mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-03-01 16:13:23 +00:00
rsx: reset register after each flip
Some overlay operation are executed when a flip is requested, it may change register states. Fix depth buffer in SH3
This commit is contained in:
parent
f34bd724e3
commit
e9d9bad643
@ -567,6 +567,9 @@ namespace rsx
|
||||
|
||||
rsx->gcm_current_buffer = arg;
|
||||
rsx->flip(arg);
|
||||
// After each flip PS3 system is executing a routine that changes registers value to some default.
|
||||
// Some game use this default state (SH3).
|
||||
rsx->reset();
|
||||
|
||||
rsx->last_flip_time = get_system_time() - 1000000;
|
||||
rsx->gcm_current_buffer = arg;
|
||||
|
Loading…
x
Reference in New Issue
Block a user