mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-02-25 03:40:37 +00:00
Renamed Emu/GS -> Emu/RSX
This commit is contained in:
parent
48a339fd17
commit
f07c35d9ae
rpcs3
Emu
RSX
GCM.h
GL
GLBuffers.cppGLBuffers.hGLFragmentProgram.cppGLFragmentProgram.hGLGSRender.cppGLGSRender.hGLProcTable.hGLProgram.cppGLProgram.hGLProgramBuffer.cppGLProgramBuffer.hGLShaderParam.hGLVertexProgram.cppGLVertexProgram.hOpenGL.cppOpenGL.h
GSManager.cppGSManager.hGSRender.cppGSRender.hNull
RSXFragmentProgram.hRSXTexture.cppRSXTexture.hRSXThread.cppRSXThread.hRSXVertexProgram.hsysutil_video.hSysCalls/Modules
System.hGui
emucore.vcxprojemucore.vcxproj.filters@ -1,6 +1,6 @@
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#pragma once
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#include "GLShaderParam.h"
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#include "Emu/GS/RSXFragmentProgram.h"
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#include "Emu/RSX/RSXFragmentProgram.h"
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struct GLFragmentDecompilerThread : public ThreadBase
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{
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@ -1,6 +1,6 @@
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#pragma once
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#include "Emu/GS/GSRender.h"
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#include "Emu/GS/RSXThread.h"
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#include "Emu/RSX/GSRender.h"
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#include "Emu/RSX/RSXThread.h"
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#include "Utilities/rPlatform.h"
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#include "GLBuffers.h"
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#include "GLProgramBuffer.h"
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@ -1,6 +1,6 @@
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#pragma once
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#include "GLShaderParam.h"
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#include "Emu/GS/RSXVertexProgram.h"
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#include "Emu/RSX/RSXVertexProgram.h"
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struct GLVertexDecompilerThread : public ThreadBase
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{
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@ -1,6 +1,6 @@
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#pragma once
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#include "Emu/GS/GCM.h"
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#include "Emu/GS/RSXThread.h"
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#include "Emu/RSX/GCM.h"
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#include "Emu/RSX/RSXThread.h"
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struct GSRender : public RSXThread
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{
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@ -1,5 +1,5 @@
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#pragma once
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#include "Emu/GS/GSRender.h"
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#include "Emu/RSX/GSRender.h"
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class NullGSRender
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: public GSRender
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@ -4,7 +4,7 @@
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#include "Emu/System.h"
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#include "Emu/SysCalls/Modules.h"
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#include "Emu/SysCalls/SysCalls.h"
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#include "Emu/GS/GCM.h"
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#include "Emu/RSX/GCM.h"
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#include "sysPrxForUser.h"
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#include "cellGcmSys.h"
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@ -5,7 +5,7 @@
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#include "Emu/Io/Pad.h"
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#include "Emu/Io/Keyboard.h"
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#include "Emu/Io/Mouse.h"
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#include "Emu/GS/GSManager.h"
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#include "Emu/RSX/GSManager.h"
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#include "Emu/Audio/AudioManager.h"
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#include "Emu/FS/VFS.h"
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#include "Loader/Loader.h"
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@ -11,7 +11,7 @@
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#include "git-version.h"
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#include "Ini.h"
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#include "Emu/GS/sysutil_video.h"
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#include "Emu/RSX/sysutil_video.h"
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#include "Gui/VHDDManager.h"
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#include "Gui/VFSManager.h"
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#include "Gui/AboutDialog.h"
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@ -4,8 +4,8 @@
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#include "Emu/System.h"
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#include "RSXDebugger.h"
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#include "Emu/GS/sysutil_video.h"
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#include "Emu/GS/GCM.h"
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#include "Emu/RSX/sysutil_video.h"
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#include "Emu/RSX/GCM.h"
