterController(s32 handle)
|
||||
|
||||
const auto& pads = handler->GetPads();
|
||||
|
||||
// TODO: check if handle >= pads.size()
|
||||
|
||||
if (!pads[handle]->ldd)
|
||||
return CELL_PAD_ERROR_NO_DEVICE;
|
||||
|
||||
|
@ -59,12 +59,13 @@ void usb_device_buzz::interrupt_transfer(u32 buf_size, u8* buf, u32 /*endpoint*/
|
||||
buf[3] = 0x00;
|
||||
buf[4] = 0xf0;
|
||||
|
||||
std::lock_guard lock(pad::g_pad_mutex);
|
||||
const auto handler = pad::get_current_handler();
|
||||
const auto& pads = handler->GetPads();
|
||||
|
||||
for (int index = 0; index <= (last_controller - first_controller); index++)
|
||||
{
|
||||
const auto pad = pads[first_controller + index];
|
||||
const auto& pad = pads[first_controller + index];
|
||||
|
||||
if (!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED))
|
||||
continue;
|
||||
|
@ -96,9 +96,9 @@ void usb_device_ghltar::interrupt_transfer(u32 buf_size, u8* buf, u32 /*endpoint
|
||||
// buf[7] through buf[18] are always 0x00
|
||||
// buf[21]/[23]/[25] are also always 0x00
|
||||
|
||||
std::lock_guard lock(pad::g_pad_mutex);
|
||||
const auto handler = pad::get_current_handler();
|
||||
const auto& pads = handler->GetPads();
|
||||
const auto pad = pads[6];
|
||||
const auto& pad = handler->GetPads()[6];
|
||||
|
||||
if (!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED))
|
||||
return;
|
||||
|
@ -117,8 +117,7 @@ void usb_device_turntable::interrupt_transfer(u32 buf_size, u8* buf, u32 /*endpo
|
||||
// All other bufs are always 0x00
|
||||
|
||||
const auto handler = pad::get_current_handler();
|
||||
const auto& pads = handler->GetPads();
|
||||
const auto pad = pads[6];
|
||||
const auto& pad = handler->GetPads()[6];
|
||||
|
||||
if (!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED))
|
||||
return;
|
||||
|
@ -160,18 +160,21 @@ void pad_thread::Init()
|
||||
input_log.error("Failed to bind device %s to handler %s", g_cfg_input.player[i]->device.to_string(), handler_type);
|
||||
nullpad->bindPadToDevice(m_pads[i], g_cfg_input.player[i]->device.to_string());
|
||||
}
|
||||
|
||||
m_pads_interface[i] = std::make_shared<Pad>(CELL_PAD_STATUS_DISCONNECTED, pad_settings[i].device_capability, pad_settings[i].device_type);
|
||||
*m_pads_interface[i] = *m_pads[i];
|
||||
}
|
||||
}
|
||||
|
||||
void pad_thread::SetRumble(const u32 pad, u8 largeMotor, bool smallMotor)
|
||||
{
|
||||
if (pad > m_pads.size())
|
||||
if (pad > m_pads_interface.size())
|
||||
return;
|
||||
|
||||
if (m_pads[pad]->m_vibrateMotors.size() >= 2)
|
||||
if (m_pads_interface[pad]->m_vibrateMotors.size() >= 2)
|
||||
{
|
||||
m_pads[pad]->m_vibrateMotors[0].m_value = largeMotor;
|
||||
m_pads[pad]->m_vibrateMotors[1].m_value = smallMotor ? 255 : 0;
|
||||
m_pads_interface[pad]->m_vibrateMotors[0].m_value = largeMotor;
|
||||
m_pads_interface[pad]->m_vibrateMotors[1].m_value = smallMotor ? 255 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -206,69 +209,74 @@ void pad_thread::ThreadFunc()
|
||||
|
||||
u32 connected_devices = 0;
|
||||
|
||||
// Copy public pad data - which might have been changed - to internal pads
|
||||
{
|
||||
std::lock_guard lock(pad::g_pad_mutex);
|
||||
|
||||
for (usz i = 0; i < m_pads.size(); i++)
|
||||
{
|
||||
*m_pads[i] = *m_pads_interface[i];
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& cur_pad_handler : handlers)
|
||||
{
|
||||
cur_pad_handler.second->ThreadProc();
|
||||
connected_devices += cur_pad_handler.second->connected_devices;
|
||||
}
|
||||
|
||||
m_info.now_connect = connected_devices + num_ldd_pad;
|
||||
|
||||
// The following section is only reached when a dialog was closed and the pads are still intercepted.
|
||||
// As long as any of the listed buttons is pressed, cellPadGetData will ignore all input (needed for Hotline Miami).
|
||||
// ignore_input was added because if we keep the pads intercepted, then some games will enter the menu due to unexpected system interception (tested with Ninja Gaiden Sigma).
|
||||
if (!(m_info.system_info & CELL_PAD_INFO_INTERCEPTED) && m_info.ignore_input)
|
||||
// Copy new internal pad data back to public pads
|
||||
{
|
||||
std::lock_guard lock(pad::g_pad_mutex);
|
||||
|
||||
m_info.now_connect = connected_devices + num_ldd_pad;
|
||||
|
||||
// The input_ignored section is only reached when a dialog was closed and the pads are still intercepted.
