include clearing

This commit is contained in:
Nekotekina 2014-08-23 04:16:54 +04:00
parent 0d15fc35d7
commit efa538f9d7
36 changed files with 872 additions and 823 deletions

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@ -1,4 +1,5 @@
#include "stdafx.h"
#include "rpcs3/Ini.h"
#include "AutoPause.h"
#include "Utilities/Log.h"
#include "Emu/System.h"

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@ -1,4 +1,5 @@
#include "stdafx.h"
#include "rpcs3/Ini.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"

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@ -1,4 +1,5 @@
#include "stdafx.h"
#include "rpcs3/Ini.h"
#include "Emu/SysCalls/ErrorCodes.h"
#include "Emu/SysCalls/SysCalls.h"
#include "Utilities/Log.h"

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@ -1,4 +1,5 @@
#include "stdafx.h"
#include "rpcs3/Ini.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"

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@ -1,5 +1,7 @@
#include "stdafx.h"
#include "rpcs3/Ini.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/SysCalls/ErrorCodes.h"

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@ -1,8 +1,5 @@
#include "stdafx.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "GLBuffers.h"
#include "GLGSRender.h"
GLBufferObject::GLBufferObject()
{

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@ -1,9 +1,9 @@
#include "stdafx.h"
#include "rpcs3/Ini.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "GLGSRender.h"
#include "Emu/Cell/PPCInstrTable.h"
#define CMD_DEBUG 0
#define DUMP_VERTEX_DATA 0
@ -35,6 +35,731 @@ void printGlError(GLenum err, const std::string& situation)
#define checkForGlError(x) /*x*/
#endif
void GLTexture::Create()
{
if (m_id)
{
Delete();
}
if (!m_id)
{
glGenTextures(1, &m_id);
checkForGlError("GLTexture::Init() -> glGenTextures");
Bind();
}
}
int GLTexture::GetGlWrap(int wrap)
{
switch (wrap)
{
case CELL_GCM_TEXTURE_WRAP: return GL_REPEAT;
case CELL_GCM_TEXTURE_MIRROR: return GL_MIRRORED_REPEAT;
case CELL_GCM_TEXTURE_CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE;
case CELL_GCM_TEXTURE_BORDER: return GL_CLAMP_TO_BORDER;
case CELL_GCM_TEXTURE_CLAMP: return GL_CLAMP_TO_EDGE;
case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP_TO_EDGE: return GL_MIRROR_CLAMP_TO_EDGE_EXT;
case CELL_GCM_TEXTURE_MIRROR_ONCE_BORDER: return GL_MIRROR_CLAMP_TO_BORDER_EXT;
case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP: return GL_MIRROR_CLAMP_EXT;
}
LOG_ERROR(RSX, "Texture wrap error: bad wrap (%d).", wrap);
return GL_REPEAT;
}
float GLTexture::GetMaxAniso(int aniso)
{
switch (aniso)
{
case CELL_GCM_TEXTURE_MAX_ANISO_1: return 1.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_2: return 2.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_4: return 4.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_6: return 6.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_8: return 8.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_10: return 10.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_12: return 12.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_16: return 16.0f;
}
LOG_ERROR(RSX, "Texture anisotropy error: bad max aniso (%d).", aniso);
return 1.0f;
}
void GLTexture::Init(RSXTexture& tex)
{
if (tex.GetLocation() > 1)
return;
Bind();
const u64 texaddr = GetAddress(tex.GetOffset(), tex.GetLocation());
if (!Memory.IsGoodAddr(texaddr))
{
LOG_ERROR(RSX, "Bad texture address=0x%x", texaddr);
return;
}
//ConLog.Warning("texture addr = 0x%x, width = %d, height = %d, max_aniso=%d, mipmap=%d, remap=0x%x, zfunc=0x%x, wraps=0x%x, wrapt=0x%x, wrapr=0x%x, minlod=0x%x, maxlod=0x%x",
// m_offset, m_width, m_height, m_maxaniso, m_mipmap, m_remap, m_zfunc, m_wraps, m_wrapt, m_wrapr, m_minlod, m_maxlod);
//TODO: safe init
checkForGlError("GLTexture::Init() -> glBindTexture");
int format = tex.GetFormat() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
bool is_swizzled = !(tex.GetFormat() & CELL_GCM_TEXTURE_LN);
const u8 *pixels = const_cast<const u8 *>(Memory.GetMemFromAddr(texaddr));
u8 *unswizzledPixels;
static const GLint glRemapStandard[4] = { GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE };
// NOTE: This must be in ARGB order in all forms below.
const GLint *glRemap = glRemapStandard;
switch (format)
{
case CELL_GCM_TEXTURE_B8: // One 8-bit fixed-point number
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BLUE, GL_UNSIGNED_BYTE, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_B8)");
static const GLint swizzleMaskB8[] = { GL_BLUE, GL_BLUE, GL_BLUE, GL_BLUE };
glRemap = swizzleMaskB8;
}
break;
case CELL_GCM_TEXTURE_A1R5G5B5:
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
// TODO: texture swizzling
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_A1R5G5B5)");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_A1R5G5B5)");
break;
case CELL_GCM_TEXTURE_A4R4G4B4:
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_A4R4G4B4)");
// We read it in as R4G4B4A4, so we need to remap each component.
static const GLint swizzleMaskA4R4G4B4[] = { GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN };
glRemap = swizzleMaskA4R4G4B4;
}
break;
case CELL_GCM_TEXTURE_R5G6B5:
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_R5G6B5)");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex.GetWidth(), tex.GetHeight(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_R5G6B5)");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_R5G6B5)");
}
break;
case CELL_GCM_TEXTURE_A8R8G8B8:
if (is_swizzled)
{
u32 *src, *dst;
u32 log2width, log2height;
unswizzledPixels = (u8*)malloc(tex.GetWidth() * tex.GetHeight() * 4);
src = (u32*)pixels;
dst = (u32*)unswizzledPixels;
log2width = log(tex.GetWidth()) / log(2);
log2height = log(tex.GetHeight()) / log(2);
for (int i = 0; i<tex.GetHeight(); i++)
{
for (int j = 0; j<tex.GetWidth(); j++)
{
dst[(i*tex.GetHeight()) + j] = src[LinearToSwizzleAddress(j, i, 0, log2width, log2height, 0)];
}
}
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, is_swizzled ? unswizzledPixels : pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_A8R8G8B8)");
break;
case CELL_GCM_TEXTURE_COMPRESSED_DXT1: // Compressed 4x4 pixels into 8 bytes
{
u32 size = ((tex.GetWidth() + 3) / 4) * ((tex.GetHeight() + 3) / 4) * 8;
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, tex.GetWidth(), tex.GetHeight(), 0, size, pixels);
checkForGlError("GLTexture::Init() -> glCompressedTexImage2D(CELL_GCM_TEXTURE_COMPRESSED_DXT1)");
}
break;
case CELL_GCM_TEXTURE_COMPRESSED_DXT23: // Compressed 4x4 pixels into 16 bytes
{
u32 size = ((tex.GetWidth() + 3) / 4) * ((tex.GetHeight() + 3) / 4) * 16;
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, tex.GetWidth(), tex.GetHeight(), 0, size, pixels);
checkForGlError("GLTexture::Init() -> glCompressedTexImage2D(CELL_GCM_TEXTURE_COMPRESSED_DXT23)");
}
break;
case CELL_GCM_TEXTURE_COMPRESSED_DXT45: // Compressed 4x4 pixels into 16 bytes
{
u32 size = ((tex.GetWidth() + 3) / 4) * ((tex.GetHeight() + 3) / 4) * 16;
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, tex.GetWidth(), tex.GetHeight(), 0, size, pixels);
checkForGlError("GLTexture::Init() -> glCompressedTexImage2D(CELL_GCM_TEXTURE_COMPRESSED_DXT45)");
}