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#include "MemoryViewer.h"
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@ -74,22 +74,22 @@
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<ClCompile Include="Emu\FS\vfsLocalFile.cpp" />
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<ClCompile Include="Emu\FS\vfsStream.cpp" />
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<ClCompile Include="Emu\FS\vfsStreamMemory.cpp" />
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<ClCompile Include="Emu\GS\GL\GLBuffers.cpp" />
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<ClCompile Include="Emu\GS\GL\GLFragmentProgram.cpp" />
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<ClCompile Include="Emu\GS\GL\GLGSRender.cpp" />
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<ClCompile Include="Emu\GS\GL\GLProgram.cpp" />
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<ClCompile Include="Emu\GS\GL\GLProgramBuffer.cpp" />
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<ClCompile Include="Emu\GS\GL\GLVertexProgram.cpp" />
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<ClCompile Include="Emu\GS\GL\OpenGL.cpp" />
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<ClCompile Include="Emu\GS\GSManager.cpp" />
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<ClCompile Include="Emu\GS\GSRender.cpp" />
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<ClCompile Include="Emu\GS\RSXTexture.cpp" />
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<ClCompile Include="Emu\GS\RSXThread.cpp" />
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<ClCompile Include="Emu\HDD\HDD.cpp" />
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<ClCompile Include="Emu\Io\Keyboard.cpp" />
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<ClCompile Include="Emu\Io\Mouse.cpp" />
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<ClCompile Include="Emu\Io\Pad.cpp" />
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<ClCompile Include="Emu\Memory\Memory.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLBuffers.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLFragmentProgram.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLGSRender.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLProgram.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLProgramBuffer.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLVertexProgram.cpp" />
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<ClCompile Include="Emu\RSX\GL\OpenGL.cpp" />
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<ClCompile Include="Emu\RSX\GSManager.cpp" />
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<ClCompile Include="Emu\RSX\GSRender.cpp" />
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<ClCompile Include="Emu\RSX\RSXTexture.cpp" />
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<ClCompile Include="Emu\RSX\RSXThread.cpp" />
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<ClCompile Include="Emu\SysCalls\Callback.cpp" />
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<ClCompile Include="Emu\SysCalls\FuncList.cpp" />
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<ClCompile Include="Emu\SysCalls\lv2\lv2Fs.cpp" />
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@ -284,22 +284,6 @@
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<ClInclude Include="Emu\FS\vfsStream.h" />
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<ClInclude Include="Emu\FS\vfsStreamMemory.h" />
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<ClInclude Include="Emu\GameInfo.h" />
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<ClInclude Include="Emu\GS\GCM.h" />
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<ClInclude Include="Emu\GS\GL\GLBuffers.h" />
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<ClInclude Include="Emu\GS\GL\GLFragmentProgram.h" />
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<ClInclude Include="Emu\GS\GL\GLGSRender.h" />
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<ClInclude Include="Emu\GS\GL\GLProgram.h" />
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<ClInclude Include="Emu\GS\GL\GLProgramBuffer.h" />
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<ClInclude Include="Emu\GS\GL\GLShaderParam.h" />
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<ClInclude Include="Emu\GS\GL\GLVertexProgram.h" />
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<ClInclude Include="Emu\GS\GL\OpenGL.h" />
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<ClInclude Include="Emu\GS\GSManager.h" />
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<ClInclude Include="Emu\GS\GSRender.h" />
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<ClInclude Include="Emu\GS\Null\NullGSRender.h" />
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<ClInclude Include="Emu\GS\RSXFragmentProgram.h" />
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<ClInclude Include="Emu\GS\RSXTexture.h" />
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<ClInclude Include="Emu\GS\RSXThread.h" />
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<ClInclude Include="Emu\GS\RSXVertexProgram.h" />
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<ClInclude Include="Emu\HDD\HDD.h" />
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<ClInclude Include="Emu\Io\Keyboard.h" />
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<ClInclude Include="Emu\Io\KeyboardHandler.h" />
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@ -314,6 +298,24 @@
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<ClInclude Include="Emu\Memory\DynamicMemoryBlockBase.h" />
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<ClInclude Include="Emu\Memory\Memory.h" />
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<ClInclude Include="Emu\Memory\MemoryBlock.h" />
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<ClInclude Include="Emu\RSX\GCM.h" />
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<ClInclude Include="Emu\RSX\GL\GLBuffers.h" />
