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vk: Refactor memory allocators to easily inspect device properties
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@ -679,11 +679,11 @@ namespace vk
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if (g_cfg.video.disable_vulkan_mem_allocator)
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{
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m_allocator = std::make_unique<vk::mem_allocator_vk>(dev, pdev);
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m_allocator = std::make_unique<vk::mem_allocator_vk>(*this, pdev);
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}
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else
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{
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m_allocator = std::make_unique<vk::mem_allocator_vma>(dev, pdev);
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m_allocator = std::make_unique<vk::mem_allocator_vma>(*this, pdev);
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}
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// Useful for debugging different VRAM configurations
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@ -153,7 +153,12 @@ namespace vk
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rsx_log.warning("Rebalanced memory types successfully");
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}
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mem_allocator_vma::mem_allocator_vma(VkDevice dev, VkPhysicalDevice pdev) : mem_allocator_base(dev, pdev)
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mem_allocator_base::mem_allocator_base(const vk::render_device& dev, VkPhysicalDevice)
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: m_device(dev), m_allocation_flags(0)
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{}
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mem_allocator_vma::mem_allocator_vma(const vk::render_device& dev, VkPhysicalDevice pdev)
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: mem_allocator_base(dev, pdev)
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{
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// Initialize stats pool
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std::fill(stats.begin(), stats.end(), VmaBudget{});
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@ -164,11 +169,11 @@ namespace vk
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std::vector<VkDeviceSize> heap_limits;
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const auto vram_allocation_limit = g_cfg.video.vk.vram_allocation_limit * 0x100000ull;
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if (vram_allocation_limit < g_render_device->get_memory_mapping().device_local_total_bytes)
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if (vram_allocation_limit < dev.get_memory_mapping().device_local_total_bytes)
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{
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VkPhysicalDeviceMemoryProperties memory_properties;
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vkGetPhysicalDeviceMemoryProperties(pdev, &memory_properties);
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for (int i = 0; i < memory_properties.memoryHeapCount; ++i)
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for (u32 i = 0; i < memory_properties.memoryHeapCount; ++i)
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{
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const u64 max_sz = (memory_properties.memoryHeaps[i].flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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? vram_allocation_limit
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@ -55,7 +55,7 @@ namespace vk
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public:
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using mem_handle_t = void*;
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mem_allocator_base(VkDevice dev, VkPhysicalDevice /*pdev*/) : m_device(dev), m_allocation_flags(0) {}
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mem_allocator_base(const vk::render_device& dev, VkPhysicalDevice /*pdev*/);
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virtual ~mem_allocator_base() = default;
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virtual void destroy() = 0;
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@ -83,7 +83,7 @@ namespace vk
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class mem_allocator_vma : public mem_allocator_base
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{
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public:
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mem_allocator_vma(VkDevice dev, VkPhysicalDevice pdev);
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mem_allocator_vma(const vk::render_device& dev, VkPhysicalDevice pdev);
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~mem_allocator_vma() override = default;
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void destroy() override;
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@ -112,7 +112,7 @@ namespace vk
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class mem_allocator_vk : public mem_allocator_base
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{
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public:
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mem_allocator_vk(VkDevice dev, VkPhysicalDevice pdev) : mem_allocator_base(dev, pdev) {}
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mem_allocator_vk(const vk::render_device& dev, VkPhysicalDevice pdev) : mem_allocator_base(dev, pdev) {}
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~mem_allocator_vk() override = default;
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void destroy() override {}
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