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Change default Sleep Timers Accuracy setting's value to "Usleep Only"
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@ -282,9 +282,9 @@ void fmt_class_string<sleep_timers_accuracy_level>::format(std::string& out, u64
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{
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switch (value)
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{
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case sleep_timers_accuracy_level::_as_host: return "Host";
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case sleep_timers_accuracy_level::_usleep: return "Usleep";
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case sleep_timers_accuracy_level::_all_timers: return "All";
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case sleep_timers_accuracy_level::_as_host: return "As Host";
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case sleep_timers_accuracy_level::_usleep: return "Usleep Only";
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case sleep_timers_accuracy_level::_all_timers: return "All Timers";
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}
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return unknown;
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@ -418,7 +418,7 @@ struct cfg_root : cfg::node
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cfg::_bool hle_lwmutex{this, "HLE lwmutex"}; // Force alternative lwmutex/lwcond implementation
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cfg::_int<10, 1000> clocks_scale{this, "Clocks scale", 100}; // Changing this from 100 (percentage) may affect game speed in unexpected ways
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cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{this, "Sleep timers accuracy", sleep_timers_accuracy_level::_as_host}; // Affects sleep timers accuracy (to fix host's sleep accuracy)
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cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{this, "Sleep Timers Accuracy", sleep_timers_accuracy_level::_usleep};
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} core{this};
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struct node_vfs : cfg::node
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