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<ClInclude Include="Emu\RSX\GL\GLFragmentProgram.h" />
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<ClInclude Include="Emu\RSX\GL\GLGSRender.h" />
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<ClInclude Include="Emu\RSX\GL\GLProcTable.h" />
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<ClInclude Include="Emu\RSX\GL\GLProgram.h" />
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<ClInclude Include="Emu\RSX\GL\GLProgramBuffer.h" />
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<ClInclude Include="Emu\RSX\GL\GLShaderParam.h" />
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<ClInclude Include="Emu\RSX\GL\GLVertexProgram.h" />
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<ClInclude Include="Emu\RSX\GL\OpenGL.h" />
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<ClInclude Include="Emu\RSX\GSManager.h" />
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<ClInclude Include="Emu\RSX\GSRender.h" />
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<ClInclude Include="Emu\RSX\Null\NullGSRender.h" />
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<ClInclude Include="Emu\RSX\RSXFragmentProgram.h" />
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<ClInclude Include="Emu\RSX\RSXTexture.h" />
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<ClInclude Include="Emu\RSX\RSXThread.h" />
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<ClInclude Include="Emu\RSX\RSXVertexProgram.h" />
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<ClInclude Include="Emu\RSX\sysutil_video.h" />
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<ClInclude Include="Emu\SysCalls\Callback.h" />
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<ClInclude Include="Emu\SysCalls\ErrorCodes.h" />
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<ClInclude Include="Emu\SysCalls\LogBase.h" />
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@ -33,15 +33,6 @@
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<Filter Include="Emu\Io\Windows">
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<UniqueIdentifier>{c04826b8-05a1-4015-b3aa-ef44805531a2}</UniqueIdentifier>
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</Filter>
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<Filter Include="Emu\GS">
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<UniqueIdentifier>{c344f241-48a9-4950-8b94-8b60adc4a67f}</UniqueIdentifier>
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</Filter>
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<Filter Include="Emu\GS\GL">
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<UniqueIdentifier>{9aaa9b5c-c890-485c-a729-d2b5e783406f}</UniqueIdentifier>
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</Filter>
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<Filter Include="Emu\GS\Null">
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<UniqueIdentifier>{f81523a6-0846-4abc-96b2-1284b2506485}</UniqueIdentifier>
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</Filter>
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<Filter Include="Emu\FS">
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<UniqueIdentifier>{b26b6b08-a8ce-4bb5-8339-c5352a23ce96}</UniqueIdentifier>
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</Filter>
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@ -81,6 +72,15 @@
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<Filter Include="Emu\Io\XInput">
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<UniqueIdentifier>{187d33b8-7b69-4081-9545-de6ad1d8fe98}</UniqueIdentifier>
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</Filter>
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<Filter Include="Emu\RSX">
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<UniqueIdentifier>{fadb4b36-57af-4583-891d-d22ff369e266}</UniqueIdentifier>
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</Filter>
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<Filter Include="Emu\RSX\Null">
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<UniqueIdentifier>{4adca4fa-b90f-4662-9eb0-1d29cf3cd2eb}</UniqueIdentifier>
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</Filter>
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<Filter Include="Emu\RSX\GL">
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<UniqueIdentifier>{6f1da5b2-52c5-416b-9b5c-b9897bc1b300}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Crypto\aes.cpp">
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@ -236,39 +236,6 @@
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<ClCompile Include="Emu\Io\Pad.cpp">
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<Filter>Emu\Io</Filter>
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</ClCompile>
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<ClCompile Include="Emu\GS\GSManager.cpp">
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<Filter>Emu\GS</Filter>
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</ClCompile>
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<ClCompile Include="Emu\GS\GSRender.cpp">
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<Filter>Emu\GS</Filter>
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</ClCompile>
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<ClCompile Include="Emu\GS\RSXTexture.cpp">
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<Filter>Emu\GS</Filter>
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</ClCompile>
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<ClCompile Include="Emu\GS\RSXThread.cpp">
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<Filter>Emu\GS</Filter>
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</ClCompile>
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<ClCompile Include="Emu\GS\GL\GLBuffers.cpp">
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<Filter>Emu\GS\GL</Filter>
