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Overlays: Use Back instead of Cancel
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@ -41,21 +41,21 @@ private:
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case localized_string_id::RSX_OVERLAYS_COMPILING_SHADERS: return tr("Compiling shaders");
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case localized_string_id::RSX_OVERLAYS_MSG_DIALOG_YES: return tr("Yes", "Message Dialog");
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case localized_string_id::RSX_OVERLAYS_MSG_DIALOG_NO: return tr("No", "Message Dialog");
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case localized_string_id::RSX_OVERLAYS_MSG_DIALOG_CANCEL: return tr("Cancel", "Message Dialog");
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case localized_string_id::RSX_OVERLAYS_MSG_DIALOG_CANCEL: return tr("Back", "Message Dialog");
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case localized_string_id::RSX_OVERLAYS_MSG_DIALOG_OK: return tr("OK", "Message Dialog");
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case localized_string_id::RSX_OVERLAYS_SAVE_DIALOG_TITLE: return tr("Save Dialog", "Save Dialog");
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case localized_string_id::RSX_OVERLAYS_SAVE_DIALOG_DELETE: return tr("Delete Save", "Save Dialog");
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case localized_string_id::RSX_OVERLAYS_SAVE_DIALOG_LOAD: return tr("Load Save", "Save Dialog");
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case localized_string_id::RSX_OVERLAYS_SAVE_DIALOG_SAVE: return tr("Save", "Save Dialog");
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case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_ACCEPT: return tr("Accept", "OSK Dialog");
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case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_CANCEL: return tr("Cancel", "OSK Dialog");
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case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_ACCEPT: return tr("Enter", "OSK Dialog");
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case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_CANCEL: return tr("Back", "OSK Dialog");
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case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_SPACE: return tr("Space", "OSK Dialog");
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case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_BACKSPACE: return tr("Backspace", "OSK Dialog");
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case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_SHIFT: return tr("Shift", "OSK Dialog");
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case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_ENTER_TEXT: return tr("[Enter Text]", "OSK Dialog");
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case localized_string_id::RSX_OVERLAYS_OSK_DIALOG_ENTER_PASSWORD: return tr("[Enter Password]", "OSK Dialog");
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case localized_string_id::RSX_OVERLAYS_LIST_SELECT: return tr("Select", "Save Dialog List");
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case localized_string_id::RSX_OVERLAYS_LIST_CANCEL: return tr("Cancel", "Save Dialog List");
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case localized_string_id::RSX_OVERLAYS_LIST_CANCEL: return tr("Back", "Save Dialog List");
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case localized_string_id::CELL_GAME_ERROR_BROKEN_GAMEDATA: return tr("ERROR: Game data is corrupted. The application will continue.", "Game Error");
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case localized_string_id::CELL_GAME_ERROR_BROKEN_HDDGAME: return tr("ERROR: HDD boot game is corrupted. The application will continue.", "Game Error");
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case localized_string_id::CELL_GAME_ERROR_BROKEN_EXIT_GAMEDATA: return tr("ERROR: Game data is corrupted. The application will be terminated.", "Game Error");
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