ui: Remove SPU Cache from settings dialog

This commit is contained in:
Ani 2021-09-25 21:50:42 +01:00
parent e58911cc95
commit ecc55048c5
3 changed files with 0 additions and 11 deletions

View File

@ -195,9 +195,6 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
// Checkboxes
m_emu_settings->EnhanceCheckBox(ui->spuCache, emu_settings_type::SPUCache);
SubscribeTooltip(ui->spuCache, tooltips.settings.spu_cache);
m_emu_settings->EnhanceCheckBox(ui->lowerSPUThrPrio, emu_settings_type::LowerSPUThreadPrio);
SubscribeTooltip(ui->lowerSPUThrPrio, tooltips.settings.lower_spu_thread_priority);

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@ -157,13 +157,6 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="spuCache">
<property name="text">
<string>SPU Cache</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="accurateXFloat">
<property name="text">

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@ -64,7 +64,6 @@ public:
const QString spu_asmjit = tr("Recompiles the game's SPU code using the ASMJIT Recompiler.\nThis is the fast option with very good compatibility.\nIf unsure, use this option.");
const QString spu_llvm = tr("Recompiles and caches the game's SPU code using the LLVM Recompiler before running which adds extra start-up time.\nThis is the fastest option with very good compatibility.\nIf you experience issues, use the ASMJIT Recompiler.");
const QString accurate_xfloat = tr("Adds extra accuracy to SPU float vectors processing.\nFixes bugs in various games at the cost of performance.\nThis setting is only applied when SPU Decoder is set to Fast or LLVM.");
const QString spu_cache = tr("Caches compiled SPU modules on disc.\nShould normally stay enabled.\nDisable this if the cache becomes too large.\nDisabling it does not remove the existing cache.");
const QString enable_thread_scheduler = tr("Control how RPCS3 utilizes the threads of your system.\nEach option heavily depends on the game and on your CPU. It's recommended to try each option to find out which performs the best.\nChanging the thread scheduler is not supported on CPUs with less than 12 threads.");
const QString lower_spu_thread_priority = tr("Runs SPU threads with lower priority than PPU threads.\nUsually faster on an i3 or i5, possibly slower or no difference on an i7 or Ryzen.");
const QString spu_loop_detection = tr("Try to detect loop conditions in SPU kernels and use them as scheduling hints.\nImproves performance and reduces CPU usage.\nMay cause severe audio stuttering in rare cases.");