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</ClCompile>
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<ClCompile Include="Emu\GS\GL\GLFragmentProgram.cpp">
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<Filter>Emu\GS\GL</Filter>
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</ClCompile>
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<ClCompile Include="Emu\GS\GL\GLGSRender.cpp">
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<Filter>Emu\GS\GL</Filter>
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</ClCompile>
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<ClCompile Include="Emu\GS\GL\GLProgram.cpp">
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<Filter>Emu\GS\GL</Filter>
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</ClCompile>
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<ClCompile Include="Emu\GS\GL\GLProgramBuffer.cpp">
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<Filter>Emu\GS\GL</Filter>
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</ClCompile>
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<ClCompile Include="Emu\GS\GL\GLVertexProgram.cpp">
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<Filter>Emu\GS\GL</Filter>
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</ClCompile>
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<ClCompile Include="Emu\GS\GL\OpenGL.cpp">
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<Filter>Emu\GS\GL</Filter>
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</ClCompile>
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<ClCompile Include="Emu\FS\VFS.cpp">
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<Filter>Emu\FS</Filter>
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</ClCompile>
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@ -587,6 +554,39 @@
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<ClCompile Include="Emu\SysCalls\Modules\cellMsgDialog.cpp">
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<Filter>Emu\SysCalls\Modules</Filter>
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</ClCompile>
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<ClCompile Include="Emu\RSX\GL\GLProgram.cpp">
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<Filter>Emu\RSX\GL</Filter>
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</ClCompile>
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<ClCompile Include="Emu\RSX\GL\GLProgramBuffer.cpp">
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<Filter>Emu\RSX\GL</Filter>
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</ClCompile>
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<ClCompile Include="Emu\RSX\GL\GLVertexProgram.cpp">
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<Filter>Emu\RSX\GL</Filter>
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</ClCompile>
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<ClCompile Include="Emu\RSX\GL\OpenGL.cpp">
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<Filter>Emu\RSX\GL</Filter>
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</ClCompile>
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<ClCompile Include="Emu\RSX\GL\GLBuffers.cpp">
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<Filter>Emu\RSX\GL</Filter>
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</ClCompile>
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<ClCompile Include="Emu\RSX\GL\GLFragmentProgram.cpp">
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<Filter>Emu\RSX\GL</Filter>
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</ClCompile>
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<ClCompile Include="Emu\RSX\GL\GLGSRender.cpp">
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<Filter>Emu\RSX\GL</Filter>
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</ClCompile>
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<ClCompile Include="Emu\RSX\GSManager.cpp">
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<Filter>Emu\RSX</Filter>
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</ClCompile>
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<ClCompile Include="Emu\RSX\GSRender.cpp">
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<Filter>Emu\RSX</Filter>
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</ClCompile>
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<ClCompile Include="Emu\RSX\RSXTexture.cpp">
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<Filter>Emu\RSX</Filter>
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</ClCompile>
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<ClCompile Include="Emu\RSX\RSXThread.cpp">
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<Filter>Emu\RSX</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Crypto\aes.h">
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@ -730,54 +730,6 @@
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<ClInclude Include="Emu\Io\Windows\WindowsPadHandler.h">
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<Filter>Emu\Io\Windows</Filter>
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</ClInclude>
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<ClInclude Include="Emu\GS\GCM.h">
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<Filter>Emu\GS</Filter>
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</ClInclude>
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<ClInclude Include="Emu\GS\GSManager.h">
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<Filter>Emu\GS</Filter>
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</ClInclude>
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<ClInclude Include="Emu\GS\GSRender.h">
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<Filter>Emu\GS</Filter>
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</ClInclude>
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<ClInclude Include="Emu\GS\RSXFragmentProgram.h">
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<Filter>Emu\GS</Filter>