break;
case CELL_GCM_TEXTURE_G8B8:
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RG, GL_UNSIGNED_BYTE, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_G8B8)");
static const GLint swizzleMaskG8B8[] = { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
glRemap = swizzleMaskG8B8;
}
break;
case CELL_GCM_TEXTURE_R6G5B5:
{
// TODO: Probably need to actually unswizzle if is_swizzled.
const u32 numPixels = tex.GetWidth() * tex.GetHeight();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
for (u32 i = 0; i < numPixels; ++i) {
u16 c = reinterpret_cast<const be_t<u16> *>(pixels)[i];
unswizzledPixels[i * 4 + 0] = Convert6To8((c >> 10) & 0x3F);
unswizzledPixels[i * 4 + 1] = Convert5To8((c >> 5) & 0x1F);
unswizzledPixels[i * 4 + 2] = Convert5To8((c >> 0) & 0x1F);
unswizzledPixels[i * 4 + 3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_R6G5B5)");
free(unswizzledPixels);
}
break;
case CELL_GCM_TEXTURE_DEPTH24_D8: // 24-bit unsigned fixed-point number and 8 bits of garbage
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_DEPTH24_D8)");
break;
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: // 24-bit unsigned float and 8 bits of garbage
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT)");
break;
case CELL_GCM_TEXTURE_DEPTH16: // 16-bit unsigned fixed-point number
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_SHORT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_DEPTH16)");
break;
case CELL_GCM_TEXTURE_DEPTH16_FLOAT: // 16-bit unsigned float
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_DEPTH16_FLOAT)");
break;
case CELL_GCM_TEXTURE_X16: // A 16-bit fixed-point number
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_X16)");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RED, GL_UNSIGNED_SHORT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_X16)");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_X16)");
static const GLint swizzleMaskX16[] = { GL_RED, GL_ONE, GL_RED, GL_ONE };
glRemap = swizzleMaskX16;
}
break;
case CELL_GCM_TEXTURE_Y16_X16: // Two 16-bit fixed-point numbers
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_Y16_X16)");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RG, GL_UNSIGNED_SHORT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_Y16_X16)");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_Y16_X16)");
static const GLint swizzleMaskX32_Y16_X16[] = { GL_GREEN, GL_RED, GL_GREEN, GL_RED };
glRemap = swizzleMaskX32_Y16_X16;
}
break;
case CELL_GCM_TEXTURE_R5G5B5A1:
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_R5G5B5A1)");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_R5G5B5A1)");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_R5G5B5A1)");
break;
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: // Four fp16 values
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT)");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_HALF_FLOAT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT)");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT)");
break;
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: // Four fp32 values
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_FLOAT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT)");
break;
case CELL_GCM_TEXTURE_X32_FLOAT: // One 32-bit floating-point number
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RED, GL_FLOAT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_X32_FLOAT)");
static const GLint swizzleMaskX32_FLOAT[] = { GL_RED, GL_ONE, GL_ONE, GL_ONE };
glRemap = swizzleMaskX32_FLOAT;
}
break;
case CELL_GCM_TEXTURE_D1R5G5B5:
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_D1R5G5B5)");
// TODO: Texture swizzling
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_D1R5G5B5)");
static const GLint swizzleMaskX32_D1R5G5B5[] = { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
glRemap = swizzleMaskX32_D1R5G5B5;
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_D1R5G5B5)");
}
break;
case CELL_GCM_TEXTURE_D8R8G8B8: // 8 bits of garbage and three unsigned 8-bit fixed-point numbers
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_D8R8G8B8)");
static const GLint swizzleMaskX32_D8R8G8B8[] = { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
glRemap = swizzleMaskX32_D8R8G8B8;
}
break;
case CELL_GCM_TEXTURE_Y16_X16_FLOAT: // Two fp16 values
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_Y16_X16_FLOAT)");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RG, GL_HALF_FLOAT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_Y16_X16_FLOAT)");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_Y16_X16_FLOAT)");
static const GLint swizzleMaskX32_Y16_X16_FLOAT[] = { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
glRemap = swizzleMaskX32_Y16_X16_FLOAT;
}
break;
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8 & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) :
{
const u32 numPixels = tex.GetWidth() * tex.GetHeight();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
for (u32 i = 0; i < numPixels; i += 2) {
unswizzledPixels[i * 4 + 0 + 0] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 0 + 1] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 0 + 2] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 0 + 3] = 255;
// The second pixel is the same, except for red.
unswizzledPixels[i * 4 + 4 + 0] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 4 + 1] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 4 + 2] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 4 + 3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8 & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN)");
free(unswizzledPixels);
}
break;
case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8 & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) :
{
const u32 numPixels = tex.GetWidth() * tex.GetHeight();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
for (u32 i = 0; i < numPixels; i += 2) {
unswizzledPixels[i * 4 + 0 + 0] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 0 + 1] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 0 + 2] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 0 + 3] = 255;
// The second pixel is the same, except for red.
unswizzledPixels[i * 4 + 4 + 0] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 4 + 1] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 4 + 2] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 4 + 3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8 & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN)");
free(unswizzledPixels);
}
break;
default: LOG_ERROR(RSX, "Init tex error: Bad tex format (0x%x | %s | 0x%x)", format,
(is_swizzled ? "swizzled" : "linear"), tex.GetFormat() & 0x40); break;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, tex.GetMipmap() - 1);
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, tex.GetMipmap() > 1);
if (format != CELL_GCM_TEXTURE_B8 && format != CELL_GCM_TEXTURE_X16 && format != CELL_GCM_TEXTURE_X32_FLOAT)
{
u8 remap_a = tex.GetRemap() & 0x3;
u8 remap_r = (tex.GetRemap() >> 2) & 0x3;
u8 remap_g = (tex.GetRemap() >> 4) & 0x3;
