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Qt: fix initial trophy icon background color
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@ -785,7 +785,6 @@ void trophy_manager_dialog::PopulateTrophyTable()
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QString unlockstate = data->trop_usr->GetTrophyUnlockState(trophy_id) ? tr("Unlocked") : tr("Locked");
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QString unlockstate = data->trop_usr->GetTrophyUnlockState(trophy_id) ? tr("Unlocked") : tr("Locked");
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custom_table_widget_item* icon_item = new custom_table_widget_item();
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custom_table_widget_item* icon_item = new custom_table_widget_item();
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icon_item->setData(Qt::DecorationRole, data->trophy_images[trophy_id].scaledToHeight(m_icon_height, Qt::SmoothTransformation));
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icon_item->setData(Qt::UserRole, hidden, true);
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icon_item->setData(Qt::UserRole, hidden, true);
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custom_table_widget_item* type_item = new custom_table_widget_item(trophy_type);
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custom_table_widget_item* type_item = new custom_table_widget_item(trophy_type);
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@ -803,7 +802,7 @@ void trophy_manager_dialog::PopulateTrophyTable()
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m_trophy_table->setSortingEnabled(true); // Re-enable sorting after using setItem calls
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m_trophy_table->setSortingEnabled(true); // Re-enable sorting after using setItem calls
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ReadjustTrophyTable();
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ResizeTrophyIcons();
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}
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}
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void trophy_manager_dialog::ReadjustGameTable()
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void trophy_manager_dialog::ReadjustGameTable()
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