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</ClInclude>
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<ClInclude Include="Emu\GS\RSXTexture.h">
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<Filter>Emu\GS</Filter>
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</ClInclude>
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<ClInclude Include="Emu\GS\RSXThread.h">
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<Filter>Emu\GS</Filter>
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</ClInclude>
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<ClInclude Include="Emu\GS\RSXVertexProgram.h">
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<Filter>Emu\GS</Filter>
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</ClInclude>
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<ClInclude Include="Emu\GS\GL\GLBuffers.h">
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<Filter>Emu\GS\GL</Filter>
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</ClInclude>
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<ClInclude Include="Emu\GS\GL\GLFragmentProgram.h">
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<Filter>Emu\GS\GL</Filter>
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</ClInclude>
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<ClInclude Include="Emu\GS\GL\GLGSRender.h">
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<Filter>Emu\GS\GL</Filter>
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</ClInclude>
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<ClInclude Include="Emu\GS\GL\GLProgram.h">
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<Filter>Emu\GS\GL</Filter>
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</ClInclude>
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<ClInclude Include="Emu\GS\GL\GLProgramBuffer.h">
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<Filter>Emu\GS\GL</Filter>
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</ClInclude>
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<ClInclude Include="Emu\GS\GL\GLShaderParam.h">
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<Filter>Emu\GS\GL</Filter>
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</ClInclude>
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<ClInclude Include="Emu\GS\GL\GLVertexProgram.h">
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<Filter>Emu\GS\GL</Filter>
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</ClInclude>
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<ClInclude Include="Emu\GS\GL\OpenGL.h">
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<Filter>Emu\GS\GL</Filter>
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</ClInclude>
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<ClInclude Include="Emu\GS\Null\NullGSRender.h">
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<Filter>Emu\GS\Null</Filter>
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</ClInclude>
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<ClInclude Include="Emu\FS\VFS.h">
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<Filter>Emu\FS</Filter>
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</ClInclude>
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@ -1111,5 +1063,59 @@
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<ClInclude Include="Emu\SysCalls\Modules\sysPrxForUser.h">
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<Filter>Emu\SysCalls\Modules</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\Null\NullGSRender.h">
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<Filter>Emu\RSX\Null</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\GL\GLGSRender.h">
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<Filter>Emu\RSX\GL</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\GL\GLProcTable.h">
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<Filter>Emu\RSX\GL</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\GL\GLProgram.h">
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<Filter>Emu\RSX\GL</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\GL\GLProgramBuffer.h">
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<Filter>Emu\RSX\GL</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\GL\GLShaderParam.h">
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<Filter>Emu\RSX\GL</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\GL\GLVertexProgram.h">
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<Filter>Emu\RSX\GL</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\GL\OpenGL.h">
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<Filter>Emu\RSX\GL</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\GL\GLBuffers.h">
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<Filter>Emu\RSX\GL</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\GL\GLFragmentProgram.h">
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<Filter>Emu\RSX\GL</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\GSManager.h">
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<Filter>Emu\RSX</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\GSRender.h">
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<Filter>Emu\RSX</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\RSXFragmentProgram.h">
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<Filter>Emu\RSX</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\RSXTexture.h">
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||||
<Filter>Emu\RSX</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\RSXThread.h">
|
||||
<Filter>Emu\RSX</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\RSXVertexProgram.h">
|
||||
<Filter>Emu\RSX</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\sysutil_video.h">
|
||||
<Filter>Emu\RSX</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GCM.h">
|
||||
<Filter>Emu\RSX</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Loading…
x
Reference in New Issue
Block a user