u8 remap_b = (tex.GetRemap() >> 6) & 0x3;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, glRemap[remap_a]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, glRemap[remap_r]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, glRemap[remap_g]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, glRemap[remap_b]);
}
else
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, glRemap[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, glRemap[1]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, glRemap[2]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, glRemap[3]);
}
checkForGlError("GLTexture::Init() -> remap");
static const int gl_tex_zfunc[] =
{
GL_NEVER,
GL_LESS,
GL_EQUAL,
GL_LEQUAL,
GL_GREATER,
GL_NOTEQUAL,
GL_GEQUAL,
GL_ALWAYS,
};
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GetGlWrap(tex.GetWrapS()));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GetGlWrap(tex.GetWrapT()));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GetGlWrap(tex.GetWrapR()));
checkForGlError("GLTexture::Init() -> wrap");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, gl_tex_zfunc[tex.GetZfunc()]);
checkForGlError("GLTexture::Init() -> compare");
glTexEnvi(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, tex.GetBias());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, (tex.GetMinLOD() >> 8));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, (tex.GetMaxLOD() >> 8));
checkForGlError("GLTexture::Init() -> lod");
static const int gl_tex_min_filter[] =
{
GL_NEAREST, // unused
GL_NEAREST,
GL_LINEAR,
GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST,
GL_NEAREST_MIPMAP_LINEAR,
GL_LINEAR_MIPMAP_LINEAR,
GL_NEAREST, // CELL_GCM_TEXTURE_CONVOLUTION_MIN
};
static const int gl_tex_mag_filter[] = {
GL_NEAREST, // unused
GL_NEAREST,
GL_LINEAR,
GL_NEAREST, // unused
GL_LINEAR // CELL_GCM_TEXTURE_CONVOLUTION_MAG
};
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_tex_min_filter[tex.GetMinFilter()]);
checkForGlError("GLTexture::Init() -> min filters");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_tex_mag_filter[tex.GetMagFilter()]);
checkForGlError("GLTexture::Init() -> mag filters");
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GetMaxAniso(tex.GetMaxAniso()));
checkForGlError("GLTexture::Init() -> max anisotropy");
//Unbind();
if (is_swizzled && format == CELL_GCM_TEXTURE_A8R8G8B8)
{
free(unswizzledPixels);
}
}
void GLTexture::Save(RSXTexture& tex, const std::string& name)
{
if (!m_id || !tex.GetOffset() || !tex.GetWidth() || !tex.GetHeight()) return;
const u32 texPixelCount = tex.GetWidth() * tex.GetHeight();
u32* alldata = new u32[texPixelCount];
Bind();
switch (tex.GetFormat() & ~(0x20 | 0x40))
{
case CELL_GCM_TEXTURE_B8:
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, alldata);
break;
case CELL_GCM_TEXTURE_A8R8G8B8:
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, alldata);
break;
default:
delete[] alldata;
return;
}
{
rFile f(name + ".raw", rFile::write);
f.Write(alldata, texPixelCount * 4);
}
u8* data = new u8[texPixelCount * 3];
u8* alpha = new u8[texPixelCount];
u8* src = (u8*)alldata;
u8* dst_d = data;
u8* dst_a = alpha;
for (u32 i = 0; i < texPixelCount; i++)
{
*dst_d++ = *src++;
*dst_d++ = *src++;
*dst_d++ = *src++;
*dst_a++ = *src++;
}
rImage out;
out.Create(tex.GetWidth(), tex.GetHeight(), data, alpha);
out.SaveFile(name, rBITMAP_TYPE_PNG);
delete[] alldata;
//free(data);
//free(alpha);
}
void GLTexture::Save(RSXTexture& tex)
{
static const std::string& dir_path = "textures";
static const std::string& file_fmt = dir_path + "/" + "tex[%d].png";
if (!rExists(dir_path)) rMkdir(dir_path);
u32 count = 0;
while (rExists(fmt::Format(file_fmt, count))) count++;
Save(tex, fmt::Format(file_fmt, count));
}
void GLTexture::Bind()
{
glBindTexture(GL_TEXTURE_2D, m_id);
}
void GLTexture::Unbind()
{
glBindTexture(GL_TEXTURE_2D, 0);
}
void GLTexture::Delete()
{
if (m_id)
{
glDeleteTextures(1, &m_id);
m_id = 0;
}
}
void PostDrawObj::Draw()
{
static bool s_is_initialized = false;
if (!s_is_initialized)
{
s_is_initialized = true;
Initialize();
}
else
{
m_program.Use();
}
}
void PostDrawObj::Initialize()
{
InitializeShaders();
m_fp.Compile();
m_vp.Compile();
m_program.Create(m_vp.id, m_fp.GetId());
m_program.Use();
InitializeLocations();
}
void DrawCursorObj::Draw()
{
checkForGlError("PostDrawObj : Unknown error.");
PostDrawObj::Draw();
checkForGlError("PostDrawObj::Draw");
if (!m_fbo.IsCreated())
{
m_fbo.Create();
checkForGlError("DrawCursorObj : m_fbo.Create");
m_fbo.Bind();
checkForGlError("DrawCursorObj : m_fbo.Bind");
m_rbo.Create();
checkForGlError("DrawCursorObj : m_rbo.Create");
m_rbo.Bind();
checkForGlError("DrawCursorObj : m_rbo.Bind");
m_rbo.Storage(GL_RGBA, m_width, m_height);
checkForGlError("DrawCursorObj : m_rbo.Storage");
m_fbo.Renderbuffer(GL_COLOR_ATTACHMENT0, m_rbo.GetId());
checkForGlError("DrawCursorObj : m_fbo.Renderbuffer");
}
m_fbo.Bind();
checkForGlError("DrawCursorObj : m_fbo.Bind");
glDrawBuffer(GL_COLOR_ATTACHMENT0);
checkForGlError("DrawCursorObj : glDrawBuffer");
m_program.Use();
checkForGlError("DrawCursorObj : m_program.Use");
if (m_update_texture)
{
//m_update_texture = false;
glUniform2f(m_program.GetLocation("in_tc"), m_width, m_height);
checkForGlError("DrawCursorObj : glUniform2f");
if (!m_tex_id)
{
glGenTextures(1, &m_tex_id);
checkForGlError("DrawCursorObj : glGenTextures");
}
glActiveTexture(GL_TEXTURE0);
checkForGlError("DrawCursorObj : glActiveTexture");
glBindTexture(GL_TEXTURE_2D, m_tex_id);
checkForGlError("DrawCursorObj : glBindTexture");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_width, m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_pixels);
checkForGlError("DrawCursorObj : glTexImage2D");
m_program.SetTex(0);
}
if (m_update_pos)
{
//m_update_pos = false;
glUniform4f(m_program.GetLocation("in_pos"), m_pos_x, m_pos_y, m_pos_z, 1.0f);
checkForGlError("DrawCursorObj : glUniform4f");
}
glDrawArrays(GL_QUADS, 0, 4);
checkForGlError("DrawCursorObj : glDrawArrays");
m_fbo.Bind(GL_READ_FRAMEBUFFER);
checkForGlError("DrawCursorObj : m_fbo.Bind(GL_READ_FRAMEBUFFER)");
GLfbo::Bind(GL_DRAW_FRAMEBUFFER, 0);
checkForGlError("DrawCursorObj : GLfbo::Bind(GL_DRAW_FRAMEBUFFER, 0)");
GLfbo::Blit(
0, 0, m_width, m_height,
0, 0, m_width, m_height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
checkForGlError("DrawCursorObj : GLfbo::Blit");
m_fbo.Bind();
checkForGlError("DrawCursorObj : m_fbo.Bind");
}
void DrawCursorObj::InitializeShaders()
{
m_vp.shader =
"#version 330\n"
"\n"
"uniform vec4 in_pos;\n"
"uniform vec2 in_tc;\n"
"out vec2 tc;\n"
"\n"
"void main()\n"
"{\n"
" tc = in_tc;\n"
" gl_Position = in_pos;\n"
"}\n";
m_fp.SetShaderText(
"#version 330\n"
"\n"
"in vec2 tc;\n"
"uniform sampler2D tex0;\n"
"layout (location = 0) out vec4 res;\n"
"\n"
"void main()\n"
"{\n"
" res = texture(tex0, tc);\n"
"}\n");
}
void DrawCursorObj::SetTexture(void* pixels, int width, int height)
{
m_pixels = pixels;
m_width = width;
m_height = height;
m_update_texture = true;
}
void DrawCursorObj::SetPosition(float x, float y, float z)
{
m_pos_x = x;
m_pos_y = y;
m_pos_z = z;
m_update_pos = true;
}
void DrawCursorObj::InitializeLocations()
{
//ConLog.Warning("tex0 location = 0x%x", m_program.GetLocation("tex0"));
}
GLGSRender::GLGSRender()
: GSRender()
, m_frame(nullptr)

