gl: Check that fence is not empty before calling destroy

This commit is contained in:
kd-11 2017-09-21 16:24:42 +03:00
parent 2b0edf6cde
commit dfc564f837

View File

@ -308,7 +308,8 @@ namespace gl
pbo_size = 0;
}
m_fence.destroy();
if (!m_fence.is_empty())
m_fence.destroy();
}
texture::format get_format() const