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https://github.com/RPCS3/rpcs3.git
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commit
e34b5f1f55
@ -211,6 +211,9 @@ namespace
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{
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VkRenderPass precompute_render_pass(VkDevice dev, VkFormat color_format, u8 number_of_color_surface, VkFormat depth_format)
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{
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// Some driver crashes when using empty render pass
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if (number_of_color_surface == 0 && depth_format == VK_FORMAT_UNDEFINED)
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return nullptr;
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/* Describe a render pass and framebuffer attachments */
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std::vector<VkAttachmentDescription> attachments = {};
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std::vector<VkAttachmentReference> attachment_references;
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@ -454,6 +457,11 @@ VKGSRender::~VKGSRender()
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//TODO: Properly destroy shader modules instead of calling clear...
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m_prog_buffer.clear();
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m_index_buffer.release();
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m_uniform_buffer.release();
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for (auto &render_pass : m_render_passes)
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if (render_pass)
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vkDestroyRenderPass(*m_device, render_pass, nullptr);
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