View File

@ -1,6 +1,5 @@
#pragma once
#include "Emu/RSX/GSRender.h"
#include "Emu/RSX/RSXThread.h"
#include "Utilities/rPlatform.h"
#include "GLBuffers.h"
#include "GLProgramBuffer.h"
@ -29,56 +28,11 @@ public:
{
}
void Create()
{
if(m_id)
{
Delete();
}
void Create();
if(!m_id)
{
glGenTextures(1, &m_id);
checkForGlError("GLTexture::Init() -> glGenTextures");
Bind();
}
}
int GetGlWrap(int wrap);
int GetGlWrap(int wrap)
{
switch(wrap)
{
case CELL_GCM_TEXTURE_WRAP: return GL_REPEAT;
case CELL_GCM_TEXTURE_MIRROR: return GL_MIRRORED_REPEAT;
case CELL_GCM_TEXTURE_CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE;
case CELL_GCM_TEXTURE_BORDER: return GL_CLAMP_TO_BORDER;
case CELL_GCM_TEXTURE_CLAMP: return GL_CLAMP_TO_EDGE;
case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP_TO_EDGE: return GL_MIRROR_CLAMP_TO_EDGE_EXT;
case CELL_GCM_TEXTURE_MIRROR_ONCE_BORDER: return GL_MIRROR_CLAMP_TO_BORDER_EXT;
case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP: return GL_MIRROR_CLAMP_EXT;
}
LOG_ERROR(RSX, "Texture wrap error: bad wrap (%d).", wrap);
return GL_REPEAT;
}
float GetMaxAniso(int aniso)
{
switch (aniso)
{
case CELL_GCM_TEXTURE_MAX_ANISO_1: return 1.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_2: return 2.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_4: return 4.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_6: return 6.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_8: return 8.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_10: return 10.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_12: return 12.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_16: return 16.0f;
}
LOG_ERROR(RSX, "Texture anisotropy error: bad max aniso (%d).", aniso);
return 1.0f;
}
float GetMaxAniso(int aniso);
inline static u8 Convert4To8(u8 v)
{
@ -98,526 +52,17 @@ public:
return (v << 2) | (v >> 4);
}
void Init(RSXTexture& tex)
{
if (tex.GetLocation() > 1)
return;
void Init(RSXTexture& tex);
Bind();
void Save(RSXTexture& tex, const std::string& name);
const u64 texaddr = GetAddress(tex.GetOffset(), tex.GetLocation());
if (!Memory.IsGoodAddr(texaddr))
{
LOG_ERROR(RSX, "Bad texture address=0x%x", texaddr);
return;
}
//ConLog.Warning("texture addr = 0x%x, width = %d, height = %d, max_aniso=%d, mipmap=%d, remap=0x%x, zfunc=0x%x, wraps=0x%x, wrapt=0x%x, wrapr=0x%x, minlod=0x%x, maxlod=0x%x",
// m_offset, m_width, m_height, m_maxaniso, m_mipmap, m_remap, m_zfunc, m_wraps, m_wrapt, m_wrapr, m_minlod, m_maxlod);
//TODO: safe init
checkForGlError("GLTexture::Init() -> glBindTexture");
void Save(RSXTexture& tex);
int format = tex.GetFormat() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
bool is_swizzled = !(tex.GetFormat() & CELL_GCM_TEXTURE_LN);
void Bind();
const u8 *pixels = const_cast<const u8 *>(Memory.GetMemFromAddr(texaddr));
u8 *unswizzledPixels;
static const GLint glRemapStandard[4] = {GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE};
// NOTE: This must be in ARGB order in all forms below.
const GLint *glRemap = glRemapStandard;
void Unbind();
switch(format)
{
case CELL_GCM_TEXTURE_B8: // One 8-bit fixed-point number
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BLUE, GL_UNSIGNED_BYTE, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_B8)");
static const GLint swizzleMaskB8[] = { GL_BLUE, GL_BLUE, GL_BLUE, GL_BLUE };
glRemap = swizzleMaskB8;
}
break;
case CELL_GCM_TEXTURE_A1R5G5B5:
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
// TODO: texture swizzling
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_A1R5G5B5)");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_A1R5G5B5)");
break;
case CELL_GCM_TEXTURE_A4R4G4B4:
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_A4R4G4B4)");
// We read it in as R4G4B4A4, so we need to remap each component.
static const GLint swizzleMaskA4R4G4B4[] = { GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN };
glRemap = swizzleMaskA4R4G4B4;
}
break;
case CELL_GCM_TEXTURE_R5G6B5:
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_R5G6B5)");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex.GetWidth(), tex.GetHeight(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_R5G6B5)");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_R5G6B5)");
}
break;
case CELL_GCM_TEXTURE_A8R8G8B8:
if(is_swizzled)
{
u32 *src, *dst;
u32 log2width, log2height;
unswizzledPixels = (u8*)malloc(tex.GetWidth() * tex.GetHeight() * 4);
src = (u32*)pixels;
dst = (u32*)unswizzledPixels;
log2width = log(tex.GetWidth())/log(2);
log2height = log(tex.GetHeight())/log(2);
for(int i=0; i<tex.GetHeight(); i++)
{
for(int j=0; j<tex.GetWidth(); j++)
{
dst[(i*tex.GetHeight()) + j] = src[LinearToSwizzleAddress(j, i, 0, log2width, log2height, 0)];
}
}
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, is_swizzled ? unswizzledPixels : pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_A8R8G8B8)");
break;
case CELL_GCM_TEXTURE_COMPRESSED_DXT1: // Compressed 4x4 pixels into 8 bytes
{
u32 size = ((tex.GetWidth() + 3) / 4) * ((tex.GetHeight() + 3) / 4) * 8;
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, tex.GetWidth(), tex.GetHeight(), 0, size, pixels);
checkForGlError("GLTexture::Init() -> glCompressedTexImage2D(CELL_GCM_TEXTURE_COMPRESSED_DXT1)");
}
break;
case CELL_GCM_TEXTURE_COMPRESSED_DXT23: // Compressed 4x4 pixels into 16 bytes
{
u32 size = ((tex.GetWidth() + 3) / 4) * ((tex.GetHeight() + 3) / 4) * 16;
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, tex.GetWidth(), tex.GetHeight(), 0, size, pixels);
checkForGlError("GLTexture::Init() -> glCompressedTexImage2D(CELL_GCM_TEXTURE_COMPRESSED_DXT23)");
}
break;
case CELL_GCM_TEXTURE_COMPRESSED_DXT45: // Compressed 4x4 pixels into 16 bytes
{
u32 size = ((tex.GetWidth() + 3) / 4) * ((tex.GetHeight() + 3) / 4) * 16;
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, tex.GetWidth(), tex.GetHeight(), 0, size, pixels);
checkForGlError("GLTexture::Init() -> glCompressedTexImage2D(CELL_GCM_TEXTURE_COMPRESSED_DXT45)");
}
break;
case CELL_GCM_TEXTURE_G8B8:
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RG, GL_UNSIGNED_BYTE, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_G8B8)");
static const GLint swizzleMaskG8B8[] = { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
glRemap = swizzleMaskG8B8;
}
break;
case CELL_GCM_TEXTURE_R6G5B5:
{
// TODO: Probably need to actually unswizzle if is_swizzled.
const u32 numPixels = tex.GetWidth() * tex.GetHeight();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
for (u32 i = 0; i < numPixels; ++i) {
u16 c = reinterpret_cast<const be_t<u16> *>(pixels)[i];
unswizzledPixels[i * 4 + 0] = Convert6To8((c >> 10) & 0x3F);
unswizzledPixels[i * 4 + 1] = Convert5To8((c >> 5) & 0x1F);
unswizzledPixels[i * 4 + 2] = Convert5To8((c >> 0) & 0x1F);
unswizzledPixels[i * 4 + 3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_R6G5B5)");
free(unswizzledPixels);
}
break;
case CELL_GCM_TEXTURE_DEPTH24_D8: // 24-bit unsigned fixed-point number and 8 bits of garbage
