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https://github.com/RPCS3/rpcs3.git
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commit
e8d9ea116a
@ -350,7 +350,7 @@ std::string GLFragmentDecompilerThread::BuildCode()
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p += param.Format();
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}
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return std::string("#version 330\n"
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return std::string("#version 420\n"
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"\n"
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+ p + "\n"
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"void main()\n{\n" + main + "}\n");
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@ -734,7 +734,7 @@ void DrawCursorObj::Draw()
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void DrawCursorObj::InitializeShaders()
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{
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m_vp.shader =
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"#version 330\n"
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"#version 420\n"
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"\n"
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"uniform vec4 in_pos;\n"
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"uniform vec2 in_tc;\n"
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@ -747,10 +747,10 @@ void DrawCursorObj::InitializeShaders()
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"}\n";
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m_fp.shader =
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"#version 330\n"
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"#version 420\n"
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"\n"
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"in vec2 tc;\n"
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"uniform sampler2D tex0;\n"
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"layout (binding = 0) uniform sampler2D tex0;\n"
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"layout (location = 0) out vec4 res;\n"
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"\n"
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"void main()\n"
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@ -498,7 +498,7 @@ std::string GLVertexDecompilerThread::BuildCode()
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}
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static const std::string& prot =
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"#version 330\n"
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"#version 420\n"
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"\n"
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"uniform mat4 scaleOffsetMat = mat4(1.0);\n"
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"%s\n"
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