|
||||
// As long as any of the listed buttons is pressed, cellPadGetData will ignore all input (needed for Hotline Miami).
|
||||
// ignore_input was added because if we keep the pads intercepted, then some games will enter the menu due to unexpected system interception (tested with Ninja Gaiden Sigma).
|
||||
const bool input_ignored = m_info.ignore_input && !(m_info.system_info & CELL_PAD_INFO_INTERCEPTED);
|
||||
bool any_button_pressed = false;
|
||||
|
||||
for (const auto& pad : m_pads)
|
||||
for (usz i = 0; i < m_pads.size(); i++)
|
||||
{
|
||||
const auto& pad = m_pads[i];
|
||||
|
||||
// I guess this is the best place to add pressure sensitivity without too much code duplication.
|
||||
if (pad->m_port_status & CELL_PAD_STATUS_CONNECTED)
|
||||
{
|
||||
for (const auto& button : pad->m_buttons)
|
||||
const bool adjust_pressure = pad->m_pressure_intensity_button_index >= 0 && pad->m_buttons[pad->m_pressure_intensity_button_index].m_pressed;
|
||||
|
||||
for (auto& button : pad->m_buttons)
|
||||
{
|
||||
if (button.m_pressed && (
|
||||
button.m_outKeyCode == CELL_PAD_CTRL_CROSS ||
|
||||
button.m_outKeyCode == CELL_PAD_CTRL_CIRCLE ||
|
||||
button.m_outKeyCode == CELL_PAD_CTRL_TRIANGLE ||
|
||||
button.m_outKeyCode == CELL_PAD_CTRL_SQUARE ||
|
||||
button.m_outKeyCode == CELL_PAD_CTRL_START ||
|
||||
button.m_outKeyCode == CELL_PAD_CTRL_SELECT))
|
||||
if (button.m_pressed)
|
||||
{
|
||||
any_button_pressed = true;
|
||||
break;
|
||||
if (button.m_outKeyCode == CELL_PAD_CTRL_CROSS ||
|
||||
button.m_outKeyCode == CELL_PAD_CTRL_CIRCLE ||
|
||||
button.m_outKeyCode == CELL_PAD_CTRL_TRIANGLE ||
|
||||
button.m_outKeyCode == CELL_PAD_CTRL_SQUARE ||
|
||||
button.m_outKeyCode == CELL_PAD_CTRL_START ||
|
||||
button.m_outKeyCode == CELL_PAD_CTRL_SELECT)
|
||||
{
|
||||
any_button_pressed = true;
|
||||
}
|
||||
|
||||
if (adjust_pressure)
|
||||
{
|
||||
button.m_value = pad->m_pressure_intensity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (any_button_pressed)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
*m_pads_interface[i] = *pad;
|
||||
}
|
||||
|
||||
if (!any_button_pressed)
|
||||
if (input_ignored && !any_button_pressed)
|
||||
{
|
||||
m_info.ignore_input = false;
|
||||
}
|
||||
}
|
||||
|
||||
// I guess this is the best place to add pressure sensitivity without too much code duplication.
|
||||
for (const auto& pad : m_pads)
|
||||
{
|
||||
if ((pad->m_port_status & CELL_PAD_STATUS_CONNECTED) &&
|
||||
pad->m_pressure_intensity_button_index >= 0 && pad->m_buttons[pad->m_pressure_intensity_button_index].m_pressed)
|
||||
{
|
||||
for (auto& button : pad->m_buttons)
|
||||
{
|
||||
if (button.m_pressed)
|
||||
{
|
||||
button.m_value = pad->m_pressure_intensity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
}
|
||||
@ -295,6 +303,8 @@ void pad_thread::InitLddPad(u32 handle)
|
||||
50
|
||||
);
|
||||
|
||||
*m_pads_interface[handle] = *m_pads[handle];
|
||||
|
||||
num_ldd_pad++;
|
||||
}
|
||||
|
||||
@ -315,6 +325,10 @@ s32 pad_thread::AddLddPad()
|
||||
|
||||
void pad_thread::UnregisterLddPad(u32 handle)
|
||||
{
|
||||
ensure(handle < m_pads.size());
|
||||
|
||||
m_pads[handle]->ldd = false;
|
||||
m_pads_interface[handle]->ldd = false;
|
||||
|
||||
num_ldd_pad--;
|
||||
}
|
||||
|
@ -23,7 +23,7 @@ public:
|
||||
~pad_thread();
|
||||
|
||||
PadInfo& GetInfo() { return m_info; }
|
||||
auto& GetPads() { return m_pads; }
|
||||
auto& GetPads() { return m_pads_interface; }
|
||||
void SetRumble(const u32 pad, u8 largeMotor, bool smallMotor);
|
||||
void Init();
|
||||
void SetIntercepted(bool intercepted);
|
||||
@ -44,6 +44,7 @@ protected:
|
||||
|
||||
PadInfo m_info{ 0, 0, false };
|
||||
std::array<std::shared_ptr<Pad>, CELL_PAD_MAX_PORT_NUM> m_pads;
|
||||
std::array<std::shared_ptr<Pad>, CELL_PAD_MAX_PORT_NUM> m_pads_interface;
|
||||
|
||||
std::shared_ptr<std::thread> thread;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user