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_DEPTH24_D8)");
break;
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: // 24-bit unsigned float and 8 bits of garbage
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT)");
break;
case CELL_GCM_TEXTURE_DEPTH16: // 16-bit unsigned fixed-point number
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_SHORT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_DEPTH16)");
break;
case CELL_GCM_TEXTURE_DEPTH16_FLOAT: // 16-bit unsigned float
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_DEPTH16_FLOAT)");
break;
case CELL_GCM_TEXTURE_X16: // A 16-bit fixed-point number
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_X16)");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RED, GL_UNSIGNED_SHORT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_X16)");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_X16)");
static const GLint swizzleMaskX16[] = { GL_RED, GL_ONE, GL_RED, GL_ONE };
glRemap = swizzleMaskX16;
}
break;
case CELL_GCM_TEXTURE_Y16_X16: // Two 16-bit fixed-point numbers
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_Y16_X16)");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RG, GL_UNSIGNED_SHORT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_Y16_X16)");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_Y16_X16)");
static const GLint swizzleMaskX32_Y16_X16[] = { GL_GREEN, GL_RED, GL_GREEN, GL_RED };
glRemap = swizzleMaskX32_Y16_X16;
}
break;
case CELL_GCM_TEXTURE_R5G5B5A1:
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_R5G5B5A1)");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_R5G5B5A1)");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_R5G5B5A1)");
break;
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: // Four fp16 values
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT)");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_HALF_FLOAT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT)");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT)");
break;
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: // Four fp32 values
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_FLOAT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT)");
break;
case CELL_GCM_TEXTURE_X32_FLOAT: // One 32-bit floating-point number
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RED, GL_FLOAT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_X32_FLOAT)");
static const GLint swizzleMaskX32_FLOAT[] = { GL_RED, GL_ONE, GL_ONE, GL_ONE };
glRemap = swizzleMaskX32_FLOAT;
}
break;
case CELL_GCM_TEXTURE_D1R5G5B5:
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_D1R5G5B5)");
// TODO: Texture swizzling
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_D1R5G5B5)");
static const GLint swizzleMaskX32_D1R5G5B5[] = { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
glRemap = swizzleMaskX32_D1R5G5B5;
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_D1R5G5B5)");
}
break;
case CELL_GCM_TEXTURE_D8R8G8B8: // 8 bits of garbage and three unsigned 8-bit fixed-point numbers
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_D8R8G8B8)");
static const GLint swizzleMaskX32_D8R8G8B8[] = { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
glRemap = swizzleMaskX32_D8R8G8B8;
}
break;
case CELL_GCM_TEXTURE_Y16_X16_FLOAT: // Two fp16 values
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_Y16_X16_FLOAT)");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RG, GL_HALF_FLOAT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_Y16_X16_FLOAT)");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei(CELL_GCM_TEXTURE_Y16_X16_FLOAT)");
static const GLint swizzleMaskX32_Y16_X16_FLOAT[] = { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
glRemap = swizzleMaskX32_Y16_X16_FLOAT;
}
break;
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8 & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN):
{
const u32 numPixels = tex.GetWidth() * tex.GetHeight();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
for (u32 i = 0; i < numPixels; i += 2) {
unswizzledPixels[i * 4 + 0 + 0] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 0 + 1] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 0 + 2] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 0 + 3] = 255;
// The second pixel is the same, except for red.
unswizzledPixels[i * 4 + 4 + 0] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 4 + 1] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 4 + 2] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 4 + 3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8 & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN)");
free(unswizzledPixels);
}
break;
case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8 & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN):
{
const u32 numPixels = tex.GetWidth() * tex.GetHeight();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
for (u32 i = 0; i < numPixels; i += 2) {
unswizzledPixels[i * 4 + 0 + 0] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 0 + 1] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 0 + 2] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 0 + 3] = 255;
// The second pixel is the same, except for red.
unswizzledPixels[i * 4 + 4 + 0] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 4 + 1] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 4 + 2] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 4 + 3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
checkForGlError("GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8 & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN)");
free(unswizzledPixels);
}
break;
default: LOG_ERROR(RSX, "Init tex error: Bad tex format (0x%x | %s | 0x%x)", format,
(is_swizzled ? "swizzled" : "linear"), tex.GetFormat() & 0x40); break;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, tex.GetMipmap() - 1);
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, tex.GetMipmap() > 1);
if (format != CELL_GCM_TEXTURE_B8 && format != CELL_GCM_TEXTURE_X16 && format != CELL_GCM_TEXTURE_X32_FLOAT)
{
u8 remap_a = tex.GetRemap() & 0x3;
u8 remap_r = (tex.GetRemap() >> 2) & 0x3;
u8 remap_g = (tex.GetRemap() >> 4) & 0x3;
u8 remap_b = (tex.GetRemap() >> 6) & 0x3;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, glRemap[remap_a]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, glRemap[remap_r]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, glRemap[remap_g]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, glRemap[remap_b]);
}
else
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, glRemap[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, glRemap[1]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, glRemap[2]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, glRemap[3]);
}
checkForGlError("GLTexture::Init() -> remap");
static const int gl_tex_zfunc[] =
{
GL_NEVER,
GL_LESS,
GL_EQUAL,
GL_LEQUAL,
GL_GREATER,
GL_NOTEQUAL,
GL_GEQUAL,
GL_ALWAYS,
};
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GetGlWrap(tex.GetWrapS()));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GetGlWrap(tex.GetWrapT()));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GetGlWrap(tex.GetWrapR()));
checkForGlError("GLTexture::Init() -> wrap");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, gl_tex_zfunc[tex.GetZfunc()]);
checkForGlError("GLTexture::Init() -> compare");
glTexEnvi(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, tex.GetBias());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, (tex.GetMinLOD() >> 8));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, (tex.GetMaxLOD() >> 8));
checkForGlError("GLTexture::Init() -> lod");
static const int gl_tex_min_filter[] =
{
GL_NEAREST, // unused
GL_NEAREST,
GL_LINEAR,
GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST,
GL_NEAREST_MIPMAP_LINEAR,
GL_LINEAR_MIPMAP_LINEAR,
GL_NEAREST, // CELL_GCM_TEXTURE_CONVOLUTION_MIN
};
static const int gl_tex_mag_filter[] = {
GL_NEAREST, // unused
GL_NEAREST,
GL_LINEAR,
GL_NEAREST, // unused
GL_LINEAR // CELL_GCM_TEXTURE_CONVOLUTION_MAG
};
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_tex_min_filter[tex.GetMinFilter()]);
checkForGlError("GLTexture::Init() -> min filters");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_tex_mag_filter[tex.GetMagFilter()]);
checkForGlError("GLTexture::Init() -> mag filters");
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GetMaxAniso(tex.GetMaxAniso()));
checkForGlError("GLTexture::Init() -> max anisotropy");
//Unbind();
if(is_swizzled && format == CELL_GCM_TEXTURE_A8R8G8B8)
{
free(unswizzledPixels);
}
}
void Save(RSXTexture& tex, const std::string& name)
{
if(!m_id || !tex.GetOffset() || !tex.GetWidth() || !tex.GetHeight()) return;
const u32 texPixelCount = tex.GetWidth() * tex.GetHeight();
u32* alldata = new u32[texPixelCount];
Bind();
switch(tex.GetFormat() & ~(0x20 | 0x40))
{
case CELL_GCM_TEXTURE_B8:
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, alldata);
break;
case CELL_GCM_TEXTURE_A8R8G8B8:
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, alldata);
break;
default:
delete[] alldata;
return;
}
{
rFile f(name + ".raw", rFile::write);
f.Write(alldata, texPixelCount * 4);
}
u8* data = new u8[texPixelCount * 3];
u8* alpha = new u8[texPixelCount];
u8* src = (u8*)alldata;
u8* dst_d = data;
u8* dst_a = alpha;
for (u32 i = 0; i < texPixelCount; i++)
{
*dst_d++ = *src++;
*dst_d++ = *src++;
*dst_d++ = *src++;
*dst_a++ = *src++;
}
rImage out;
out.Create(tex.GetWidth(), tex.GetHeight(), data, alpha);
out.SaveFile(name, rBITMAP_TYPE_PNG);
delete[] alldata;
//free(data);
//free(alpha);
}
void Save(RSXTexture& tex)
{
static const std::string& dir_path = "textures";
static const std::string& file_fmt = dir_path + "/" + "tex[%d].png";
if(!rExists(dir_path)) rMkdir(dir_path);
u32 count = 0;
while(rExists(fmt::Format(file_fmt, count))) count++;
Save(tex, fmt::Format(file_fmt, count));
}
void Bind()
{
glBindTexture(GL_TEXTURE_2D, m_id);
}
void Unbind()
{
glBindTexture(GL_TEXTURE_2D, 0);
}
void Delete()
{
if(m_id)
{
glDeleteTextures(1, &m_id);
m_id = 0;
}
}
void Delete();
};
class PostDrawObj
@ -630,33 +75,12 @@ protected:
GLrbo m_rbo;
public:
virtual void Draw()
{
static bool s_is_initialized = false;
if(!s_is_initialized)
{
s_is_initialized = true;
Initialize();
}
else
{
m_program.Use();
}
}
virtual void Draw();
virtual void InitializeShaders() = 0;
virtual void InitializeLocations() = 0;
void Initialize()
{
InitializeShaders();
m_fp.Compile();
m_vp.Compile();
m_program.Create(m_vp.id, m_fp.GetId());
m_program.Use();
InitializeLocations();
}
void Initialize();
};
class DrawCursorObj : public PostDrawObj
@ -675,133 +99,15 @@ public:
{
}
virtual void Draw()
{
checkForGlError("PostDrawObj : Unknown error.");
virtual void Draw();
PostDrawObj::Draw();
checkForGlError("PostDrawObj::Draw");
virtual void InitializeShaders();
if(!m_fbo.IsCreated())
{
m_fbo.Create();
checkForGlError("DrawCursorObj : m_fbo.Create");
m_fbo.Bind();
checkForGlError("DrawCursorObj : m_fbo.Bind");
void SetTexture(void* pixels, int width, int height);
m_rbo.Create();
checkForGlError("DrawCursorObj : m_rbo.Create");
m_rbo.Bind();
checkForGlError("DrawCursorObj : m_rbo.Bind");
m_rbo.Storage(GL_RGBA, m_width, m_height);
checkForGlError("DrawCursorObj : m_rbo.Storage");
void SetPosition(float x, float y, float z = 0.0f);
m_fbo.Renderbuffer(GL_COLOR_ATTACHMENT0, m_rbo.GetId());
checkForGlError("DrawCursorObj : m_fbo.Renderbuffer");
}
m_fbo.Bind();
checkForGlError("DrawCursorObj : m_fbo.Bind");
glDrawBuffer(GL_COLOR_ATTACHMENT0);
checkForGlError("DrawCursorObj : glDrawBuffer");
m_program.Use();
checkForGlError("DrawCursorObj : m_program.Use");
if(m_update_texture)
{
//m_update_texture = false;
glUniform2f(m_program.GetLocation("in_tc"), m_width, m_height);
checkForGlError("DrawCursorObj : glUniform2f");
if(!m_tex_id)
{
glGenTextures(1, &m_tex_id);
checkForGlError("DrawCursorObj : glGenTextures");
}
glActiveTexture(GL_TEXTURE0);
checkForGlError("DrawCursorObj : glActiveTexture");
glBindTexture(GL_TEXTURE_2D, m_tex_id);
checkForGlError("DrawCursorObj : glBindTexture");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_width, m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_pixels);
checkForGlError("DrawCursorObj : glTexImage2D");
m_program.SetTex(0);
}
if(m_update_pos)
{
//m_update_pos = false;
glUniform4f(m_program.GetLocation("in_pos"), m_pos_x, m_pos_y, m_pos_z, 1.0f);
checkForGlError("DrawCursorObj : glUniform4f");
}
glDrawArrays(GL_QUADS, 0, 4);
checkForGlError("DrawCursorObj : glDrawArrays");
m_fbo.Bind(GL_READ_FRAMEBUFFER);
checkForGlError("DrawCursorObj : m_fbo.Bind(GL_READ_FRAMEBUFFER)");
GLfbo::Bind(GL_DRAW_FRAMEBUFFER, 0);
checkForGlError("DrawCursorObj : GLfbo::Bind(GL_DRAW_FRAMEBUFFER, 0)");
GLfbo::Blit(
0, 0, m_width, m_height,
0, 0, m_width, m_height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
checkForGlError("DrawCursorObj : GLfbo::Blit");
m_fbo.Bind();
checkForGlError("DrawCursorObj : m_fbo.Bind");
}
virtual void InitializeShaders()
{
m_vp.shader =
"#version 330\n"
"\n"
"uniform vec4 in_pos;\n"
"uniform vec2 in_tc;\n"
"out vec2 tc;\n"
"\n"
"void main()\n"
"{\n"
" tc = in_tc;\n"
" gl_Position = in_pos;\n"
"}\n";
m_fp.SetShaderText(
"#version 330\n"
"\n"
"in vec2 tc;\n"
"uniform sampler2D tex0;\n"
"layout (location = 0) out vec4 res;\n"
"\n"
"void main()\n"
"{\n"
" res = texture(tex0, tc);\n"
"}\n");
}
void SetTexture(void* pixels, int width, int height)
{
m_pixels = pixels;
m_width = width;
m_height = height;
m_update_texture = true;
}
void SetPosition(float x, float y, float z = 0.0f)
{
m_pos_x = x;
m_pos_y = y;
m_pos_z = z;
m_update_pos = true;
}
void InitializeLocations()
{
//ConLog.Warning("tex0 location = 0x%x", m_program.GetLocation("tex0"));
}
void InitializeLocations();
};
class GLGSRender //TODO: find out why this used to inherit from wxWindow

View File

@ -1,6 +1,5 @@
#include "stdafx.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "GLProgram.h"
#include "GLGSRender.h"

View File

@ -1,6 +1,5 @@
#include "stdafx.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "GLVertexProgram.h"

View File

@ -1,12 +1,23 @@
#include "stdafx.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "rpcs3/Ini.h"
#include "sysutil_video.h"
#include "GSManager.h"
#include "Null/NullGSRender.h"
#include "GL/GLGSRender.h"
void GSInfo::Init()
{
mode.resolutionId = Ini.GSResolution.GetValue();
mode.scanMode = CELL_VIDEO_OUT_SCAN_MODE_INTERLACE;
mode.conversion = CELL_VIDEO_OUT_DISPLAY_CONVERSION_NONE;
mode.aspect = Ini.GSAspectRatio.GetValue();
mode.refreshRates = CELL_VIDEO_OUT_REFRESH_RATE_50HZ;
mode.format = CELL_VIDEO_OUT_BUFFER_COLOR_FORMAT_X8R8G8B8;
mode.pitch = 4;
}
GSManager::GSManager() : m_render(nullptr)
{
}

View File

@ -1,7 +1,5 @@
#pragma once
#include "sysutil_video.h"
#include "GSRender.h"
#include "rpcs3/Ini.h"
struct GSInfo
{
@ -21,16 +19,7 @@ struct GSInfo
{
}
void Init()
{
mode.resolutionId = Ini.GSResolution.GetValue();
mode.scanMode = CELL_VIDEO_OUT_SCAN_MODE_INTERLACE;
mode.conversion = CELL_VIDEO_OUT_DISPLAY_CONVERSION_NONE;
mode.aspect = Ini.GSAspectRatio.GetValue();
mode.refreshRates = CELL_VIDEO_OUT_REFRESH_RATE_50HZ;
mode.format = CELL_VIDEO_OUT_BUFFER_COLOR_FORMAT_X8R8G8B8;
mode.pitch = 4;
}
void Init();
};
class GSManager

View File

@ -1,10 +1,30 @@
#include "stdafx.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "GSRender.h"
GSLock::GSLock(GSRender& renderer, GSLockType type)
: m_renderer(renderer)
, m_type(type)
{
switch (m_type)
{
case GS_LOCK_NOT_WAIT: m_renderer.m_cs_main.lock(); break;
case GS_LOCK_WAIT_FLUSH: m_renderer.m_sem_flush.wait(); break;
case GS_LOCK_WAIT_FLIP: m_renderer.m_sem_flip.wait(); break;
}
}
GSLock::~GSLock()
{
switch (m_type)
{
case GS_LOCK_NOT_WAIT: m_renderer.m_cs_main.unlock(); break;
case GS_LOCK_WAIT_FLUSH: m_renderer.m_sem_flush.post(); break;
case GS_LOCK_WAIT_FLIP: m_renderer.m_sem_flip.post(); break;
}
}
GSLockCurrent::GSLockCurrent(GSLockType type) : GSLock(Emu.GetGSManager().GetRender(), type)
{
}

View File

@ -1,5 +1,4 @@
#pragma once
#include "Emu/RSX/GCM.h"
#include "Emu/RSX/RSXThread.h"
struct GSRender : public RSXThread
@ -25,27 +24,9 @@ private:
GSLockType m_type;
public:
GSLock(GSRender& renderer, GSLockType type)
: m_renderer(renderer)
, m_type(type)
{
switch(m_type)
{
case GS_LOCK_NOT_WAIT: m_renderer.m_cs_main.lock(); break;
case GS_LOCK_WAIT_FLUSH: m_renderer.m_sem_flush.wait(); break;
case GS_LOCK_WAIT_FLIP: m_renderer.m_sem_flip.wait(); break;
}
}
GSLock(GSRender& renderer, GSLockType type);
~GSLock()
{
switch(m_type)
{
case GS_LOCK_NOT_WAIT: m_renderer.m_cs_main.unlock(); break;
case GS_LOCK_WAIT_FLUSH: m_renderer.m_sem_flush.post(); break;
case GS_LOCK_WAIT_FLIP: m_renderer.m_sem_flip.post(); break;
}
}
~GSLock();
};
struct GSLockCurrent : GSLock

View File

@ -1,7 +1,4 @@
#include "stdafx.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "RSXThread.h"
#include "RSXThread.h"
#include "RSXTexture.h"

View File

@ -1,11 +1,12 @@
#include "stdafx.h"
#include "rpcs3/Ini.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "RSXThread.h"
#include "Emu/SysCalls/lv2/sys_time.h"
#define ARGS(x) (x >= count ? OutOfArgsCount(x, cmd, count, args) : args[x].ToLE())
#define ARGS(x) (x >= count ? OutOfArgsCount(x, cmd, count, args.GetAddr()) : args[x].ToLE())
u32 methodRegisters[0xffff];
@ -139,8 +140,9 @@ u32 RSXVertexData::GetTypeSize()
#define CMD_LOG(...)
#endif
u32 RSXThread::OutOfArgsCount(const uint x, const u32 cmd, const u32 count, mem32_ptr_t args)
u32 RSXThread::OutOfArgsCount(const uint x, const u32 cmd, const u32 count, const u32 args_addr)
{
mem32_ptr_t args(args_addr);
std::string debug = GetMethodName(cmd);
debug += "(";
for(u32 i=0; i<count; ++i) debug += (i ? ", " : "") + fmt::Format("0x%x", ARGS(i));
@ -205,8 +207,10 @@ u32 RSXThread::OutOfArgsCount(const uint x, const u32 cmd, const u32 count, mem3
index = (cmd - a) / m; \
case a \
void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, mem32_ptr_t args, const u32 count)
void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const u32 count)
{
mem32_ptr_t args(args_addr);
#if CMD_DEBUG
std::string debug = GetMethodName(cmd);
debug += "(";
@ -2237,7 +2241,7 @@ void RSXThread::Task()
methodRegisters[(cmd & 0xffff) + (i*4*inc)] = ARGS(i);
}
DoCmd(cmd, cmd & 0x3ffff, args, count);
DoCmd(cmd, cmd & 0x3ffff, args.GetAddr(), count);
m_ctrl->get = get + (count + 1) * 4;
//memset(Memory.GetMemFromAddr(p.m_ioAddress + get), 0, (count + 1) * 4);
@ -2252,3 +2256,33 @@ void RSXThread::Task()
OnExitThread();
}
void RSXThread::Init(const u32 ioAddress, const u32 ioSize, const u32 ctrlAddress, const u32 localAddress)
{
m_ctrl = (CellGcmControl*)&Memory[ctrlAddress];
m_ioAddress = ioAddress;
m_ioSize = ioSize;
m_ctrlAddress = ctrlAddress;
m_local_mem_addr = localAddress;
m_cur_vertex_prog = nullptr;
m_cur_shader_prog = nullptr;
m_cur_shader_prog_num = 0;
m_used_gcm_commands.clear();
OnInit();
ThreadBase::Start();
}
u32 RSXThread::ReadIO32(u32 addr)
{
u32 value;
Memory.RSXIOMem.Read32(Memory.RSXIOMem.GetStartAddr() + addr, &value);
return value;
}
void RSXThread::WriteIO32(u32 addr, u32 value)
{
Memory.RSXIOMem.Write32(Memory.RSXIOMem.GetStartAddr() + addr, value);
}

View File

@ -4,7 +4,6 @@
#include "RSXVertexProgram.h"
#include "RSXFragmentProgram.h"
#include "Emu/SysCalls/Callback.h"
#include "Emu/Memory/Memory.h"
#include <stack>
#include <set> // For tracking a list of used gcm commands
@ -611,8 +610,8 @@ protected:
void Begin(u32 draw_mode);
void End();
u32 OutOfArgsCount(const uint x, const u32 cmd, const u32 count, mem32_ptr_t args);
void DoCmd(const u32 fcmd, const u32 cmd, mem32_ptr_t args, const u32 count);
u32 OutOfArgsCount(const uint x, const u32 cmd, const u32 count, const u32 args_addr);
void DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const u32 count);
void nativeRescale(float width, float height);
virtual void OnInit() = 0;
@ -636,33 +635,9 @@ protected:
virtual void Task();
public:
void Init(const u32 ioAddress, const u32 ioSize, const u32 ctrlAddress, const u32 localAddress)
{
m_ctrl = (CellGcmControl*)&Memory[ctrlAddress];
m_ioAddress = ioAddress;
m_ioSize = ioSize;
m_ctrlAddress = ctrlAddress;
m_local_mem_addr = localAddress;
void Init(const u32 ioAddress, const u32 ioSize, const u32 ctrlAddress, const u32 localAddress);
m_cur_vertex_prog = nullptr;
m_cur_shader_prog = nullptr;
m_cur_shader_prog_num = 0;
u32 ReadIO32(u32 addr);
m_used_gcm_commands.clear();
OnInit();
ThreadBase::Start();
}
u32 ReadIO32(u32 addr)
{
u32 value;
Memory.RSXIOMem.Read32(Memory.RSXIOMem.GetStartAddr() + addr, &value);
return value;
}
void WriteIO32(u32 addr, u32 value)
{
Memory.RSXIOMem.Write32(Memory.RSXIOMem.GetStartAddr() + addr, value);
}
void WriteIO32(u32 addr, u32 value);
};

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@ -1,4 +1,5 @@
#include "stdafx.h"
#include "rpcs3/Ini.h"
#include "Utilities/Log.h"
#include "Emu/System.h"
#include "LogBase.h"

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@ -1,4 +1,5 @@
#include "stdafx.h"
#include "rpcs3/Ini.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"

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@ -4,6 +4,7 @@
#include "Emu/System.h"
#include "Emu/SysCalls/Modules.h"
#include "cellSysutil.h"
#include "Emu/RSX/sysutil_video.h"
#include "cellResc.h"
Module *cellResc = nullptr;

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@ -1,4 +1,5 @@
#include "stdafx.h"
#include "rpcs3/Ini.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
@ -9,6 +10,7 @@
#include "cellSysutil.h"
#include "cellSysutil_SaveData.h"
#include "Emu/RSX/sysutil_video.h"
#include "cellMsgDialog.h"
#include "cellGame.h"

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@ -1,4 +1,5 @@
#include "stdafx.h"
#include "rpcs3/Ini.h"
#include "Utilities/Log.h"
#include "Utilities/rXml.h"
#include "Emu/Memory/Memory.h"

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@ -1,4 +1,5 @@
#include "stdafx.h"
#include "rpcs3/Ini.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"

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@ -1,4 +1,5 @@
#include "stdafx.h"
#include "rpcs3/Ini.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"

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@ -1,4 +1,5 @@
#include "stdafx.h"
#include "rpcs3/Ini.h"
#include "Utilities/Log.h"
#include "Utilities/AutoPause.h"
#include "Emu/Memory/Memory.h"

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@ -28,7 +28,6 @@
#include "lv2/sys_tty.h"
#include "lv2/sys_vm.h"
#include "rpcs3/Ini.h"
#include "LogBase.h"
//#define SYSCALLS_DEBUG

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@ -3,6 +3,7 @@
#include "Emu/Cell/PPUThread.h"
#include "Emu/SysCalls/SysCalls.h"
#include "Emu/Event.h"
#include "sys_event.h"
SysCallBase sys_event("sys_event");

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@ -10,6 +10,34 @@
SysCallBase sys_event_flag("sys_event_flag");
u32 EventFlag::check()
{
SleepQueue sq; // TODO: implement without SleepQueue
u32 target = 0;
for (u32 i = 0; i < waiters.size(); i++)
{
if (((waiters[i].mode & SYS_EVENT_FLAG_WAIT_AND) && (flags & waiters[i].bitptn) == waiters[i].bitptn) ||
((waiters[i].mode & SYS_EVENT_FLAG_WAIT_OR) && (flags & waiters[i].bitptn)))
{
if (m_protocol == SYS_SYNC_FIFO)
{
target = waiters[i].tid;
break;
}
sq.list.push_back(waiters[i].tid);
}
}
if (m_protocol == SYS_SYNC_PRIORITY)
{
target = sq.pop_prio();
}
return target;
}
s32 sys_event_flag_create(mem32_t eflag_id, mem_ptr_t<sys_event_flag_attr> attr, u64 init)
{
sys_event_flag.Warning("sys_event_flag_create(eflag_id_addr=0x%x, attr_addr=0x%x, init=0x%llx)",

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@ -47,33 +47,7 @@ struct EventFlag
{
}
u32 check()
{
SleepQueue sq; // TODO: implement without SleepQueue
u32 target = 0;
for (u32 i = 0; i < waiters.size(); i++)
{
if (((waiters[i].mode & SYS_EVENT_FLAG_WAIT_AND) && (flags & waiters[i].bitptn) == waiters[i].bitptn) ||
((waiters[i].mode & SYS_EVENT_FLAG_WAIT_OR) && (flags & waiters[i].bitptn)))
{
if (m_protocol == SYS_SYNC_FIFO)
{
target = waiters[i].tid;
break;
}
sq.list.push_back(waiters[i].tid);
}
}
if (m_protocol == SYS_SYNC_PRIORITY)
{
target = sq.pop_prio();
}
return target;
}
u32 check();
};
s32 sys_event_flag_create(mem32_t eflag_id, mem_ptr_t<sys_event_flag_attr> attr, u64 init);

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@ -1,5 +1,6 @@
#include "stdafx.h"
#include "Emu/System.h"
#include "Emu/Memory/Memory.h"
#include "Emu/FS/vfsFile.h"
#include "sys_spu.h"
#include "Emu/SysCalls/SysCalls.h"

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@ -8,7 +8,6 @@
#include "Emu/RSX/GSManager.h"
#include "Emu/Audio/AudioManager.h"
#include "Emu/FS/VFS.h"
#include "Emu/Event.h"
#include "Loader/Loader.h"
enum Status

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@ -2,8 +2,6 @@
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/SysCalls/lv2/sys_lwmutex.h"
#include "Emu/SysCalls/lv2/sys_event.h"
#include "DisAsmFrame.h"
#include "Emu/FS/vfsLocalFile.h"
#include "Emu/Cell/PPCThread.h"

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@ -1,6 +1,7 @@
#include "stdafx.h"
#include "GSFrame.h"
#include "Emu/System.h"
#include "Emu/RSX/sysutil_video.h"
#include "rpcs3.h"
BEGIN_EVENT_TABLE(GSFrame, wxFrame)

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@ -1,5 +1,6 @@
#pragma once
#include <wx/listctrl.h>
#include "rpcs3/Ini.h"
#include "Emu/GameInfo.h"
struct Column

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@ -3,8 +3,6 @@
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "rpcs3.h"
#include "Emu/SysCalls/lv2/sys_lwmutex.h"
#include "Emu/SysCalls/lv2/sys_event.h"
#include "InterpreterDisAsm.h"
#include "Emu/Cell/PPUDecoder.h"
#include "Emu/Cell/PPUDisAsm.h"

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@ -1,4 +1,5 @@
#include "stdafx.h"
#include "rpcs3/Ini.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"